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Ask The Devs 26!


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#161 Ledabot

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Posted 25 November 2012 - 08:13 PM

Will we see an ejection system in the future? I was hoping that it would be something along the lines of a way to prevent any more damage to the mech reducing repair costs but obviously preventing any more participation in the battle. Maybe keeping the mech locked would help prevent farming.

#162 Dethl0k

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Posted 25 November 2012 - 08:21 PM

1. When can we expect bugs such as 4fps and CTD at match launch to be adressed

2. Can you please just answer questions that pertain to mechwarrior in stead of stuff like "do you like hamburgers?"

#163 Spirit of the Wolf

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Posted 25 November 2012 - 08:45 PM

View PostDethl0k, on 25 November 2012 - 08:21 PM, said:

*snip*
2. Can you please just answer questions that pertain to mechwarrior instead of stuff like "do you like hamburgers?"


^THIS^
PLEASE

#164 Koningswulf

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Posted 25 November 2012 - 08:52 PM

Q1 Devs why can´t you just take a hour or two and answer all the Questions people have to this thread?
or as many that you can or want answer at least?
Q2 Are you working on re-spawning mech that lose connection in the game? While DC the mech can be targeted but dont do anything, like it works in most other game, this really should be helpful to counter the very annoying DCs in matches.
Q3 I am really looking forward to new mechs after having played all the old ones, can you please give a upcoming list in what order they are coming and estimated time, that would be swell so we had something to look forward too!
Q4 What are the pulse lasers good for? Compared to the normal laser it has +1/+2 ton, 1/2 range and much more heat??? All for +1 in damage, it just doesnt make sense. What is it that make them any good compared to the laser? After last patch they are even worse than before. They should be equal weight have 1/2 range and more heat for +1dam to be viable at best. I think unless I am missing something here that are not written down. Care to explain this?
Q5 Good work with the hot patch fixing LRm+ artemis, seems much better now but it seems the srm+ artemis doesnt make any difference, is that so or I am missing something here?
Q6 Please, in the mech lab can you add so you see how many ammo rounds you have equipped, not just the ton but the actual amount of ammo rounds on the mech?
Q7 Please, in the mech lab can you add so you see how many slots are equipped and how many are left?
Q8 Please, in the mech lab can you add a button to remove all equipment from a mech, would be very useful when you are reequipping a mech?
Q9 Please, in the mech lab can we expect to see descriptions for weapons and equipment soon? That is very much needed.
Q10 What will the command consul equipment do and when will it be implemented?
Q11 When will the knockdown/collision system be implemented again?
The light mechs are killing us out in the field we really need collisions back!
Q12 Will the salvage system be updated to actual salvage instead of C-Bills in the future?
Q13 Will you be implementing destructible environment in the game?
Also environment that could harm your mech like fire and falling building comes to mind?
Q14Can you make FF somehow better? As they work now they just don´t do any real difference.
Q15 Will you implement a real trial ground map where players could learn how to maneuver and shoot without having to take into consideration his teammates? This would REALLY be useful for all pilots!
Q16 in all tests done by players in the forums the small laser, the medium laser and the AC/2 are very much better than all other weapons when it comes to DPS and HPS. Can and will you nerf these weapons?
Q17 when will you adress the speed shield lagg issue in the game?

I hope you really take the time and answer as many questions you can, it would be really helpful for the moral in the Inner Sphere :-)

Edited by Koningswulf, 25 November 2012 - 08:53 PM.


#165 Tekadept

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Posted 25 November 2012 - 09:43 PM

Will merc units be able to preregister their unit name ready for the meta game? what will be implemented to stop griefers stealing the name of already established units?

Please let us know what you are doing in regards to the meta game, ie how far along are you in a? Answer in %

Will the meta game likely to be deployed within 2013?

#166 100 Tonne

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Posted 25 November 2012 - 10:17 PM

View PostKain, on 23 November 2012 - 02:52 PM, said:

because probably the important technical questions are already posted, now it is also time for some more information on the Hero Mechs:

Q: Will Ronda Snord's pink Highlander be a Hero Mech?

Q: Will Danielle Rondema's Atlas be a Hero Mech?

Q: Will Peter Steiner-Davion's graduation Jagermech be a hero Mech?

Q Will the "Blazing Inferno" Commando from "The Crescent Hawks' Inception" be a Hero Mech?

Q Will Cameron St. Jamais' Awesome be a Hero Mech?

Q Will you using Battletech canon as input for Hero Mech's, or are we going to see whole new created variants from PGI?

I would like to know about hero mechs too, especially an Atlas one.

#167 Lord Ikka

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Posted 25 November 2012 - 10:53 PM

I just want a question answered to appease some of the more vocal elements out there. There has been little comment about the timeline/implementation of Community Warfare. Could we have a little blurb about stated implementation or something about CW? Maybe a minor outline of some of the more contested issues- Merc vs Faction planetary capture, Merc money splitting, or Faction bonuses....?

#168 Thee Tactician

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Posted 25 November 2012 - 11:09 PM

I have only two questions the first, will we be able to upload our groups crest or crests? and put them on our mechs. The second question is are the dev's going to have a special crest to show them in game and if not why not? I think you all deserve it.

Edited by Wolniewski, 25 November 2012 - 11:10 PM.


#169 Peg Leg Pete

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Posted 25 November 2012 - 11:37 PM

Q1: You've likely seen the simpit construction threads and the artemis controller concept also had this, but is there going to be a way to allow us to also display the minimap or battle map on a second display natively?

Q2: Also, any ballpark times on when the in game options will get an overhaul? Adding the ability to set the sound device within the client would be very helpful. (When not playing MWO, the computer is used by the wife for watching TV. The wife was not amused when she had to use the headset because that is where windows was sending all the audio.) I know that is a small things for you guys, but it is a big thing for me. If I forget again, she'll stab me.

Cheers!

#170 Nash

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Posted 26 November 2012 - 12:12 AM

Alright I already did ask that once or twice before but will we be getting a picture of the dev-team dressed up as hula-girls which will be available as a gimmick like the coconut monkey? ;) Especially since a Hula-girl is announced *g*

#171 Fiona Marshe

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Posted 26 November 2012 - 01:25 AM

When will the AC2, AC5 and Gauss Rifle have their minimum range applied? (PPC and LRMS have it done, so why not the others?)

#172 Draxtier

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Posted 26 November 2012 - 01:39 AM

Given the widespread popularity of modding and community generated content, and the fact that the Crysis 3 SDK is freely available, would you guys consider allowing members of the community to design and contribute content to the game, if a screening/approval system can be worked out? I'm thinking in terms of small things, like designing and submitting objects similar to the bobbleheads we've seen, with specific guidelines as to the nature of such objects, along with specifics for the size, poly count and texture resolutions. But if that worked out alright, then who knows?

#173 Minos Murdoc

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Posted 26 November 2012 - 02:03 AM

Seeing that my previous quests have still gone unanswered here they are again.

Q1. Will you be taking the communities reaction to 3rd Person view into consideration? with an overwhelming 90% not wanting it introduced. my personal opinion is you will lose a large % of your players if brought in. It is meant to be mech simulator and not an action game after all. - Ok yes I know that you have said you are only looking at how it "could" be used.

Q2. Can you tell us how the command console will work? Is it a second set of controls that take over if cockpit is blown out or will you be doing something else with it.

Q3. Can you let us know when collisions will be brought back in? When will netcode issues be resolved?

Q4. Are you looking at adding a training grounds for new players to LEARN how to pilot/aim-target/fire (getting rid of need of 3rd person) and letting players test mech builds outside of a normal combat match.

Q5. How will Clan Vs IS matches be played will it be 4Clans to 8IS, 8v8 or something else?

Q6. Future Hero Mechs can you please include the mechbay with the mech

Q.7 Will we see battalion sized matches (32v32)?

#174 Mizore

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Posted 26 November 2012 - 02:10 AM

Q1: Will we be able to rename our Founder-Mechs?... I think it'd be pretty cool to give them names too (like "FORUMUSERKILLER"^^).

Q2: Is there a possibility to lock certain camos to certain maps? I don't assume there are camos that fit to every map, so this would be a good idea (and maybe make camos cheaper, because then we need lot's of them ;D).

Edited by Mizore, 26 November 2012 - 07:32 AM.


#175 Minos Murdoc

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Posted 26 November 2012 - 02:21 AM

View PostMizore, on 26 November 2012 - 02:10 AM, said:

Q2: Is there a posibility to lock certain camos to certain maps? I don't assume there are camos that fit to every map, so this would be a good idea (and maybe make camos cheaper, because then we need lot's of them ;D).

Oh yes please

#176 Rushin Roulette

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Posted 26 November 2012 - 02:38 AM

1. Are there any plans on adding kill weapon or types to the ingame anouncements (just very basic ones such as last damage done via Energy, Balistic missile, ammunition blowout, overheat or out of bounds)?

2. Are there any plans for European and Australasian time developer actions such as the latest Pirana Hunt? 3AM is a little too late for my tastes in the middle of the week as I would have to wake up 2,5 hours later ;) .

View PostDethl0k, on 25 November 2012 - 08:21 PM, said:

2. Can you please just answer questions that pertain to mechwarrior in stead of stuff like "do you like hamburgers?"


3. Hamburgers or Cheesburgers... and will we have a Mech sized drive-in restaurant in River City from the new francise Kerensky Fried Catapult (Hand actuator Lickin' good ™)?

#177 Qarnage

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Posted 26 November 2012 - 02:41 AM

What is your position on taking in account the Mechs mass for popular topics in Suggestions forum, like acceleration, collision damage, tripping, and cockpit shake? Is it a subject similar to destructible environments, you would like to have, but is not really on the table of contents for now?

#178 Gnume

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Posted 26 November 2012 - 03:54 AM

Can you make a "Demorecord" type tool available for our use? Something that will enable us to record a match and then play it back (and during playback, can pause, rotate and free fly around map, set up various camera points and so on) or even better, one that enables us to create our own scripts to record (hello MWO Machinima)? Games such as City of Heroes and Star Trek Online made such tools available. I am guessing there is such a tool because the Screenshots and videos PGI posts look to have been made via such a tool.

#179 Suprentus

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Posted 26 November 2012 - 05:12 AM

Are we ever going to see NPCs in the game, whether in the form of other 'Mechs, dropships, small vehicles, turrets, infantry, etc? If so, will they play an active role in battle?

#180 Redshift2k5

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Posted 26 November 2012 - 06:09 AM

View PostDethl0k, on 25 November 2012 - 08:21 PM, said:


2. Can you please just answer questions that pertain to mechwarrior in stead of stuff like "do you like hamburgers?"


you do realize it only take him 2 seconds to reply to a silly question and he does not actually have a quota of maximum answers? It actually doesn't take away anything for him to add in a silly answer.





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