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To be a Mercenary.


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#1 Atlai

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Posted 06 May 2012 - 09:38 AM

Im not sure if this belongs here but ive been wondering about this for awhile.

Will i be able to be paid for working for a lance? Example : I am good at being a scout(just an example i have no idea if i am at this game seeing ive never played it yet) and a Davion lance with no scout hires me, we complete the mission and now i go to the next job right? but what about my pay? my question is this, will the lance leader be able to pay me for my job? i remember something about us not being able to give money to each other but i was wondering if this counted?

What do you think? should we just get the regular C-bills that everyone gets at the end of the match or should we be paid buy the guy who hired us?

Move and laugh if needed.

#2 Aelos03

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Posted 06 May 2012 - 09:41 AM

I think we should get C bills

#3 Atlai

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Posted 06 May 2012 - 09:43 AM

View PostAelos03, on 06 May 2012 - 09:41 AM, said:

I think we should get C bills

For completing the mission we will surely but should we also get paid by the guy who hired us?

#4 Orzorn

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Posted 06 May 2012 - 09:45 AM

You won't get "hired", the games match making system will pair you with a team if you're a lone wolf (which is what you seem to be talking about).

Edited by Orzorn, 06 May 2012 - 09:45 AM.


#5 Aelos03

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Posted 06 May 2012 - 09:49 AM

well if you are in merc unit you should be able to get hired by other people and get payed by people.

#6 Atlai

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Posted 06 May 2012 - 09:50 AM

View PostAelos03, on 06 May 2012 - 09:49 AM, said:

well if you are in merc unit you should be able to get hired by other people and get payed by people.

This

#7 Motionless

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Posted 06 May 2012 - 09:52 AM

I assume that outside of our merc vs merc arranged matches to control boarder worlds we'll just be added to one side or another (probably depending on if one side needs more players) in 'regular' faction warfare games. You'll earn a merc paycheck for your service while the rest of their team earns their military salaries most likely.

Edited by Motionless, 06 May 2012 - 09:54 AM.


#8 Sassori

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Posted 06 May 2012 - 09:59 AM

Mercs will likely be hired by the Houses/Factions and not hired by other players at all. Likely as a Merc you can 'look for contracts' and see which House is hiring right now. You sign up for that planetary fight, and then after each mission you get paid by the House. The difference between House forces and a Merc is you'll be able to A) Pick which side you're fighting for and B ) Get paid more.

I say get paid more cuz House units will be gaining faction points for other bennies which a merc unit will not, so it makes sense to me. Pure conjecture though.

#9 Aelos03

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Posted 06 May 2012 - 10:03 AM

View PostChristopher Dayson, on 06 May 2012 - 09:59 AM, said:

Mercs will likely be hired by the Houses/Factions and not hired by other players at all. Likely as a Merc you can 'look for contracts' and see which House is hiring right now. You sign up for that planetary fight, and then after each mission you get paid by the House. The difference between House forces and a Merc is you'll be able to A) Pick which side you're fighting for and B ) Get paid more.

I say get paid more cuz House units will be gaining faction points for other bennies which a merc unit will not, so it makes sense to me. Pure conjecture though.


i know its going to be like that but we should be able to get hired by people too we are mercs after all

#10 Atlai

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Posted 06 May 2012 - 10:03 AM

View PostMotionless, on 06 May 2012 - 09:52 AM, said:

I assume that outside of our merc vs merc arranged matches to control boarder worlds we'll just be added to one side or another (probably depending on if one side needs more players) in 'regular' faction warfare games. You'll earn a merc paycheck for your service while the rest of their team earns their military salaries most likely.

Hmm i like that

#11 EDMW CSN

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Posted 06 May 2012 - 10:05 AM

A merc that works alone is a lone wolf.
A merc unit requires a merc to be under rank and file like its own mini-army.

The leader of the merc unit will probably decide what contracts, your employment (the House) your unit will be fighting for. Of course merc units will tend to be more cohesive as compared to random ragtag bunch of Lone Wolves or solo play House Mechwarriors.

Edited by [EDMW]CSN, 06 May 2012 - 10:06 AM.


#12 Atlai

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Posted 06 May 2012 - 10:06 AM

View PostAelos03, on 06 May 2012 - 10:03 AM, said:


i know its going to be like that but we should be able to get hired by people too we are mercs after all

Yeah i honestly just wanted to charge my friends ridicules amounts of money for a mission ^_^

#13 SilentWolff

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Posted 06 May 2012 - 10:24 AM

View PostChristopher Dayson, on 06 May 2012 - 09:59 AM, said:

Mercs will likely be hired by the Houses/Factions and not hired by other players at all. Likely as a Merc you can 'look for contracts' and see which House is hiring right now. You sign up for that planetary fight, and then after each mission you get paid by the House.



I envision something quite similar. I would really like to see the contacts have alot of flexibility though. Elite units SHOULD be able to command more money for their services and I'd like to even see the ability for Mercs to negotiate over planets. It would add a whole new layer to political intrigue in the Meta game as well.

Edited by SilentWolff, 06 May 2012 - 10:25 AM.


#14 Adridos

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Posted 06 May 2012 - 10:30 AM

Sign up, do your job, get payed, enjoy you live and don't complain... at least when you sign up with Dracs. ^_^

#15 Sassori

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Posted 06 May 2012 - 10:31 AM

I imagine that depending on the stats of those in the unit they might well get paid more, or unlock better contracts, that'd be cool.

#16 Atlai

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Posted 06 May 2012 - 10:35 AM

View PostAdridos, on 06 May 2012 - 10:30 AM, said:

Sign up, do your job, get payed, enjoy you live and don't complain... at least when you sign up with Dracs. ^_^

You guys got hot wings?

#17 Kasiagora

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Posted 06 May 2012 - 10:40 AM

Not to be comparing apples to oranges here, but when I played WoW (this was a few years ago now) I made and led a small guild of friends who acted as a mercenary group for playing in instances. We had one or two characters of each class and whenever one of the elite guilds on the server would be going into an instance and one of their players couldn't make it we'd offer to fill the slot for money. That way they weren't lacking, they knew they had a player who was very capable, and they wouldn't have to resort to asking in general discussion for a random person to join them. As we became more well known for how good we were, we were able to start asking for some of the item drops in order to keep our characters top of the line (they started letting us roll for items exactly as if we were one of them), and the guilds would ask us to join them permanently all the time. We wouldn't because we still liked playing together as a guild when we weren't out selling our services and because it was easier to be friends with all of the high ranking guilds when you don't join any of them. We called ourselves Executive Outcomes (not original, I know ^_^ ) to further stress the idea that we were soldiers for hire in the game and it worked magnificently.

Moral of this story is that just because the game may not be set up for certain things, doesn't mean that you can't find a way to do it yourself. I could easily see this working for mercenary groups in MW:O if you start building a reputation and a bit of renown for yourselves. Basically I see salvage being equivalent to the item drops here. This was also one of the most fun experiences I'd ever had in WoW.

View PostMason West, on 06 May 2012 - 10:35 AM, said:

You guys got hot wings?


Man. I was just thinking about what I want for lunch.

#18 Orzorn

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Posted 06 May 2012 - 10:42 AM

View PostMotionless, on 06 May 2012 - 09:52 AM, said:

I assume that outside of our merc vs merc arranged matches to control boarder worlds we'll just be added to one side or another (probably depending on if one side needs more players) in 'regular' faction warfare games. You'll earn a merc paycheck for your service while the rest of their team earns their military salaries most likely.

Indeed, this seems to echo in Dev Blog 1:

Quote

s a Mercenary Corporation, all members’ earned loyalty points go to the Merc Corp. The Merc Corp must have a minimum amount of loyalty points with a faction before they are able to engage in planetary combat on behalf of that faction. Loyalty points also determine the type and level of contract a Merc Corp is permitted to bid on. These loyalty point restrictions mean that a Merc Corp’s membership, must remain active in order to maintain the required level of LPs.


That means that you will likely be put on the faction team if you queue up for battles on faction worlds.

Fighting on faction worlds will likely increase your loyalty points, letting you get access to better contracts on border worlds.

So the way I imagine it, progression for Merc corps will look something like this:
Merc corp created
Individuals must raise their influence points (on their own) by queuing up individually or with allies, but not as a merc corp yet, in order to raise loyalty points to the required level
Once they're high enough, the corp can start working for that faction. They could fight on border worlds as well, but they won't get very good contracts. The best course of action is to queue up and fight for the faction in order to continue to raise loyalty points.
Once loyalty is high enough, you'll get better border world contracts.

In this way, I expect border world contracts give the best C-bills, but perhaps no loyalty points. Fighting for a faction gives the bets loyalty points, but worse c-bill pay. In this manner, merc corps must balance between remaining loyal to a faction and raking in the cash from border world conflicts. If you're unsatisfied with the contracts you get, then you'll have to grind out loyalty points with your faction of choice until you get better contracts.

View PostKasiagora, on 06 May 2012 - 10:40 AM, said:

Moral of this story is that just because the game may not be set up for certain things, doesn't mean that you can't find a way to do it yourself. I could easily see this working for mercenary groups in MW:O if you start building a reputation and a bit of renown for yourselves. Basically I see salvage being equivalent to the item drops here. This was also one of the most fun experiences I'd ever had in WoW.

Its unfortunate, but I believe the developers confirmed that players can not trade money. This is because trading money allows "gold farming" of sorts.

Yes, I know, I don't like it either, but I understand the reason.

#19 Sassori

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Posted 06 May 2012 - 10:45 AM

Not sure if I'm keen on the idea that merc groups have to queue up as puggies from day 1. I'd much prefer there to be battles that are more FFA perhaps, or less important (Maybe defense of a planet or something like Garrison duty) to build up faction enough to be considered /for/ that House, and thus useful for offensive missions, trusted enough to not switch sides and take planets for the House you're working for.

Just my 2 cents.

#20 Atlai

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Posted 06 May 2012 - 10:46 AM

View PostKasiagora, on 06 May 2012 - 10:40 AM, said:

Not to be comparing apples to oranges here, but when I played WoW (this was a few years ago now) I made and led a small guild of friends who acted as a mercenary group for playing in instances. We had one or two characters of each class and whenever one of the elite guilds on the server would be going into an instance and one of their players couldn't make it we'd offer to fill the slot for money. That way they weren't lacking, they knew they had a player who was very capable, and they wouldn't have to resort to asking in general discussion for a random person to join them. As we became more well known for how good we were, we were able to start asking for some of the item drops in order to keep our characters top of the line (they started letting us roll for items exactly as if we were one of them), and the guilds would ask us to join them permanently all the time. We wouldn't because we still liked playing together as a guild when we weren't out selling our services and because it was easier to be friends with all of the high ranking guilds when you don't join any of them. We called ourselves Executive Outcomes (not original, I know ^_^ ) to further stress the idea that we were soldiers for hire in the game and it worked magnificently.

Moral of this story is that just because the game may not be set up for certain things, doesn't mean that you can't find a way to do it yourself. I could easily see this working for mercenary groups in MW:O if you start building a reputation and a bit of renown for yourselves. Basically I see salvage being equivalent to the item drops here. This was also one of the most fun experiences I'd ever had in WoW.



Man. I was just thinking about what I want for lunch.

Dude i think thats a great idea!





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