

To be a Mercenary.
#1
Posted 06 May 2012 - 09:38 AM
Will i be able to be paid for working for a lance? Example : I am good at being a scout(just an example i have no idea if i am at this game seeing ive never played it yet) and a Davion lance with no scout hires me, we complete the mission and now i go to the next job right? but what about my pay? my question is this, will the lance leader be able to pay me for my job? i remember something about us not being able to give money to each other but i was wondering if this counted?
What do you think? should we just get the regular C-bills that everyone gets at the end of the match or should we be paid buy the guy who hired us?
Move and laugh if needed.
#2
Posted 06 May 2012 - 09:41 AM
#4
Posted 06 May 2012 - 09:45 AM
Edited by Orzorn, 06 May 2012 - 09:45 AM.
#5
Posted 06 May 2012 - 09:49 AM
#7
Posted 06 May 2012 - 09:52 AM
Edited by Motionless, 06 May 2012 - 09:54 AM.
#8
Posted 06 May 2012 - 09:59 AM
I say get paid more cuz House units will be gaining faction points for other bennies which a merc unit will not, so it makes sense to me. Pure conjecture though.
#9
Posted 06 May 2012 - 10:03 AM
Christopher Dayson, on 06 May 2012 - 09:59 AM, said:
I say get paid more cuz House units will be gaining faction points for other bennies which a merc unit will not, so it makes sense to me. Pure conjecture though.
i know its going to be like that but we should be able to get hired by people too we are mercs after all
#10
Posted 06 May 2012 - 10:03 AM
Motionless, on 06 May 2012 - 09:52 AM, said:
Hmm i like that
#11
Posted 06 May 2012 - 10:05 AM
A merc unit requires a merc to be under rank and file like its own mini-army.
The leader of the merc unit will probably decide what contracts, your employment (the House) your unit will be fighting for. Of course merc units will tend to be more cohesive as compared to random ragtag bunch of Lone Wolves or solo play House Mechwarriors.
Edited by [EDMW]CSN, 06 May 2012 - 10:06 AM.
#13
Posted 06 May 2012 - 10:24 AM
Christopher Dayson, on 06 May 2012 - 09:59 AM, said:
I envision something quite similar. I would really like to see the contacts have alot of flexibility though. Elite units SHOULD be able to command more money for their services and I'd like to even see the ability for Mercs to negotiate over planets. It would add a whole new layer to political intrigue in the Meta game as well.
Edited by SilentWolff, 06 May 2012 - 10:25 AM.
#14
Posted 06 May 2012 - 10:30 AM

#15
Posted 06 May 2012 - 10:31 AM
#17
Posted 06 May 2012 - 10:40 AM

Moral of this story is that just because the game may not be set up for certain things, doesn't mean that you can't find a way to do it yourself. I could easily see this working for mercenary groups in MW:O if you start building a reputation and a bit of renown for yourselves. Basically I see salvage being equivalent to the item drops here. This was also one of the most fun experiences I'd ever had in WoW.
Mason West, on 06 May 2012 - 10:35 AM, said:
Man. I was just thinking about what I want for lunch.
#18
Posted 06 May 2012 - 10:42 AM
Motionless, on 06 May 2012 - 09:52 AM, said:
Indeed, this seems to echo in Dev Blog 1:
Quote
That means that you will likely be put on the faction team if you queue up for battles on faction worlds.
Fighting on faction worlds will likely increase your loyalty points, letting you get access to better contracts on border worlds.
So the way I imagine it, progression for Merc corps will look something like this:
Merc corp created
Individuals must raise their influence points (on their own) by queuing up individually or with allies, but not as a merc corp yet, in order to raise loyalty points to the required level
Once they're high enough, the corp can start working for that faction. They could fight on border worlds as well, but they won't get very good contracts. The best course of action is to queue up and fight for the faction in order to continue to raise loyalty points.
Once loyalty is high enough, you'll get better border world contracts.
In this way, I expect border world contracts give the best C-bills, but perhaps no loyalty points. Fighting for a faction gives the bets loyalty points, but worse c-bill pay. In this manner, merc corps must balance between remaining loyal to a faction and raking in the cash from border world conflicts. If you're unsatisfied with the contracts you get, then you'll have to grind out loyalty points with your faction of choice until you get better contracts.
Kasiagora, on 06 May 2012 - 10:40 AM, said:
Its unfortunate, but I believe the developers confirmed that players can not trade money. This is because trading money allows "gold farming" of sorts.
Yes, I know, I don't like it either, but I understand the reason.
#19
Posted 06 May 2012 - 10:45 AM
Just my 2 cents.
#20
Posted 06 May 2012 - 10:46 AM
Kasiagora, on 06 May 2012 - 10:40 AM, said:

Moral of this story is that just because the game may not be set up for certain things, doesn't mean that you can't find a way to do it yourself. I could easily see this working for mercenary groups in MW:O if you start building a reputation and a bit of renown for yourselves. Basically I see salvage being equivalent to the item drops here. This was also one of the most fun experiences I'd ever had in WoW.
Man. I was just thinking about what I want for lunch.
Dude i think thats a great idea!
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