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How Do You Think Streaks Should Be Nerfed?


155 replies to this topic

Poll: Streaks are going to be nerfed, so... (249 member(s) have cast votes)

How do you think Streaks should be nerfed?

  1. Revert their accuracy so they do not always hit. (41 votes [16.47%])

    Percentage of vote: 16.47%

  2. Lower their damage. (37 votes [14.86%])

    Percentage of vote: 14.86%

  3. Lower their rate of fire. (40 votes [16.06%])

    Percentage of vote: 16.06%

  4. Voidsinger's Option: Extend lock on timer according to how many Launchers are equipped. (53 votes [21.29%])

    Percentage of vote: 21.29%

  5. Leave them alone. (78 votes [31.33%])

    Percentage of vote: 31.33%

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#61 Esk

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Posted 25 November 2012 - 02:19 PM

None of your options,
Making poles that only give a one sided view is childish, people agree and disagree about a lot of things, at least allow people who would not agree with this, to voice that opinion.

I think a few weapons on the game need tweaking, the only time SSRM's are "OP" is a in a cat, and that fit ****s me off to hi hell, but if you nerf them down to much they could easily become to weak to be used in a balanced build again.

Re acquiring the lock idea isn't a bad idea but it would imo actually need the lock on time lowering, against larger mechs getting a lock is easy, against lights it's easy to lose the lock anyway.

Reducing shake, ok but that would to keep it fair have to apply to all weapons causing shake, but that imo would detract from the game overall, this is supposed to be a rather hard environment,
The same as people learn to counter kickback in other FPS games, this is just a part of this one.

#62 Ragor

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Posted 25 November 2012 - 02:20 PM

I totally sign Voidsingers idea:
http://mwomercs.com/...streak-control/

It does not nerf streaks at all but nerfs boating of streaks.

Edited by Ragor, 25 November 2012 - 02:20 PM.


#63 Kaijin

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Posted 25 November 2012 - 02:27 PM

I voted for a reduced rate of fire, but would only be in favor of this if they actually do hit 100% of the time. I know the patch notes say they do, but they don't - they still miss sometimes, and I'm not talking about the shots taken when the target isn't even in sight - I mean they fly right past a mech when I've got the crosshairs on target.

#64 New Day

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Posted 25 November 2012 - 02:27 PM

Reduce the shake.

#65 Codejack

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Posted 25 November 2012 - 02:31 PM

So, is this just Jenner pilots trying to metagame their way out of the only thing that can reliably kill them?

#66 Redmond Spiderhammer

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Posted 25 November 2012 - 02:39 PM

View PostCodejack, on 25 November 2012 - 02:31 PM, said:

So, is this just Jenner pilots trying to metagame their way out of the only thing that can reliably kill them?

sorry you mean guarantee kill them.... as in you are cored in seconds.. no chance to disengage... or out maneuver.. As a 'slow jenner' pilot I don't have any problem with builds being very dangerous, but when a build is guaranteed to kill you thats a problem, especially when the only valid defence is to abandon your mech's role on the battlefield.

but no this is not that.. this is started from PGI looking at the numbers since last patch and determining that streaks have become unbalanced and need to be adjusted

View PostRagor, on 25 November 2012 - 02:20 PM, said:

I totally sign Voidsingers idea:
http://mwomercs.com/...streak-control/

It does not nerf streaks at all but nerfs boating of streaks.


That one is really good, thanks, I hadn't seen it.

#67 Kaijin

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Posted 25 November 2012 - 02:40 PM

View PostCodejack, on 25 November 2012 - 02:31 PM, said:

So, is this just Jenner pilots trying to metagame their way out of the only thing that can reliably kill them?


I drive a Jenner D that equips Streaks.

#68 Mechsniper

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Posted 25 November 2012 - 02:45 PM

One problem that some fail to see is that ssrm 4 and 6 are yet to be implemented. The old lower rate of damage was appropriate for a "2". Triple it and then multiply that by 6 in a streak cat. Atlas' should not be a one hit kill for a fire support mech in any way shape or form. You cannot leave the ssrm 2 as is and then have the ssrm 4 and 6(which I want to see). SSRM 2's seem to have the performance that at least a "4" should be if not already a "6".

#69 Kaijin

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Posted 25 November 2012 - 02:50 PM

View PostMechsniper, on 25 November 2012 - 02:45 PM, said:

One problem that some fail to see is that ssrm 4 and 6 are yet to be implemented. The old lower rate of damage was appropriate for a "2". Triple it and then multiply that by 6 in a streak cat. Atlas' should not be a one hit kill for a fire support mech in any way shape or form. You cannot leave the ssrm 2 as is and then have the ssrm 4 and 6(which I want to see). SSRM 2's seem to have the performance that at least a "4" should be if not already a "6".


There are no 'fire support mechs' in MWO - only fire-support loadouts.

Stop trying to nerf my chassis!

#70 Czardread

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Posted 25 November 2012 - 02:53 PM

View PostHaree78, on 25 November 2012 - 01:42 PM, said:


Granted not all people are doing premades but I see plenty of people in Jenners running up to fight a Streak Cat with obvious results. It's human nature that when they die a few times to something that they immediately discount the disadvantages the opponent overcome and ignore the failures in their own play.


i agree entirely with that part. human stupidity is always quickest to look for culprits than to aknowledge theyr own flaws. also agree that the players need to learn how to play the game instead of having the game dumbed down to then.

View PostHaree78, on 25 November 2012 - 01:42 PM, said:

If someone takes a build that is pure damage sub 270m should be doing more damage than someone taking long range builds, can't see how that isn't balance. I've seen full Medium Pulse Laser hunchbacks doing fantastic damage when they get in someone's face and rightly so. The medium pulse laser build doesn't need to get and maintain a lock to keep firing, it campares quick equally in function to the SSRM build when you account the advantages/disadvantages of each.


Agree but only in part. yes, there are several good close range builds as you stated. but currently the streak cat enjoys an unfair advantage over most brawler builds i sawed. thanks to the 270° torso view of cats make then harder to flank compared to all other mechs, added to it the fact that the streak build leave quite enough tonnage to allow a cat to sport an speed betwen 80 to 85 km/h it also can outrun all base chassis save for lights and dragons, and it can run par in speed with most custom medium's, so outrunning then is not so simple issue.

Last, the shake and smoke gives another comparative advantage to other brawlers has it makes quite more dificult to aim at then in frontal or circling fights.

View PostHaree78, on 25 November 2012 - 01:42 PM, said:

I honestly believe the SSRM Cat isn't an issue, it's scary and needs to be dealt with fast when you see one by the plus 270m weapon mechs, but that's part of the game isn't it?


that's where we disagree completely, in my opinion, current streak boat cats ARE overpowered yes, cause a less skiled streak cat can tackle a more skilled pilot in any other build. for it to be balanced, it should take an equally skilled pilot to produce the same results a another brawl build. obviously discounting unefficient builds to start with.

#71 Terran123rd

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Posted 25 November 2012 - 02:55 PM

I voted to reduce their damage, but a little tap from the nerf bat on their firing rate probably would hurt either. The screen shake could stand a hit or two from the nerf bat as well.

#72 Czardread

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Posted 25 November 2012 - 02:57 PM

View PostRagor, on 25 November 2012 - 02:20 PM, said:

I totally sign Voidsingers idea:
http://mwomercs.com/...streak-control/

It does not nerf streaks at all but nerfs boating of streaks.


i signed just above you and sign below you again.

#73 Codejack

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Posted 25 November 2012 - 02:59 PM

View PostRedmond Spiderhammer, on 25 November 2012 - 02:39 PM, said:

sorry you mean guarantee kill them.... as in you are cored in seconds.. no chance to disengage... or out maneuver..


Then you're building it wrong; a solid Jenner can usually take 3 or 4 volleys from my streakcat. That's 11-14 seconds to:

A) Move behind something that breaks lock,
:) Get more than 270m away,
C) Get behind me,
D) Jump over me,
E) Type "Help D4!" in teamchat,


Now, I do occasionally 2-shot Jenners, and occasionally 1-shot Commandos, but only if they've skimped on armor; if you are skimping on both armor and engine, then you shouldn't be letting a streakcat catch you alone, anyway. You're line support.

#74 8CH Trooper

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Posted 25 November 2012 - 02:59 PM

I don't think it's the weapon that's the problem it's the chassis, why would the dev's develop a chassis that allows 6 of one type of weapon system to be put on it, doesn't make sense. Now there's an uproar over nerfing SSRM's, fix the chassis fix the problem

#75 Czardread

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Posted 25 November 2012 - 03:01 PM

View PostRedmond Spiderhammer, on 25 November 2012 - 02:39 PM, said:

sorry you mean guarantee kill them.... as in you are cored in seconds.. no chance to disengage... or out maneuver.. As a 'slow jenner' pilot I don't have any problem with builds being very dangerous, but when a build is guaranteed to kill you thats a problem, especially when the only valid defence is to abandon your mech's role on the battlefield.

but no this is not that.. this is started from PGI looking at the numbers since last patch and determining that streaks have become unbalanced and need to be adjusted



That one is really good, thanks, I hadn't seen it.


yeas, it's a great ide in my opinion too. works well on the lights side too, as fast mechs wich are already tougher to get a lock on will be even more dificult to get painted with a lock speed penalty. win win situation to all, except maybe the streak exploiters.

#76 Boris The Spider

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Posted 25 November 2012 - 03:17 PM

View PostCodejack, on 25 November 2012 - 02:59 PM, said:


Then you're building it wrong; a solid Jenner can usually take 3 or 4 volleys from my streakcat. That's 11-14 seconds to:

A) Move behind something that breaks lock,
:) Get more than 270m away,
C) Get behind me,
D) Jump over me,
E) Type "Help D4!" in teamchat,


Absolutley correct and pretty much why I have absolutley no fear of streak cats in my light mechs, even my slowest can beat your fastest S-C by about 40KMPH . Which leads me to question why you wrote? :

View PostCodejack, on 25 November 2012 - 02:31 PM, said:

So, is this just Jenner pilots trying to metagame their way out of the only thing that can reliably kill them?

Edited by Boris The Spider, 25 November 2012 - 03:17 PM.


#77 Codejack

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Posted 25 November 2012 - 03:20 PM

View PostBoris The Spider, on 25 November 2012 - 03:17 PM, said:


Absolutley correct and pretty much why I have absolutley no fear of streak cats in my light mechs, even my slowest can beat your fastest S-C by about 40KMPH . Which leads me to question why you wrote? :


"Reliably" as in, "If he tries to circle me and fight, he will die, eventually," as opposed to the ballistic/energy weapon problem of, "The timer will run out before I can do enough damage to kill a fast light, unless he stops, overheats, etc."

#78 Boris The Spider

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Posted 25 November 2012 - 03:25 PM

View PostCodejack, on 25 November 2012 - 03:20 PM, said:


"Reliably" as in, "If he tries to circle me and fight, he will die, eventually," as opposed to the ballistic/energy weapon problem of, "The timer will run out before I can do enough damage to kill a fast light, unless he stops, overheats, etc."


They could quater the damage on SSRM2's and your streak boat would still win though. But I seriously doubt most of the complaints about streaks came from light pilots, unless they are all light pilots who are stupid enough to tangle with a scout killer. The only time I will engage a streak cat in my light is to turn him round so my buddy in an Atlas can give him a lead *****. (thats a bad word? I thought it was a medical proceedure oft used by washed up celebs reality shows. oh well)

Edited by Boris The Spider, 25 November 2012 - 03:33 PM.


#79 Zolaz

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Posted 25 November 2012 - 03:45 PM

Where is my vote for none of the above? SSRMs are inferior to SRM6s. A low tier pilot is going to use Streaks. When he becomes better he will move on to SRM6s.

#80 Metal Shakes

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Posted 25 November 2012 - 03:50 PM

None of this is a fix. Streak damage, accuracy, and so forth is not the issue, the issue is the shake. Why does 5 dmg rock me like a damn AC 20. When this is chain fired from a streak cat, you get a never ending shake which makes targeting rediculously difficult. I could care less about getting killed, I do care alot about not being able to put up a decent fight because the front of my cockpit has billowing smoke blinding me with every impact of missle and shakes me like i'm rolling down a hill. Fix this. It's stupid.





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