

How Do You Think Streaks Should Be Nerfed?
#61
Posted 25 November 2012 - 02:19 PM
Making poles that only give a one sided view is childish, people agree and disagree about a lot of things, at least allow people who would not agree with this, to voice that opinion.
I think a few weapons on the game need tweaking, the only time SSRM's are "OP" is a in a cat, and that fit ****s me off to hi hell, but if you nerf them down to much they could easily become to weak to be used in a balanced build again.
Re acquiring the lock idea isn't a bad idea but it would imo actually need the lock on time lowering, against larger mechs getting a lock is easy, against lights it's easy to lose the lock anyway.
Reducing shake, ok but that would to keep it fair have to apply to all weapons causing shake, but that imo would detract from the game overall, this is supposed to be a rather hard environment,
The same as people learn to counter kickback in other FPS games, this is just a part of this one.
#62
Posted 25 November 2012 - 02:20 PM
http://mwomercs.com/...streak-control/
It does not nerf streaks at all but nerfs boating of streaks.
Edited by Ragor, 25 November 2012 - 02:20 PM.
#63
Posted 25 November 2012 - 02:27 PM
#64
Posted 25 November 2012 - 02:27 PM
#65
Posted 25 November 2012 - 02:31 PM
#66
Posted 25 November 2012 - 02:39 PM
Codejack, on 25 November 2012 - 02:31 PM, said:
sorry you mean guarantee kill them.... as in you are cored in seconds.. no chance to disengage... or out maneuver.. As a 'slow jenner' pilot I don't have any problem with builds being very dangerous, but when a build is guaranteed to kill you thats a problem, especially when the only valid defence is to abandon your mech's role on the battlefield.
but no this is not that.. this is started from PGI looking at the numbers since last patch and determining that streaks have become unbalanced and need to be adjusted
Ragor, on 25 November 2012 - 02:20 PM, said:
http://mwomercs.com/...streak-control/
It does not nerf streaks at all but nerfs boating of streaks.
That one is really good, thanks, I hadn't seen it.
#68
Posted 25 November 2012 - 02:45 PM
#69
Posted 25 November 2012 - 02:50 PM
Mechsniper, on 25 November 2012 - 02:45 PM, said:
There are no 'fire support mechs' in MWO - only fire-support loadouts.
Stop trying to nerf my chassis!
#70
Posted 25 November 2012 - 02:53 PM
Haree78, on 25 November 2012 - 01:42 PM, said:
Granted not all people are doing premades but I see plenty of people in Jenners running up to fight a Streak Cat with obvious results. It's human nature that when they die a few times to something that they immediately discount the disadvantages the opponent overcome and ignore the failures in their own play.
i agree entirely with that part. human stupidity is always quickest to look for culprits than to aknowledge theyr own flaws. also agree that the players need to learn how to play the game instead of having the game dumbed down to then.
Haree78, on 25 November 2012 - 01:42 PM, said:
Agree but only in part. yes, there are several good close range builds as you stated. but currently the streak cat enjoys an unfair advantage over most brawler builds i sawed. thanks to the 270° torso view of cats make then harder to flank compared to all other mechs, added to it the fact that the streak build leave quite enough tonnage to allow a cat to sport an speed betwen 80 to 85 km/h it also can outrun all base chassis save for lights and dragons, and it can run par in speed with most custom medium's, so outrunning then is not so simple issue.
Last, the shake and smoke gives another comparative advantage to other brawlers has it makes quite more dificult to aim at then in frontal or circling fights.
Haree78, on 25 November 2012 - 01:42 PM, said:
that's where we disagree completely, in my opinion, current streak boat cats ARE overpowered yes, cause a less skiled streak cat can tackle a more skilled pilot in any other build. for it to be balanced, it should take an equally skilled pilot to produce the same results a another brawl build. obviously discounting unefficient builds to start with.
#71
Posted 25 November 2012 - 02:55 PM
#72
Posted 25 November 2012 - 02:57 PM
Ragor, on 25 November 2012 - 02:20 PM, said:
http://mwomercs.com/...streak-control/
It does not nerf streaks at all but nerfs boating of streaks.
i signed just above you and sign below you again.
#73
Posted 25 November 2012 - 02:59 PM
Redmond Spiderhammer, on 25 November 2012 - 02:39 PM, said:
Then you're building it wrong; a solid Jenner can usually take 3 or 4 volleys from my streakcat. That's 11-14 seconds to:
A) Move behind something that breaks lock,

C) Get behind me,
D) Jump over me,
E) Type "Help D4!" in teamchat,
Now, I do occasionally 2-shot Jenners, and occasionally 1-shot Commandos, but only if they've skimped on armor; if you are skimping on both armor and engine, then you shouldn't be letting a streakcat catch you alone, anyway. You're line support.
#74
Posted 25 November 2012 - 02:59 PM
#75
Posted 25 November 2012 - 03:01 PM
Redmond Spiderhammer, on 25 November 2012 - 02:39 PM, said:
but no this is not that.. this is started from PGI looking at the numbers since last patch and determining that streaks have become unbalanced and need to be adjusted
That one is really good, thanks, I hadn't seen it.
yeas, it's a great ide in my opinion too. works well on the lights side too, as fast mechs wich are already tougher to get a lock on will be even more dificult to get painted with a lock speed penalty. win win situation to all, except maybe the streak exploiters.
#76
Posted 25 November 2012 - 03:17 PM
Codejack, on 25 November 2012 - 02:59 PM, said:
Then you're building it wrong; a solid Jenner can usually take 3 or 4 volleys from my streakcat. That's 11-14 seconds to:
A) Move behind something that breaks lock,

C) Get behind me,
D) Jump over me,
E) Type "Help D4!" in teamchat,
Absolutley correct and pretty much why I have absolutley no fear of streak cats in my light mechs, even my slowest can beat your fastest S-C by about 40KMPH . Which leads me to question why you wrote? :
Codejack, on 25 November 2012 - 02:31 PM, said:
Edited by Boris The Spider, 25 November 2012 - 03:17 PM.
#77
Posted 25 November 2012 - 03:20 PM
Boris The Spider, on 25 November 2012 - 03:17 PM, said:
Absolutley correct and pretty much why I have absolutley no fear of streak cats in my light mechs, even my slowest can beat your fastest S-C by about 40KMPH . Which leads me to question why you wrote? :
"Reliably" as in, "If he tries to circle me and fight, he will die, eventually," as opposed to the ballistic/energy weapon problem of, "The timer will run out before I can do enough damage to kill a fast light, unless he stops, overheats, etc."
#78
Posted 25 November 2012 - 03:25 PM
Codejack, on 25 November 2012 - 03:20 PM, said:
"Reliably" as in, "If he tries to circle me and fight, he will die, eventually," as opposed to the ballistic/energy weapon problem of, "The timer will run out before I can do enough damage to kill a fast light, unless he stops, overheats, etc."
They could quater the damage on SSRM2's and your streak boat would still win though. But I seriously doubt most of the complaints about streaks came from light pilots, unless they are all light pilots who are stupid enough to tangle with a scout killer. The only time I will engage a streak cat in my light is to turn him round so my buddy in an Atlas can give him a lead *****. (thats a bad word? I thought it was a medical proceedure oft used by washed up celebs reality shows. oh well)
Edited by Boris The Spider, 25 November 2012 - 03:33 PM.
#79
Posted 25 November 2012 - 03:45 PM
#80
Posted 25 November 2012 - 03:50 PM
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