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[Guide] The Ultimate Hunchback Guide


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#301 Grifthin

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Posted 02 June 2013 - 01:49 AM

Has anyone got some advice for me on the 4P ? I'm running 2x Large and 7x Small Lasers at the moment and sometime it just feels like I can't put down damage rapidly enough. Especially on lights. Has anyone tried Small Pulse lasers ? I like the large lasers because they give me some long range punch as well as decent damage if my hunch gets damaged. So I dunno if i should swap to PPC or ERPPC's instead.

What do you guys think ?

#302 ChuChuRo

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Posted 02 June 2013 - 06:40 AM

I would go medium lasers all the way on your 4P, it's an approved build. If you really need some long range poke, try one PPC.

Update to my earlier post: I'm starting to enjoy my 4SP now. 2x LRM5 better fit my playstyle. Once they're empty I go engage with 4 medium lasers. Heat is never a problem. Did some 600 dmg in a match today, just as much as the enemy Atlas. AMS counters me hard though because it's such a small volley.

#303 ZeProme

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Posted 02 June 2013 - 08:45 AM

View PostGremlich Johns, on 01 June 2013 - 01:31 PM, said:

9xSMPulse can be kinda fun


*cough* heat *cough*

Still learning to manage heat. 9 MLs are kinda hard to use especially since you only get to fire them 2 - 3 times before shutting down.

#304 mack sabbath

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Posted 02 June 2013 - 09:34 AM

Break your medium lasers into 2 groups so both mouse buttons = alpha, then chain fire them all on button 3.

Learn to rotate these as you develop what all pilots get on a long-played chassis, an inate awareness of how hawt you are and you will wreck fools.

I'm a work in progress, rheumatoid arthritis in both hands and wrists but I'm improving and on my Misery, have had some amazing moments! The brief time I played a 4-SP, it came to me quickly, how to manage that heat and do pissa wicked damage, even as a n00b like me!

Try that button set-up, do it a whole afternoon in Testing Grounds, if in the real game you can keep your hunches fastened on, its' good times with a fast engine!

Lights will come to fear you as you escort the D-DC.. Best torso twist I ever played, but again, I'm used to Stalkers! :P

Edited by Die Primate Die, 02 June 2013 - 09:38 AM.


#305 Shuyen

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Posted 02 June 2013 - 12:18 PM

After running the SP and the J, I sold the J and picked up the old school, prototypical HBK I always think of from the old, old tabletop days: The 4G with the AC/20. In some ways I kinda like the big AC...it makes a very satisfying noise (yes, that matters :P ) and when you hit someone, they tend to back the f*ck away real fast. However, the lack of range bugged me, so I started playing some. I tried a pair of AC/2's for Dakka-dakka-dakka, which is fun but not super effective. An AC/10...a good mix of range and damage but in the end for some reason I've never gotten along super well with AC/10's. I don't know what my style of play is, but whatever it is, that style and AC/10's don't mix. Then I put in a Gauss. That worked really well! The Gaussback was fun. Really low heat, incredible range, high damage, same recycle time as the AC/20, more ammo per ton. I still like that variant a bunch!

But then, after dying in a PUG match, I watched from the cockpit of a 4G that had an LBX-10 and 3 ML. The pilot (which I could remember who it was) had very good skills...he got 2 kills in the last 1/3 of the match, used terrain very well and just generally wreaked havoc on the other team. Nice! So I dusted off an LBX-10 I had laying around from a Jagermech build and put in the my 4G. Honestly, I know LBX's aren't for everyone, but I am remembering how much fun I had with this thing in the JM6. I am calling it The Crit Seeker:

HBK-4G
Engine: Standard 200
HS: 11 Standard
Armor: 320 (stock)
Endo Structure

1xLBX-10 (3t ammo)
2xMG (1t ammo)
1xML
1xMPL
1xTAG (I get 25-100 extra experience per battle with TAG, totally worth it)
Beagle Sensor (now that it offsets ECM, this helps with bug hunting ECM equipped lights)

Between this and the Gaussback variant, I am pretty happy with the 4G. I haven't upgraded the engine like I did with the SP and the J. 64 kp/h kinda bugs me, but it also keeps me away from the early parts of the engagement so I can try to place myself properly. I am going to play around a little today to find a way to get that ML to a MPL. I don't want to give up a ton of LBX ammo, cause I enjoy spraying fire all over the place. We'll see. ^_^

#306 mack sabbath

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Posted 02 June 2013 - 02:53 PM

How do you toggle your MG's in that config?

Sounds like a mini-Warthog! :P

#307 Muffinator

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Posted 03 June 2013 - 02:09 AM

I bought a 4G on sale only because I needed a 3rd hunchie for levelling but it has turned out surprisingly fun. The stock AC20 is pretty good but I've settled on 3xAC2, 5t ammo, 2SL with a std 200, endo, DHS. It's not the best mech I've ever piloted but it can do 500+ damage if played carefully - definitely not a brawler, more like an agile sniper. The AC2 are really good for suppressing advancing mechs - noone wants to sit there and take it.

#308 mack sabbath

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Posted 03 June 2013 - 02:09 PM

View PostMuffinator, on 03 June 2013 - 02:09 AM, said:

I bought a 4G on sale only because I needed a 3rd hunchie for levelling but it has turned out surprisingly fun. The stock AC20 is pretty good but I've settled on 3xAC2, 5t ammo, 2SL with a std 200, endo, DHS. It's not the best mech I've ever piloted but it can do 500+ damage if played carefully - definitely not a brawler, more like an agile sniper. The AC2 are really good for suppressing advancing mechs - noone wants to sit there and take it.



Try this for end game.

You still suppress as before, same engine too, but more killing power & zombie ability, AMS, and light deterrent.

Enough ammo to just be an ***, or trade a ton for a heat sink.

http://mwo.smurfy-ne...b52779a13ce2aa3

Edited by Die Primate Die, 03 June 2013 - 07:37 PM.


#309 Grifthin

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Posted 03 June 2013 - 03:12 PM

View PostShuyen, on 02 June 2013 - 12:18 PM, said:

After running the SP and the J, I sold the J and picked up the old school, prototypical HBK I always think of from the old, old tabletop days: The 4G with the AC/20. In some ways I kinda like the big AC...it makes a very satisfying noise (yes, that matters :) ) and when you hit someone, they tend to back the f*ck away real fast. However, the lack of range bugged me, so I started playing some. I tried a pair of AC/2's for Dakka-dakka-dakka, which is fun but not super effective. An AC/10...a good mix of range and damage but in the end for some reason I've never gotten along super well with AC/10's. I don't know what my style of play is, but whatever it is, that style and AC/10's don't mix. Then I put in a Gauss. That worked really well! The Gaussback was fun. Really low heat, incredible range, high damage, same recycle time as the AC/20, more ammo per ton. I still like that variant a bunch!

But then, after dying in a PUG match, I watched from the cockpit of a 4G that had an LBX-10 and 3 ML. The pilot (which I could remember who it was) had very good skills...he got 2 kills in the last 1/3 of the match, used terrain very well and just generally wreaked havoc on the other team. Nice! So I dusted off an LBX-10 I had laying around from a Jagermech build and put in the my 4G. Honestly, I know LBX's aren't for everyone, but I am remembering how much fun I had with this thing in the JM6. I am calling it The Crit Seeker:

HBK-4G
Engine: Standard 200
HS: 11 Standard
Armor: 320 (stock)
Endo Structure

1xLBX-10 (3t ammo)
2xMG (1t ammo)
1xML
1xMPL
1xTAG (I get 25-100 extra experience per battle with TAG, totally worth it)
Beagle Sensor (now that it offsets ECM, this helps with bug hunting ECM equipped lights)

Between this and the Gaussback variant, I am pretty happy with the 4G. I haven't upgraded the engine like I did with the SP and the J. 64 kp/h kinda bugs me, but it also keeps me away from the early parts of the engagement so I can try to place myself properly. I am going to play around a little today to find a way to get that ML to a MPL. I don't want to give up a ton of LBX ammo, cause I enjoy spraying fire all over the place. We'll see. :D


To anyone with a 4G - I just tried this build (died after only 1 kill) but It's tons of fun. I had to pick my jaw up from the floor after I took apart a cataphract while under fire from 3 of his buddies. I just swapped for 3x MPL and it's frigging awesome.

#310 M1ster1

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Posted 04 June 2013 - 04:00 AM

Hey Guys,

I am pretty new to MW:O and i recently bought my first mech a Hunchback -4SP and i pilot it with this load out HBK-4SP

This built is not bad but i certainly miss some range abilities so i thought about either doing this:
HBK-4SP

or this:
HBK-4SP

The stats on paper seem to be better for the LRM10 variant...but i do not know how they would work in game. I just wanted to gather some advices from you guys before is spend my still limited amount of C-bills in components ;)

Greetz,
M1ster1

#311 Raso

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Posted 04 June 2013 - 07:31 AM

So with LRMs re-re-adjusted does anyone have any thoughts on running an LRM Hunchback? I would think the 4SP since you could mount quad, medium lasers and a tag, but I wonder if I should adjust my current build.

Right now I'm running this. I have elite skills unlocked in it.
http://mwo.smurfy-ne...06202c24054d161

But for more fire power I COULD be running this. But it slows me down a little more than I'd like.
http://mwo.smurfy-ne...22208eb3d3b2a5f

There's the Large Laser option, but aside from adding the extra range it just seems kinda "meh" to me.
http://mwo.smurfy-ne...20ccecb2cb98883

#312 Hex Pallett

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Posted 04 June 2013 - 12:45 PM

View PostM1ster1, on 04 June 2013 - 04:00 AM, said:

Hey Guys,

I am pretty new to MW:O and i recently bought my first mech a Hunchback -4SP and i pilot it with this load out HBK-4SP

This built is not bad but i certainly miss some range abilities so i thought about either doing this:
HBK-4SP

or this:
HBK-4SP

The stats on paper seem to be better for the LRM10 variant...but i do not know how they would work in game. I just wanted to gather some advices from you guys before is spend my still limited amount of C-bills in components ;)

Greetz,
M1ster1


I could poke so many holes, mostly has something to do with too many heatsinks, too few ammo or too slow. If you insist on building on your own instead of using my recommendations, try to build them around STD250, as engine is usually the most expensive upgrade for beginners.

#313 Shuyen

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Posted 04 June 2013 - 01:12 PM

View PostGrifthin, on 03 June 2013 - 03:12 PM, said:


To anyone with a 4G - I just tried this build (died after only 1 kill) but It's tons of fun. I had to pick my jaw up from the floor after I took apart a cataphract while under fire from 3 of his buddies. I just swapped for 3x MPL and it's frigging awesome.


Dude! Thank you! I am glad you are having fun with it. ;)

I've tried a few more G builds for grins. I ran one with a AC/2 w/4t ammo, ERPPC, 2xMG and 2xML combo to try to bring some pain at range. It was pretty fun, to a certain extent. You can really just treat the AC/2 like an uber long distance MG, firing like crazy at anything and everything.

DAKKA-DAKKA-DAKKA-DAKKA!

The ERPPC is where the real firepower lies. When things got in super close, that build really tended to overheat quickly, which is a bummer. But, again, you sure can punish the crap out of mechs who are silly enough to expose themselves at range on maps like Alpine.

In the end, I keep coming back to the Critseeker for pure fun. It's complete crap at range. I mean...complete...crap! I tried the LBX at different ranges in the Trials/Test mode. At 750m it didn't do a dang thing, even with a completely clear line of site on the enemy mech. You pretty much had to be at 400m or less range to have any effect at all. But, still...it's just fun to hear the BOOM and see a spray of projectiles make an entire mech glow like it'd just been thrown into a forge!

#314 Shuyen

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Posted 04 June 2013 - 01:15 PM

View PostMuffinator, on 03 June 2013 - 02:09 AM, said:

I bought a 4G on sale only because I needed a 3rd hunchie for levelling but it has turned out surprisingly fun. The stock AC20 is pretty good but I've settled on 3xAC2, 5t ammo, 2SL with a std 200, endo, DHS. It's not the best mech I've ever piloted but it can do 500+ damage if played carefully - definitely not a brawler, more like an agile sniper. The AC2 are really good for suppressing advancing mechs - noone wants to sit there and take it.


Wait wait...3xAC/2?!?!?! Oh, holy frack, I am going to have to try this. ;)

#315 Hex Pallett

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Posted 04 June 2013 - 06:03 PM

View PostShuyen, on 04 June 2013 - 01:15 PM, said:


Wait wait...3xAC/2?!?!?! Oh, holy frack, I am going to have to try this. :angry:


Yes, it could do that. No, that's not a good idea.

#316 Muffinator

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Posted 04 June 2013 - 06:16 PM

It certainly is a good build IF played carefully. You MUST hang back and snipe but if you do its surprisingly good - like I said I often get 450-500 damage in it. I'm going to try that 2xAC5 build too but note 3xAC2 has twice the dps of 2xAC5 plus 30% more range!

#317 Muffinator

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Posted 04 June 2013 - 06:28 PM

Also you should make that big weapon pod into an advantage by hiding mostly behind something with just your right side poking out. If youre doing that you can pretty much shoot anything you can see.

#318 Shuyen

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Posted 04 June 2013 - 08:22 PM

View PostHelmstif, on 04 June 2013 - 06:03 PM, said:

Yes, it could do that. No, that's not a good idea.


But, but, but! But DAD!! :)

Oh, I can see that it's a terrible, awful, and hilarious idea. It takes my 30ish dmg build and reduces it to, uh, 12 if you include the small lasers. I am probably going to get my *** handed to me, as I am not that great of a player. Luckily I am not paying anything at all CBill wise since I already had the AC/2's floating around from my foray into JM6's. Also, just as luckily, I have a bit of a sense of humor about this whole thing. My only wish is that I could have a custom Warhammer 40k Ork paint scheme for any mech that I build for the pure purpose of DAKKA-DAKKA-DAKKA!

Posted Image

(Addendum: I just played a match with this. There was zero opportunity to hang out and snipe, but I did manage to run around and get 259 pts of damage in before I died, with 5 kill assists on a team win of 8 to 3. It was kinda fun. :) )

Edited by Shuyen, 04 June 2013 - 08:40 PM.


#319 Muffinator

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Posted 04 June 2013 - 09:36 PM

Nice! Give it a few more games to settle in and let me know how it goes. I ended up swapping 2SL to 1 ML in the head, bit better for zombie mode if you lose your hunch. And then you can drop some arm armour. Remember you don't need a lot of rear RT armour with the tiny hitbox there, I run a lot more front RT than back.

#320 M1ster1

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Posted 04 June 2013 - 10:55 PM

View PostHelmstif, on 04 June 2013 - 12:45 PM, said:


I could poke so many holes, mostly has something to do with too many heatsinks, too few ammo or too slow. If you insist on building on your own instead of using my recommendations, try to build them around STD250, as engine is usually the most expensive upgrade for beginners.


Well i guess you are right. Just wanted to make sure if those builds were i good idea or not :)





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