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[Guide] The Ultimate Hunchback Guide


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#321 Shuyen

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Posted 05 June 2013 - 04:55 AM

View PostMuffinator, on 04 June 2013 - 09:36 PM, said:

Nice! Give it a few more games to settle in and let me know how it goes. I ended up swapping 2SL to 1 ML in the head, bit better for zombie mode if you lose your hunch. And then you can drop some arm armour. Remember you don't need a lot of rear RT armour with the tiny hitbox there, I run a lot more front RT than back.


Yeah, that's smart.

Honestly, I think the only reason this thing is effective in the slightest is the weird fluke that all 3 ballistic hardpoints are in the same place. As a result, there are no convergence issues at any range. All 3 shells seem to hit the enemy at the same point. So 12 pts/dmg per second on, say, someone's back armor or R/L Torso? They become swiss cheese real quick if they are dumb enough to stick around for more than 2-3 seconds. It's also super effective at taking out or finishing mechs with internals exposed. Dakka-dakka BOOM! Torso gone! Woot!

Seriously, Helmstiff. Give it a try. ;)

#322 Hex Pallett

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Posted 05 June 2013 - 05:43 AM

Nah I'll pass. Tried a few builds on Smurfy and none of them would be up to my taste heat wise. Plus I've already Mastered all my hunchies, and I still got my trustworthy Jager 6S for the mega-AC2 fest ;)

#323 Shuyen

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Posted 05 June 2013 - 08:00 AM

View PostHelmstif, on 05 June 2013 - 05:43 AM, said:

Nah I'll pass. Tried a few builds on Smurfy and none of them would be up to my taste heat wise. Plus I've already Mastered all my hunchies, and I still got my trustworthy Jager 6S for the mega-AC2 fest :)


Yeah, on my 6S I am still running a 1xGauss, 1xAC/2, 2xML combination that does really well for me. If you have the space, it's hard to argue with a Gauss. The damage, heat and range combination is just nice.

#324 mack sabbath

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Posted 05 June 2013 - 10:44 AM

View PostShuyen, on 05 June 2013 - 08:00 AM, said:


Yeah, on my 6S I am still running a 1xGauss, 1xAC/2, 2xML combination that does really well for me. If you have the space, it's hard to argue with a Gauss. The damage, heat and range combination is just nice.


CASE for when it gets blown off, protect that CT from 20 points of splash.

#325 Shuyen

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Posted 05 June 2013 - 10:57 AM

View PostDie Primate Die, on 05 June 2013 - 10:44 AM, said:


CASE for when it gets blown off, protect that CT from 20 points of splash.


For the JM6 or the HBK? :wub:

On the HBK, I keep 2 tons of AC/2 ammo in each leg, and the fifth in the CT. I haven't been legged yet and I figure if they are hitting internals on the CT, I am dead anyways. Well, that and the CT ammo is used first so there shouldn't be anything left to pop.

With the JM6 I try to keep my ammo in the legs, too. So far that works well.

#326 mack sabbath

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Posted 05 June 2013 - 11:09 AM

I was thinking regarding that Gauss build..CASE can extend your lifespan and shorten that of others, lol!

#327 Tombstoner

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Posted 06 June 2013 - 03:39 PM

My thoughts on a founder HB

I use a single ultra 5 and 3MLs as back up, max armor, about 125 rounds of ammo and a nice fat engine . it run very cool.
all you do is pop out to support a team mate and fire untill you get someones attention of the gun jams. by the time the jam is clear so is you heat. you get the benefit of the double tap and some long range sniping support. what helps is the size of the HB

#328 Muffinator

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Posted 09 June 2013 - 06:27 PM

So I just finished eliting the 3xAC2 4G. Now that I have double the cooling efficiencies it runs really well - last game I went 1 on 1 with a highlander and was a sparrows peen away from killing him with direct CT fire - he suicided to finish me.

Here's nearly the exact build I run, few ammo locations changed to protect the innocent.
http://mwo.smurfy-ne...859f5090b7c2d29

Lots of fun if you play strategically and use cover, just poking your hump out to snipe and making sure to twist away from fire in a brawl situation. I'm actually going to keep this guy in my rotation even though I've levelled him as much as I want to.
Posted Image

Edited by Muffinator, 10 June 2013 - 03:34 AM.


#329 Zironic

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Posted 12 June 2013 - 02:25 AM

I've had some interesting experiences with the Hunchback. I started with the 4SP since it came highly recommended and while it was fun I felt rather weak and as you can see by my 0.52 K/D it didn't perform great in 1v1, I've heard this is because SRM's got nerfed so much. Then I bought a 4J because I wanted to try something else and I have to tell you, LRM's are a disgustingly good way to earn XP/Cash, you just sit in the sidelines and rake up assists/kills/spot/TAG bonuses and even 20 missiles kill stuff surprisingly quickly. For my third Hunchback I got a 4H to try out AC/20 and woooow, that thing is a beast, it murders things in a way the 4SP could only dream off.

HUNCHBACK HBK-4J	56   32	23   1.39	35   37   0.95	8,929  27,442	04:27:43											
HUNCHBACK HBK-4SP  102   52	50   1.04	38   73   0.52  18,762  42,766	07:31:02												  
HUNCHBACK HBK-4H	29   19     9   2.11	17   20  0.85	4,734  12,765	02:14:33

Edited by Zironic, 12 June 2013 - 02:36 AM.


#330 Chamelion665

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Posted 13 June 2013 - 01:48 AM

They say all rules are there to be broken, so I present a 4P with XL engine 2LL and 6ML + 18DHS
http://mwo.smurfy-ne...8e572caeca4c11b
I have had a lot of success with this mech in solo pug games. Up to 270m you have a 48 point alpha but unlike a 9ml setup you still have a good punch at medium range. At 405m you still have a 33 point alpha.
The option of engaging at slightly longer range than a standard 9ML build makes it easier to avoid unfavourable situations. Avoid knife fights, unless you can blow them up in a couple of bursts.

#331 Ewigan

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Posted 13 June 2013 - 02:08 AM

Well, you can do the same thing with a STANDARD Engine.
Just runs a tiny bit hotter.

http://mwo.smurfy-ne...5310c14fe597ac8

It's fun though.... well until you get hectic that is :)

#332 Fut

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Posted 13 June 2013 - 04:36 AM

View PostEwigan, on 13 June 2013 - 02:08 AM, said:

Well, you can do the same thing with a STANDARD Engine.
Just runs a tiny bit hotter.

http://mwo.smurfy-ne...5310c14fe597ac8

It's fun though.... well until you get hectic that is :)


I've been running Hunchbacks (4G, 4J, 4SP) exclusively since I started MW:O, and I love the little buggers - but I haven't been interested in the 4P until I saw this build. Didn't realize that it was possible to cram so many lasers into it, especially not the LLs in the arms. Looks like it could be a fun/hot build to run with.
Might have to pick this one up and give it a try.

Thanks.

#333 Raso

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Posted 13 June 2013 - 08:35 AM

View PostEwigan, on 13 June 2013 - 02:08 AM, said:

Well, you can do the same thing with a STANDARD Engine.
Just runs a tiny bit hotter.

http://mwo.smurfy-ne...5310c14fe597ac8

It's fun though.... well until you get hectic that is :)

http://mwo.smurfy-ne...4e79f14a6e8623e

I prefer to boat small lasers in to hunch, tbh. The shorter beam duration and rapid fire rate allows for superior pinpoint damage. Rang is a factor, yes, but the Hunchback has the speed to deal with it and with the large lasers it has other options when range becomes an issue.

#334 Grifthin

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Posted 13 June 2013 - 04:24 PM

I really like my 4P with 7x Small lasers and 2x ER large lasers. People don't realize you have the equivalent of a rapid fire AC20. (Killed like 5 enemy heavy mechs a few minutes ago in 1 match, lol)

#335 mack sabbath

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Posted 15 June 2013 - 12:11 AM

View PostGrifthin, on 13 June 2013 - 04:24 PM, said:

I really like my 4P with 7x Small lasers and 2x ER large lasers. People don't realize you have the equivalent of a rapid fire AC20. (Killed like 5 enemy heavy mechs a few minutes ago in 1 match, lol)



Trouble is, you gotta be right up their a$$ to make that happen, and for me in a medium, that's no-man's land.

#336 Grifthin

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Posted 15 June 2013 - 09:29 AM

View PostDie Primate Die, on 15 June 2013 - 12:11 AM, said:



Trouble is, you gotta be right up their a$$ to make that happen, and for me in a medium, that's no-man's land.


Hardly - most of the time I'm pewing away with the Large lasers - then some uppity heavy/light runs up to me thinking their the awesomest thing since sliced bread. At that point I shoot them in the face and they explode. Pretty ******* awesome. Plus city fights. The amount of times I've destroyed people while taking cover and popping out is rediculous. It's like they don't realise how much damage a bunch of small lasers do.

#337 Shuyen

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Posted 19 June 2013 - 10:33 AM

I haven't been playing my Hunchies too much the last week or two. I finally ground away enough to buy a JM6-DD so I could get through it and Elite my JM6-S. After trying a bunch of configs on the DD, I finally said "Frack it" and went with almost the exact same setup as I have on my HBK-4G: 3x AC/2's, all mounted on the right arm for the "poke around the corner and let all Hell break loose" effect. Plus 2xML's (vs. my HBK's 1xML) and 3xMG's on the left arm.

Which means I pretty much pilot it like I do the Dakkahunch. Hang near the back of my team with my upper right side exposed, throw tons of lead downrange at any fool silly enough to pop their head up. I managed to core an Atlas who decided to try to ride out the damage. It was kinda fun. :D

With that said, I also very much enjoy my HBK-4SP. When the time comes to choose which HBK to keep (I only have 4 mech bays) it's going to be a really, really hard choice!

#338 Darwins Dog

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Posted 19 June 2013 - 11:07 AM

Lately I've been using this build for my 4G. MGs are actually worth the weight now it seems, so they've been helping nicely. I still go back and forth on the ML placement. 1 head and 1 arm vs. both in the arms. I think I like one in the head. It's harder to aim, but I still have two lasers when I lose the hunch.

#339 Hex Pallett

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Posted 19 June 2013 - 03:04 PM

I like how this thread has become the talking place for all Hunchback things. So happy :)

#340 Galen Crayn

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Posted 20 June 2013 - 03:45 AM

Started mastering Hunchbacks. My favorite build for the 4G: AC20, 3 medium, 2 machine gun

Posted Image

My favorite build for 4SP: 5 Medium, 2 Streak SRM2

Both with STD

Edited by Galen Crayn, 20 June 2013 - 03:48 AM.






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