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[Guide] The Ultimate Hunchback Guide


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#541 JimEvolved

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Posted 20 February 2014 - 06:32 PM

STD250, 14DHS, Endo, 2xSRM6(3ton), 5xML, AMS

Loadout manager is saying in this configuration AMS has no ammo?

#542 Alaskan Nobody

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Posted 20 February 2014 - 06:35 PM

View PostJimEvolved, on 20 February 2014 - 06:32 PM, said:

STD250, 14DHS, Endo, 2xSRM6(3ton), 5xML, AMS

Loadout manager is saying in this configuration AMS has no ammo?

It doesn't

You appear to have 4 tons of SRM ammo, 2 in one leg, 1 on the other, and one in the CT, but that is all the ammo I am seeing

Edit: that would be the problem
One of your tons of ammo (the 4th I would assume) should be AMS, not SRM. :)

Edited by Shar Wolf, 20 February 2014 - 06:37 PM.


#543 JimEvolved

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Posted 20 February 2014 - 07:50 PM

Thanks, that's actually a link from the loadout on the 4SP from page 1.

I'm actually trying to put that build together, but I'm putting the credits together as I go. Any reason why double heatsink upgrade option would be listed as invalid? Just that I can't afford it yet? Thanks much for patience with n00b questions.

Edited by JimEvolved, 20 February 2014 - 07:53 PM.


#544 Hex Pallett

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Posted 20 February 2014 - 08:35 PM

Probably because it needs 1,500,000 CB.

#545 Psykikk

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Posted 25 February 2014 - 01:48 AM

after gaining elite status with three variants of the HB i am stillamazed by it. so much fun.
even using the 4SP Variant without any LRM but with a PPC and some ML´s is something to behold.
(and getting rid of the Hunch is worth it..)

i am not getting that many kills, but I get around 4-11 assists per drop on a consistent basis....

Hunchback: there´s no easier transition into MWO than this Mech....

#546 Hex Pallett

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Posted 28 February 2014 - 05:52 PM

Just a shoutout that I will be shooting for No.1 Hunchback for this weekend (which for now I am, but the scoreboard is not responding so I dunno) with my Hunchback 4P :3

#547 Alaskan Nobody

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Posted 28 February 2014 - 05:54 PM

View PostHelmstif, on 28 February 2014 - 05:52 PM, said:

Just a shoutout that I will be shooting for No.1 Hunchback for this weekend

Grrrrr..... ;)

Best of luck to ya

#548 Wall Flower

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Posted 28 February 2014 - 06:45 PM

Im curious if the Hunchie elites could rate this idea. Would it be worthwhile trying 1 lrm to (poke) the enemy and lure them in then have a srm 6 and a bunch of medium lasers to punish them as they get close? I wouldn't intend to play it like an assault but hang around behind something bigger to make it look like im mainly lrms to lure in other mediums or maybe a light. I will get on the editor thing after dinner to show the build so stay tuned.

#549 Hex Pallett

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Posted 28 February 2014 - 07:28 PM

View PostWall Flower, on 28 February 2014 - 06:45 PM, said:

Im curious if the Hunchie elites could rate this idea. Would it be worthwhile trying 1 lrm to (poke) the enemy and lure them in then have a srm 6 and a bunch of medium lasers to punish them as they get close? I wouldn't intend to play it like an assault but hang around behind something bigger to make it look like im mainly lrms to lure in other mediums or maybe a light. I will get on the editor thing after dinner to show the build so stay tuned.


Unless you're super short on CB or have very little time to play, you could totally try it out yourself.

But you got one thing wrong: the purpose of LRM. It's purpose is for disturbing and disabling your target's power to fight back in a brawl, or to suppress enemy frontliners. It's the exact opposite of "lure".

#550 Alaskan Nobody

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Posted 28 February 2014 - 07:29 PM

Grats on 1st (currently!) Helm - Ahm catching up though!

#551 Alaskan Nobody

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Posted 28 February 2014 - 07:34 PM

View PostHelmstif, on 28 February 2014 - 07:28 PM, said:

But you got one thing wrong: the purpose of LRM. It's purpose is for disturbing and disabling your target's power to fight back in a brawl, or to suppress enemy frontliners. It's the exact opposite of "lure".

I disagree on this (somewhat)

There are two reactions to LRM in my experience
1) Cower
2) Charge

If he keeps experiencing the chargers - then by all means use it against them!

#552 Hex Pallett

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Posted 28 February 2014 - 11:11 PM

View PostShar Wolf, on 28 February 2014 - 07:29 PM, said:

Grats on 1st (currently!) Helm - Ahm catching up though!


Heyyyyyyyy guess who crept up into top 10!

(just dont be better than me i need the MC baaaaad)
Posted Image

#553 Alaskan Nobody

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Posted 28 February 2014 - 11:14 PM

View PostHelmstif, on 28 February 2014 - 11:11 PM, said:


Heyyyyyyyy guess who crept up into top 10!

(just dont be better than me i need the MC baaaaad)

You need it?

I get 1st and I can afford the Ember or Oxide next time their on sale! ;)

I would run it with my Centurion, but haven't been playing them well (My un-elited hunchies have been scoring better B))

Edited by Shar Wolf, 28 February 2014 - 11:17 PM.


#554 JimEvolved

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Posted 01 March 2014 - 05:25 PM

Where can you check these rankings?

#555 Alaskan Nobody

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Posted 01 March 2014 - 05:33 PM

View PostJimEvolved, on 01 March 2014 - 05:25 PM, said:

Where can you check these rankings?

http://mwomercs.com/tournaments

#556 Hex Pallett

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Posted 01 March 2014 - 11:02 PM

Having not played Assault for almost a year, I must say...my 4P is SLAUGHTERING everyone.

#557 Alaskan Nobody

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Posted 01 March 2014 - 11:03 PM

View PostHelmstif, on 01 March 2014 - 11:02 PM, said:

Having not played Assault for almost a year, I must say...my 4P is SLAUGHTERING everyone.

Yeah well, you are safe from me knocking your score down. :P

I'm good (and I have the averages to "prove" it - much as anything can be proved) but I'm not THAT good. :)

#558 Hex Pallett

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Posted 01 March 2014 - 11:21 PM

View PostShar Wolf, on 01 March 2014 - 11:03 PM, said:

Yeah well, you are safe from me knocking your score down. :P

I'm good (and I have the averages to "prove" it - much as anything can be proved) but I'm not THAT good. :)


It honestly depends on luck too. I had two hours of hell this afternoon trying to get away from 4th, and before 11 I figured I could give Assault mode a shot, I wiped the floor for two drops and boom! Back to 1st lolol

#559 foyrkopp

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Posted 02 March 2014 - 08:22 AM

Hi there, senior Mechwarriors,

I would like to inquire what the verdict on the HBK-4P is since Ghost Heat has been implemented.

While chain firing is of course always an answer, I've been under the impression that the option to alpha off that weakened component / exposed back / whatever was a major strength of the 4P.

However, having played the trial Cicada, It seems to me that an Alpha with only 6 MLasers falls just a little short in terms of damage - at least with my keeping-beam-on-target-skills.

So, as of now, I see three options:

  • Exchange the MLasers in the Arms / Head with S(P)Lasers. Looks a tad down-grady to me in comparison to the pre-Ghost-Heat-9MLaser-build.
  • Run 6 MPLasers. More damage, better to keep on target and I think the HBK could keep enough DHS for that. Of course, that could be done with the 4J just as well.
  • Exchange the MLasers in the Arms with LPLasers - on a Thunderbolt, HBK-4P just doesn't work with Ghost Heat.

Thoughts? Opinions? Advice?


See you in the field
foyrkopp

#560 Alaskan Nobody

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Posted 02 March 2014 - 09:04 AM

View Postfoyrkopp, on 02 March 2014 - 08:22 AM, said:

Hi there, senior Mechwarriors,

I would like to inquire what the verdict on the HBK-4P is since Ghost Heat has been implemented.

I always treated it like the others - just swapping the Hunch-weapon for the lasers (IE the hunch in one group - the arms in another, the head in a third)
The 6 in the hunch are under ghost heat - so no triggering it there unless I get silly and spam all the groups at once.

But then.... I haven't really run that one either..... :)





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