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The Streak Cat


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#1 CrayTrashfire

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Posted 26 November 2012 - 03:46 PM

I dont understand, they are very weak in the arm you take that giant box off and its screwed. I think its overpowered because most people dont target weapons systems. unless your boating ac/2's two maybe two and a half alphas will take their arm off (even 2 ac/2s can take their arm off in a few seconds) if your a light mech dont run up to a a1 cat there range is only 270 max break distance (i know their fast use your team mates and cover) and shoot their arm off.

Edited by CrayTrashfire, 26 November 2012 - 03:46 PM.


#2 Sinnersaix

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Posted 26 November 2012 - 03:47 PM

Like Zombies, aim for the Head. They realy hate Atlas with AC/20 =)

#3 Daiichidoku

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Posted 26 November 2012 - 03:49 PM

most streak cats dont even bother shooting at you, so no excuses for not strolling up to them and taking liberies....

#4 Lagavulin

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Posted 26 November 2012 - 03:50 PM

I always laugh whenever I read these posts, like the OP is in complete control and not getting blasted by random fire, have an alarm bell going off in your ear, team mates on TS talking and directing primary on someone else and your in the forest map with a 17 - 20 frame per second match. Four different red pips on the HUD, one of which is a cat of some sort or another, but that damn cataphract with the dual ac/2's and '5's is looking way more serious cause he's rocking your mech like a mexican space shuttle. then you start getting hammered....oh wait. I should shoot the ears off a moving cat, while I'm moving and all the above is going on....

It's never as easy as it is when your on the forums.

#5 Xenophontis

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Posted 26 November 2012 - 03:51 PM

I made a Streaker today and my first match got 4 kills and did 500ish damage. Why? No one shot at me. They literally let me fire salvo after salvo into their CT's. Turned 2 Atlases into mashed potatoes and finished off 2 lights. I went the entire game without taking any arm damage.

I don't understand why people wouldn't bother to shoot me rockets off . . .

#6 CrayTrashfire

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Posted 26 November 2012 - 03:52 PM

View PostSinnersaix, on 26 November 2012 - 03:47 PM, said:

Like Zombies, aim for the Head. They realy hate Atlas with AC/20 =)


Oh yeah they also have a GIANT COCKPIT....

#7 Violette

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Posted 26 November 2012 - 03:52 PM

People just like to whine. Don't worry about it, keep on killin' the A1s.

#8 JimSuperBleeder

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Posted 26 November 2012 - 03:52 PM

Yeah, I agree. This also goes for all the other weapons that are considered OP. There are legit tactical ways to solve these problems.

I feel there should be a combat training manual for Mech engagements. I have something in the works but it will take a little time to write it all up.

#9 Bloody Moon

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Posted 26 November 2012 - 03:53 PM

Mhm, the thing is that any half-decent player will sneak up on you with his Streak Cat and it is quite hard to shoot off the arms when you can't actually see them.

But that's not the problem, the problem is that Streak Cats barely need any aiming skill at all.

#10 CrayTrashfire

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Posted 26 November 2012 - 03:54 PM

View PostLagavulin, on 26 November 2012 - 03:50 PM, said:

I always laugh whenever I read these posts, like the OP is in complete control
It's never as easy as it is when your on the forums.


You are correct but they same thing is happening to them and strategy helps

#11 Team Leader

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Posted 26 November 2012 - 03:59 PM

Doesn't each arm have like 40 armor plus internals? Thats over 80 damage you would have to do to disarm it, while a mediums CT only has about 50, plus internals. Whenever Im in my hunchie I always, ALWAYS crumple first, and rarely do I manage to damage them significantly at all. Yea, heavy vs medium. Whatever. Still cheap.

#12 MahKraah

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Posted 26 November 2012 - 04:01 PM

View PostXenophontis, on 26 November 2012 - 03:51 PM, said:

I made a Streaker today and my first match got 4 kills and did 500ish damage. Why? No one shot at me. They literally let me fire salvo after salvo into their CT's. Turned 2 Atlases into mashed potatoes and finished off 2 lights. I went the entire game without taking any arm damage.

I don't understand why people wouldn't bother to shoot me rockets off . . .

they simply can not see you , not even thinking about aiming at speciffic parts on your mech, if you chainfire ssrm at there frontside there whole cockpitview is filled with flames and smoke , there fps drops below 10 ´so even if they guess who is shooting them and where that mech is they can no longer aim at all. if your targets team dont notice the situatiion and start to shoot at you he has not the smallest chance of survival and they have only 30 seconds to do so.
you fired a stunn gun at them with a 30 second timer to a heartattck

and guess what, he will die without arm leg or head dammage so much for the prommissed dammage spread

Edited by MahKraah, 26 November 2012 - 04:11 PM.


#13 Boris The Spider

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Posted 26 November 2012 - 04:06 PM

The answer to this is incredibly simple. In a four man lance, the Streak Cat is not the first mech you see. The Streak Cat will wait until you are engaged with his lancemate, then come in cockpit rock you to hell and you will die before you see him and before you can kill his diversion.

If they ever disconect Pugs from Premades completley, different ballance mechanics will apply to each group leading to more of these "the answer to such and such is easy" threads. Seriously, we have been through all of this before, premade groups have an answer for every strategy you can employ to counter the Streak Cat. You stay and fight it kills you, you turn and run, a light mech cuts you down, you try to hit the Streak Cat first, you cant there is an Atlas in the way, and so many others it would be impossible to list them all. And the only way to reliably kill a streak cat is with VOIP and focus fire, the current streak target becomes a sacraficial lamb, he cant always be saved, he can only get lucky, hence why the streak cat is OP.

Edited by Boris The Spider, 26 November 2012 - 04:10 PM.


#14 Redmond Spiderhammer

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Posted 26 November 2012 - 04:10 PM

View PostTeam Leader, on 26 November 2012 - 03:59 PM, said:

Doesn't each arm have like 40 armor plus internals? Thats over 80 damage you would have to do to disarm it, while a mediums CT only has about 50, plus internals. Whenever Im in my hunchie I always, ALWAYS crumple first, and rarely do I manage to damage them significantly at all. Yea, heavy vs medium. Whatever. Still cheap.


That's by far the biggest driver of nerf calls on streaks... they are cheap... cheaper still if you cheese out and boat them.
There are a lot of things that could be done to help balance them, but more than any direct 'debuffing' they need to add a skill requirement into them. A crappy pilot should be just as effective with SSRM 2's as they are with half the number of SRM6's currently thats not the case. When people can just 'throw together a streak cat' and suddenly lead the scoreboard in kills and damage its an indicator of something not quite right with the balance.

#15 Czardread

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Posted 26 November 2012 - 04:11 PM

i just love this kind of post, it is always SOOOO easy like they said. i wonder if any of the people who post this mumbo jumbo even fought a streak cat before, i wonder if they are even pelaying the game.

2 matches that i fought today in my dragon.

first one i try exactly what he said (SHOOT HE'S EARS OFF, JUST 2 ALPHAS AND ITS DONE), by luck of fate, got him one on one, the rest of his team was busy killing the rest of my team somewhere else (did i mention i had 2 afks on my team???). so ok, no worries, no back up for him, still at distance. note that i'm a brawler, no LL's or gauss to snipe then safely from distance like so many brilliant posts out there preach. fire 1 full alpha on his pod, hit it all and turn my torso to spread his salvo. he uses his JJ and before i have time to turn and try to aim my next alpha i'm dead. so yeah, briliantly easy, just shoot the ears off. sure.

second match decide on the don't get below 270m approach. guess what??? he run faster than my 86 kph dragon, so i CAN'T run off of him and got cored, again, by him alone.

so sorry, all these easy tactics to kill streak cats are ********. only real viable tactic is have a premade group on your said and focus fire on the SOB before he cores you. and if he is on 4 streak cats group? hope you find that out before they kill you and run for cap.

REALLY DOUBT any of these said streak cat killer ever played solo. or ever played at all.

there, said it, as politely as my anger permit. now why don't you guys prove me wrong with VIDEOS of you easy killing streak cats again and again instead of posting made phrases like "its easy, just shoot his ears off" or "stay beyond 270m".

#16 Broceratops

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Posted 26 November 2012 - 04:15 PM

ecm will turn streak cats into 6 srm2 cats. ie it'll totally destroy the build. so just enjoy/bear it until then.

#17 ZenWarrior

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Posted 26 November 2012 - 04:16 PM

I think they're a good idea, capable if used properly and scary enough for mediums like me to question going after them. Not a bad idea, but not for inexperienced pilots.

#18 The Cheese

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Posted 26 November 2012 - 04:16 PM

One can only be so accurate when lag shooting.

#19 ZenWarrior

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Posted 26 November 2012 - 04:21 PM

View PostTeam Leader, on 26 November 2012 - 03:59 PM, said:

Doesn't each arm have like 40 armor plus internals? Thats over 80 damage you would have to do to disarm it, while a mediums CT only has about 50, plus internals. Whenever Im in my hunchie I always, ALWAYS crumple first, and rarely do I manage to damage them significantly at all. Yea, heavy vs medium. Whatever. Still cheap.


yeah well I still hunt down these streak guys because no one else will, in my AC20 hunchie. They go down with a face shot easy, plus they're only 65 tons, not that big of a heavy.

#20 MahKraah

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Posted 26 November 2012 - 04:25 PM

in premade lances we fended them off verry often by simply scout them bevore and noone shot at anything but the identified streakcat. that doesnt help you at all if you are fighting someone else and suddenly a streakcat jumps over the hill and let loose on you. even if the lance is near and they notice (ts) they have max 20 sec left to kill the cat so even than your chance of survival is 50% max.
they dont do too much dammage , they stop you from shooting back while hitting 80-90% ct and 10-20% left and right torso.
so no nerf to ssrm dammage rof heat cost etc necesary, tone down the smoke flames shake untill you can actualy still see something and still can shoot back in a controled manner and make them spread dammage as prommised!

Edited by MahKraah, 26 November 2012 - 04:28 PM.






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