

Streaks Not Being Nerfed Tomorrow
#1
Posted 26 November 2012 - 07:21 PM
"Just so you guys know, I'm not looking into nerfing damage or operation right now. This nerf should not directly affect people using 1 or 2 launchers. We are trying to look into ways of reducing efficiency when you try to boat these systems. We are still discussing the implications of some planned routes and again, I'll let you know what we start to move forward with."
Seriously, PGI?
You were so quick to jump on the UAC/5 nerf, but the even more annoyingly OP weapon is taking you this long?
Just remove the impact force from them. You need to do that anyways. It's not the only nerf SSRMs need, but it will make them not so annoying and able to be fought/targetted in close range. That's such a simple change!
AC/2s and AC/5s need it removed too, by the way. But seriously? Please just remove it from Streaks for now. You'll see so much less ********.
#2
Posted 26 November 2012 - 07:24 PM
#3
Posted 26 November 2012 - 07:27 PM
everything has a counter, learn to play
#4
Posted 26 November 2012 - 07:27 PM
Or just remove it from the game until you have the solution

qlz19, on 26 November 2012 - 07:27 PM, said:
everything has a counter, learn to play
Not sure if sarcastic, or just... stereotypical.
Just in case: we do not live in a perfect world, and this is not a perfect game created by an omniscient, beneficient dev-deity. Some things do not have reliable counters. We call them OP. They need to be regulated by their makers.
Edited by Alex Wolfe, 26 November 2012 - 07:34 PM.
#5
Posted 26 November 2012 - 07:29 PM
#6
Posted 26 November 2012 - 07:35 PM
#7
Posted 26 November 2012 - 07:35 PM
#8
Posted 26 November 2012 - 07:39 PM
#9
Posted 26 November 2012 - 07:41 PM
#10
Posted 26 November 2012 - 07:43 PM
Monsoon, on 26 November 2012 - 07:39 PM, said:
Was about to post exactly the same thing. Stack nerf seems to have taken thier interest, but unsure how it will be done. They arent that big a deal realy, not like the Artermis LRM's were.
#11
Posted 26 November 2012 - 07:45 PM
#12
Posted 26 November 2012 - 07:52 PM
Celesteel, on 26 November 2012 - 07:45 PM, said:
Streaks are not a problem for light mechs unless they are mounted to another light mech. Problems with streaks, so far as i can gauge from the forums, have all stemed from the streak-cat which is primarily a threat to mediums, heavies and assaults as they are unable to outrun them.
Edited by Boris The Spider, 26 November 2012 - 07:52 PM.
#13
Posted 26 November 2012 - 07:54 PM
Celesteel, on 26 November 2012 - 07:45 PM, said:
When netcode is fixed and collisions are back lights will go extinct (can't wait to 2shot jenners zig-zaging at 150kph

But your right, there will be muss less streaks around.. people who can't aim will be the only ones using them.
#14
Posted 26 November 2012 - 08:04 PM
TheMightyWashburn, on 26 November 2012 - 07:55 PM, said:
And if you had any sense in you at all you would see how they have to come up with a solution that only effects streakapults. This is not easy, they cant reduce the hardpoints for several reasons. They cant make the SSRMs hit less or do less damage because that would make them useless again in 1 or 2 bundles.
I know you have no idea what creativity is, but let these people work ffs. You whiny little children. >.>
Yeah, or they could just remove the impact force from them. Hey, that was pretty easy!
#15
Posted 26 November 2012 - 08:05 PM
Celesteel, on 26 November 2012 - 07:45 PM, said:
Haha you're insane if you think they shouldn't be nerfed. Of course something needs to be done!
To start, the darkening of the screen needs to be removed and the shake needs to be 20% of what it is now.
#16
Posted 26 November 2012 - 08:05 PM
Blark, on 26 November 2012 - 07:54 PM, said:
When netcode is fixed and collisions are back lights will go extinct (can't wait to 2shot jenners zig-zaging at 150kph

But your right, there will be muss less streaks around.. people who can't aim will be the only ones using them.
You realize if that becomes the case, they will buff lights back up as they have stated the intended balance is not to have any class of mech be a waste of time, which all lights would be if they became easy to hit.
The problem with the justification for streaks being that it is the only way for less skilled pilots to hit the admittedly cheese built 150KPH jenner, is that by leaving them OP'd to counter that one type of build you make any other light build even more futile, so anyone with a jenner 'MUST' buff it up to 140kph plus speed tweak..... **** that!! I dont want a pure speed mech. I want a nimble mech with good speed, that is fun to play. I want to vary my loadout and see how it all shakes out... The problem with everyone clinging to their min maxed cheapass builds is that the variety gets squeezed out of the game and a lot of what should be cool about a mechwarrior game is lost
#17
Posted 26 November 2012 - 08:10 PM
#18
Posted 26 November 2012 - 08:12 PM
#19
Posted 26 November 2012 - 08:14 PM
Redmond Spiderhammer, on 26 November 2012 - 08:05 PM, said:
You realize if that becomes the case, they will buff lights back up as they have stated the intended balance is not to have any class of mech be a waste of time, which all lights would be if they became easy to hit.
The problem with the justification for streaks being that it is the only way for less skilled pilots to hit the admittedly cheese built 150KPH jenner, is that by leaving them OP'd to counter that one type of build you make any other light build even more futile, so anyone with a jenner 'MUST' buff it up to 140kph plus speed tweak..... **** that!! I dont want a pure speed mech. I want a nimble mech with good speed, that is fun to play. I want to vary my loadout and see how it all shakes out... The problem with everyone clinging to their min maxed cheapass builds is that the variety gets squeezed out of the game and a lot of what should be cool about a mechwarrior game is lost
while net code makes fast mechs really frustrating, and every one running streakcats just adds to that frustration.
my 150kph jenner build has 8 tons of available weapons/equipment. Thats a fairly large amount to play with there? *just talking about all having to run the exact same mech/variety point you brought up.
#20
Posted 26 November 2012 - 08:16 PM
Maybe this isn't anywhere because it's a horrible idea, but it was the first thing I thought of when PGI said they weren't going to nerf the damage or operations of the streak.
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