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Streaks Not Being Nerfed Tomorrow


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#1 Cmdr Harabec

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Posted 26 November 2012 - 07:21 PM

http://mwomercs.com/...apon-balancing/

"Just so you guys know, I'm not looking into nerfing damage or operation right now. This nerf should not directly affect people using 1 or 2 launchers. We are trying to look into ways of reducing efficiency when you try to boat these systems. We are still discussing the implications of some planned routes and again, I'll let you know what we start to move forward with."

Seriously, PGI?

You were so quick to jump on the UAC/5 nerf, but the even more annoyingly OP weapon is taking you this long?

Just remove the impact force from them. You need to do that anyways. It's not the only nerf SSRMs need, but it will make them not so annoying and able to be fought/targetted in close range. That's such a simple change!

AC/2s and AC/5s need it removed too, by the way. But seriously? Please just remove it from Streaks for now. You'll see so much less ********.

#2 Salient

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Posted 26 November 2012 - 07:24 PM

nurf the streakapult, its bs.

#3 qlz19

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Posted 26 November 2012 - 07:27 PM

nerf the people who are crying about something being overpowered
everything has a counter, learn to play

#4 Alex Wolfe

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Posted 26 November 2012 - 07:27 PM

Any chance for a hotfix? Anything?

Or just remove it from the game until you have the solution :) ? I'm not even kidding, yes, it's that bad.

View Postqlz19, on 26 November 2012 - 07:27 PM, said:

nerf the people who are crying about something being overpowered
everything has a counter, learn to play

Not sure if sarcastic, or just... stereotypical.

Just in case: we do not live in a perfect world, and this is not a perfect game created by an omniscient, beneficient dev-deity. Some things do not have reliable counters. We call them OP. They need to be regulated by their makers.

Edited by Alex Wolfe, 26 November 2012 - 07:34 PM.


#5 Purlana

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Posted 26 November 2012 - 07:29 PM

Remove shaking from all weapons in the game, period.

#6 Vassago Rain

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Posted 26 November 2012 - 07:35 PM

Can't we make it so your lasers hit lights? Then we don't need to alter guns so much.

#7 LaserAngel

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Posted 26 November 2012 - 07:35 PM

Yeah, I just ran into a match where everyone on the enemy team was running Steaks or LRM 20s and Streaks.

#8 Monsoon

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Posted 26 November 2012 - 07:39 PM

The point is they ARE going to be nerfed. But they aren't just going to do a twitch fix, but actually think through, 'what's the best way', I can't wait for them to provide a fix, and I still applaud them in not just rushing into it, because the community is all in an uproar.

#9 Cmdr Harabec

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Posted 26 November 2012 - 07:41 PM

Yet they didn't think the UAC/5 nerf through very well, and a twitch fix again could fix the impact force which is the biggest problem with them. 2 missiles should not be knocking your view around as much as they do. It's insane, and it needs to be changed. THey need more changes than that, but at the very least they could implement that change tomorrow. It's absurd nothing will be done about them yet the UAC/5 was hotfixed so quickly when it was less of a problem.

#10 Boris The Spider

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Posted 26 November 2012 - 07:43 PM

View PostMonsoon, on 26 November 2012 - 07:39 PM, said:

The point is they ARE going to be nerfed. But they aren't just going to do a twitch fix, but actually think through, 'what's the best way', I can't wait for them to provide a fix, and I still applaud them in not just rushing into it, because the community is all in an uproar.


Was about to post exactly the same thing. Stack nerf seems to have taken thier interest, but unsure how it will be done. They arent that big a deal realy, not like the Artermis LRM's were.

#11 Celesteel

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Posted 26 November 2012 - 07:45 PM

Nope, the streaks SHOULD NOT BE NERFED! They are not the problem, the broken netcode is. Hitting a light mech going 140kph is near impossible (especially if ping is high). Once the netcode is fixed, I think we will see much less streaks around because they cost a lot to operate and are really only good for killing small vulnerable targets.

#12 Boris The Spider

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Posted 26 November 2012 - 07:52 PM

View PostCelesteel, on 26 November 2012 - 07:45 PM, said:

Nope, the streaks SHOULD NOT BE NERFED! They are not the problem, the broken netcode is. Hitting a light mech going 140kph is near impossible (especially if ping is high). Once the netcode is fixed, I think we will see much less streaks around because they cost a lot to operate and are really only good for killing small vulnerable targets.


Streaks are not a problem for light mechs unless they are mounted to another light mech. Problems with streaks, so far as i can gauge from the forums, have all stemed from the streak-cat which is primarily a threat to mediums, heavies and assaults as they are unable to outrun them.

Edited by Boris The Spider, 26 November 2012 - 07:52 PM.


#13 Blark

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Posted 26 November 2012 - 07:54 PM

View PostCelesteel, on 26 November 2012 - 07:45 PM, said:

Nope, the streaks SHOULD NOT BE NERFED! They are not the problem, the broken netcode is. Hitting a light mech going 140kph is near impossible (especially if ping is high). Once the netcode is fixed, I think we will see much less streaks around because they cost a lot to operate and are really only good for killing small vulnerable targets.


When netcode is fixed and collisions are back lights will go extinct (can't wait to 2shot jenners zig-zaging at 150kph :D).
But your right, there will be muss less streaks around.. people who can't aim will be the only ones using them.

#14 Cmdr Harabec

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Posted 26 November 2012 - 08:04 PM

View PostTheMightyWashburn, on 26 November 2012 - 07:55 PM, said:

Jesus you whiny little children! ****! fuuuuuuck! The steak is BARELY over powered.

And if you had any sense in you at all you would see how they have to come up with a solution that only effects streakapults. This is not easy, they cant reduce the hardpoints for several reasons. They cant make the SSRMs hit less or do less damage because that would make them useless again in 1 or 2 bundles.

I know you have no idea what creativity is, but let these people work ffs. You whiny little children. >.>


Yeah, or they could just remove the impact force from them. Hey, that was pretty easy!

#15 Mister Blastman

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Posted 26 November 2012 - 08:05 PM

View PostCelesteel, on 26 November 2012 - 07:45 PM, said:

Nope, the streaks SHOULD NOT BE NERFED! They are not the problem, the broken netcode is. Hitting a light mech going 140kph is near impossible (especially if ping is high). Once the netcode is fixed, I think we will see much less streaks around because they cost a lot to operate and are really only good for killing small vulnerable targets.


Haha you're insane if you think they shouldn't be nerfed. Of course something needs to be done!

To start, the darkening of the screen needs to be removed and the shake needs to be 20% of what it is now.

#16 Redmond Spiderhammer

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Posted 26 November 2012 - 08:05 PM

View PostBlark, on 26 November 2012 - 07:54 PM, said:


When netcode is fixed and collisions are back lights will go extinct (can't wait to 2shot jenners zig-zaging at 150kph :D).
But your right, there will be muss less streaks around.. people who can't aim will be the only ones using them.


You realize if that becomes the case, they will buff lights back up as they have stated the intended balance is not to have any class of mech be a waste of time, which all lights would be if they became easy to hit.

The problem with the justification for streaks being that it is the only way for less skilled pilots to hit the admittedly cheese built 150KPH jenner, is that by leaving them OP'd to counter that one type of build you make any other light build even more futile, so anyone with a jenner 'MUST' buff it up to 140kph plus speed tweak..... **** that!! I dont want a pure speed mech. I want a nimble mech with good speed, that is fun to play. I want to vary my loadout and see how it all shakes out... The problem with everyone clinging to their min maxed cheapass builds is that the variety gets squeezed out of the game and a lot of what should be cool about a mechwarrior game is lost

#17 LaserAngel

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Posted 26 November 2012 - 08:10 PM

And I'm done for the night when the last enemy team is x2 Streakcats, x2 Atlas w/ Streaks, and a Catapult K2 (probably Gauss). We managed to hold off the Streakcats in matches up until this point with our own Streakcats but my group started cracking under pressure and disbanded. I'll go read another book.

#18 Clay Pigeon

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Posted 26 November 2012 - 08:12 PM

remove or drastically reduce the screen shake and smoke effects from the ssrm2, and streaks will be less annoying to fight against.

#19 Streeter

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Posted 26 November 2012 - 08:14 PM

View PostRedmond Spiderhammer, on 26 November 2012 - 08:05 PM, said:


You realize if that becomes the case, they will buff lights back up as they have stated the intended balance is not to have any class of mech be a waste of time, which all lights would be if they became easy to hit.

The problem with the justification for streaks being that it is the only way for less skilled pilots to hit the admittedly cheese built 150KPH jenner, is that by leaving them OP'd to counter that one type of build you make any other light build even more futile, so anyone with a jenner 'MUST' buff it up to 140kph plus speed tweak..... **** that!! I dont want a pure speed mech. I want a nimble mech with good speed, that is fun to play. I want to vary my loadout and see how it all shakes out... The problem with everyone clinging to their min maxed cheapass builds is that the variety gets squeezed out of the game and a lot of what should be cool about a mechwarrior game is lost



while net code makes fast mechs really frustrating, and every one running streakcats just adds to that frustration.

my 150kph jenner build has 8 tons of available weapons/equipment. Thats a fairly large amount to play with there? *just talking about all having to run the exact same mech/variety point you brought up.

#20 callsign4223

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Posted 26 November 2012 - 08:16 PM

Just up the heat on the streaks, problem solved. You can still mount 2 with no problem, but you would not be able to chainfire 6 for an extended period of time without shutting down. I haven't seen this anywhere yet, everyone seems to be concentrating on the EFFECTS of the streak versus ways to stop people from boating 6 of them.

Maybe this isn't anywhere because it's a horrible idea, but it was the first thing I thought of when PGI said they weren't going to nerf the damage or operations of the streak.





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