

#41
Posted 27 November 2012 - 03:08 PM
#43
Posted 27 November 2012 - 03:08 PM
Edited by Pesqueeb, 27 November 2012 - 03:10 PM.
#45
Posted 27 November 2012 - 03:12 PM
#46
Posted 27 November 2012 - 03:12 PM
Az0r, on 27 November 2012 - 02:46 PM, said:
THIS.
MW2:Mercs voice just sounded amazing. Reactor [pause] online. Sensors [pause] online.Weapons [pause] Online. All systems Nominal.
Here is a great example of her sound.
Wow, I got...chills? That's not right. But it definitely happened.
Betty is currently WAY too clean, tone isn't excellent, inflection is bad. Execution is WEEEAK.
Needs:
-Better inflection
-A bit of reverb. A tip from a hobbyist producer: EVERYTHING needs reverb, even if it's subtle
#47
Posted 27 November 2012 - 03:19 PM
#49
Posted 27 November 2012 - 03:22 PM
#50
Posted 27 November 2012 - 03:24 PM
I'd suggest a mess around with a reverb module and some vocoder fiddling personally

#52
Posted 27 November 2012 - 03:32 PM
#53
Posted 27 November 2012 - 03:32 PM
Edited by WildFire ca, 27 November 2012 - 03:33 PM.
#54
Posted 27 November 2012 - 03:38 PM
Edited by ManDaisy, 27 November 2012 - 03:38 PM.
#55
Posted 27 November 2012 - 03:40 PM
#56
Posted 27 November 2012 - 03:41 PM
#57
Posted 27 November 2012 - 03:41 PM
I don't need her to tell me I targeted someone or switched target. I just need missle, heat and damage warnings.
Edited by MorbidGamer, 27 November 2012 - 03:42 PM.
#58
Posted 27 November 2012 - 03:43 PM
#59
Posted 27 November 2012 - 03:45 PM
Now all we need is the Startup procedure!
Who else is with me on this?
#60
Posted 27 November 2012 - 03:46 PM
Imo, it should be based on MW2's iconic voice but not metalic or siginificantly different. It should be more canon, more iconic, more authentic.
Bring back Carol Rugier... She would would nail it.

Edited by LakeDaemon, 27 November 2012 - 03:47 PM.
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