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Jenner Immunity Returns On Dec 4


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#1 p00k

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Posted 27 November 2012 - 02:46 PM

Quote

The ability to equip an ECM suite to a Mech will be limited to specific variants. At first, only the following variants will be ECM capable:
  • Commando COM-2D
  • Raven RVN-3L
  • Jenner JR7-D
  • Cicada CDA-3M
  • Atlas AS7-D-DC



Quote

When your Mech is disrupted by an enemy ECM:
  • You will not know where your teammates are, and they won’t know where you are, unless you have direct line of sight to each other.
  • You cannot share any targeting data with the rest of your team, and vice versa.
  • Your Beagle Active Probe ceases to function.
  • You cannot achieve any missile locks.
  • Your TAG laser can still fire but provides no bonuses.
  • Your battlegrid and targeting information will flicker.


sweet. streakcat coming at you? who cares? close to 180 and they can't lock on to you anymore. leaving only lag-shooting lasers to rake jenners. i can't wait

#2 Kobold

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Posted 27 November 2012 - 02:48 PM

Unsure why PGI felt the need to make ECM wildly more powerful/versatile than it is in standard BT universe.

#3 JudgeDeathCZ

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Posted 27 November 2012 - 02:49 PM

How they can add so powerfull tool to most annoying mech ever w/ lagshield.Maybe ill start to work on Jenners to master them -.-

#4 Aegis Kleais

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Posted 27 November 2012 - 02:50 PM

No need to drama queen it. We're guinea pigs. If they see the current implementation is too powerful, they WILL adjust it. No need to blow up at every proposed change.

#5 KhanCipher

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Posted 27 November 2012 - 02:52 PM

and nobody at pgi thought the better route would be to buff AMS, over making ECM OP?

#6 JudgeDeathCZ

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Posted 27 November 2012 - 02:52 PM

Why BAP will not work against ECM?Its supposed to work like that in TT ...

#7 Xelrah

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Posted 27 November 2012 - 02:53 PM

View PostAegis Kleais, on 27 November 2012 - 02:50 PM, said:

No need to drama queen it. We're guinea pigs. If they see the current implementation is too powerful, they WILL adjust it. No need to blow up at every proposed change.


Just like they are nerfing gauss for months now?

#8 Solis Obscuri

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Posted 27 November 2012 - 02:54 PM

View PostKobold, on 27 November 2012 - 02:48 PM, said:

Unsure why PGI felt the need to make ECM wildly more powerful/versatile than it is in standard BT universe.

Yeah...

GaussRavens and AS7-D-DC LRM boats, and Streakmandos are getting an enormous boost, too. Only being able to target enemies in a 20m band is going to be ridiculous.

I'm predicting we'll see about 5 fotm builds, and lots of turtling/blob-rush tactics when htis comes out, because nothing else is going to work. :)

We need more/better counters.

#9 Goose

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Posted 27 November 2012 - 02:55 PM

View PostKobold, on 27 November 2012 - 02:48 PM, said:

Unsure why PGI felt the need to make ECM wildly more powerful/versatile than it is in standard BT universe.

The same way Artemis works with TAG, and during indirect fire? It's a nitch'e item; Maybe it's being introduced a little early, but oh well …

Edited by Goose, 27 November 2012 - 02:55 PM.


#10 vifoxe

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Posted 27 November 2012 - 02:55 PM

View PostKobold, on 27 November 2012 - 02:48 PM, said:

Unsure why PGI felt the need to make ECM wildly more powerful/versatile than it is in standard BT universe.


Probably because they wanted game balance before strictly following the lore. You know, making a fun game first.

Also, I'd like to see ECM on a centurion. Right now the cent kind of lags behind the swayback and the 4sp

Edited by vifoxe, 27 November 2012 - 02:57 PM.


#11 Attalward

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Posted 27 November 2012 - 02:56 PM

Yep adding ecm which the only counter is the ecm itself. So they force you to use one of the ecm mechs, instead of giving Bap a real use.
SOmetimes i am confused by their choices.

#12 AlexEss

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Posted 27 November 2012 - 02:56 PM

Nice nice. Will most likley be something you "fire off" for a limited duration by the time they are done with it as it will be a little bit over-kill otherwise. Will make SSRM boats cry though. Will pick up a lot of SRM use i guess though.

#13 Pugastrius

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Posted 27 November 2012 - 02:57 PM

The ECM had better be an activated item with a short up-time and an incredibly long CD.

#14 Aegis Kleais

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Posted 27 November 2012 - 02:58 PM

View PostXelrah, on 27 November 2012 - 02:53 PM, said:


Just like they are nerfing gauss for months now?

They are going a creative route with Gauss, trying to make it a glass canon. The reason behind it is simple (though I agree it may take tweaking to get the right implementation).

They want to make it a Sniper's weapon. Right now, cost aside, it has low to no heat, massive range, and good damage, so it needed a con. PGI chose to make the weapon prone to breaking. This means that the further you keep yourself from battle, the better you can rely on the weapon's integrity. But if you try to brawl with a weapon designed for sniping, it's more apt to break.

I actually applaud PGI for not just doing a numbers tweak on it. Gives the weapon more character, too, IMO.

A lotta people are worried about the Hero Cataphract wielding triple gauss, but even if it can, it will be dirt slow and/or very lowly armored, allowed quick breaking of those weapons. Once tuned in, I think this will be a decent pro/con.

#15 Black Templar

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Posted 27 November 2012 - 02:59 PM

yet another DOOOOMM thread

#16 Kobold

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Posted 27 November 2012 - 02:59 PM

View Postvifoxe, on 27 November 2012 - 02:55 PM, said:


Probably because they wanted game balance before strictly following the lore.


They achieve this by creating a piece of new equipment that completely breaks two categories of weapon systems? How does that work?

Validation: http://mwomercs.com/...omplaint-thread

#17 AHZeruel

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Posted 27 November 2012 - 03:00 PM

I hope they hand that out with the hotfix ready. I agree that Ravens and Commandos could use a buff, Not sure about the Cicada, and the Atlas is already a Walking Fortress, so no complaints there. But missiles are the only reliable way to scare Jenner harassers away.

Jenners have all the tools to be effective on the field, more than the other lights mentioned. They have great speed, jumpjets, lagshields and no knockdown, EMC should be for the other lights or "fast" mechs that could be hunters or harassers.

Jenner is good as it is, EMC would be too much IMO.

#18 Xelrah

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Posted 27 November 2012 - 03:01 PM

Aegis you completely missed my point about how long it takes pgi to do simple balancing. We complained about gauss being over the top compared to other weapons and months later it wasn't even touched at all.
Neither were PPCs buffed even though they claim they plan to.
Sorry but you are having a bit too much faith in PGI here, their time to fix balancing issues with certain things proved to take months more than once. It is likely that it will be same here.

#19 Jonathan Paine

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Posted 27 November 2012 - 03:02 PM

Come December I'll put aside my long time loathing of light mechs and embrace the op. Ability to use endo/dh/ff. High speed lag shield, ecm to take care of missiles, tiny target, simple load out with ML's... same rewards for playing, less cost to pay for repairs. Profit!!!

#20 Kaijin

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Posted 27 November 2012 - 03:04 PM

Odd that it's the Jenner-D that ECM is exclusive to amongst the Jenners. The Jenner-K, with it's 3 module slots to the Jenner-D's 2 seems like it is more likely to have been built for EWAR.

Edited by Kaijin, 27 November 2012 - 03:05 PM.






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