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Ecm Awesomeness?


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#81 Valder

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Posted 28 November 2012 - 02:49 AM

View PostKhobai, on 27 November 2012 - 05:34 PM, said:


1) LRMs arnt the backbone of any team anymore. LRMs were nerfed HARD.
2) LRMs would be completely useless if ECM was added the way it is now since LRMs could not target anything further than 200m away and their minimum range prevents them from damaging anything under 180m away.


Really? LRM's are nerfed HARD? HAAAAAARD? lol Because u mad bro was using LRM's this match. And the match before I did 900 damage with them. And all the matches before that in that I happened to play in my LRM boat I was 700+ come of think of it.

Posted Image

Your argument is invalid. Just because people play a build like crap doesn't mean the equipment is crap. Like a Dragon.

Edit: Oh, and I forgot. Our repair costs to run these mechs is usually about (drumroll) 20k a match. trololloolool. I'm glad there will finally be a counter to this farming option =D

Edited by Valder, 28 November 2012 - 02:55 AM.


#82 lsp

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Posted 28 November 2012 - 03:04 AM

View Post5th Fedcom Rat, on 27 November 2012 - 04:57 PM, said:


Boo-hoo, cry me a river. In the meantime your cheesy overpowered mech has dominated everything in the game for two weeks straight and surely earned you a massive return on your investment and K/D ratio.

Now you'll simply be on the receiving end of the same kind of cheese you took advantage of.


.

Streak cats now, have nothing on streak cats pre ssrm nerf. They're not even that bad, I kill them frequently( I also have one, and know what it's like to use it now, and before.They're right where they should be). Boy if only you people where around before open beta. Which considering your a founders, you have been. There for you know what I speak of, if you think streakcats are op right now, your just bad at this game.( or pilot a cheesy lag shield jenner, or some other fail light mech)

And if a streakcat "manhandles" your entire team at the same time, you're all terrible.

Edited by lsp, 28 November 2012 - 03:09 AM.


#83 Scratx

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Posted 28 November 2012 - 03:13 AM

View PostStreeter, on 28 November 2012 - 01:32 AM, said:

Im still failing to understand this, you only cant lock if you are disrupted. if you can see the ECM mech or can spot the ECM mech out side the ECMs disruptive range (180m) you can still lock and shoot it cant you?

for streaks its a huge nerf though as disruptive range is only 100 meters shorter than the max range of streaks.

have I got this wrong?

I reckon we will have to play and see just how effective it is, these threads make it sound like that is the end of any missile lock EVER.


Except you can't target any hidden mech AT ALL beyond 200 meters. MAYBE 250 if you have the sensor range module. It is a joke to expect any missile build to be effective if they have to get between 250-180 meters from the JAMMER in order to shoot at whoever they want to target. (and mind, the target may even be closer than the jammer is to you, therefore making LRMs impossible to use at all against it)

I can't see any LRM boat not carrying a TAG now, once ECM comes into play. And guess what that requires! Yep, line of sight and a fairly slow and big target to keep the lock going uninterrupted long enough for missile fire to be effective.

I suspect the most hideous issues will actually be down to the information warfare aspect of this, though... most people won't notice hidden mechs at all until they get shot and disrupted by them. This will in fact make PUG stomping stupid easy. Who needs LRMs when you can just grab 4 Jenner-D's with ECMs and go to town? Good luck TAG'ing them. Good luck unjamming from 2-4 ECMs at the same time. Good luck hitting them through lag-shields. Good luck surviving focus-firing from a lance of jenners.

Did I get my point across yet?

View PostValder, on 28 November 2012 - 02:49 AM, said:

Really? LRM's are nerfed HARD? HAAAAAARD? lol Because u mad bro was using LRM's this match. And the match before I did 900 damage with them. And all the matches before that in that I happened to play in my LRM boat I was 700+ come of think of it.

Posted Image

Your argument is invalid. Just because people play a build like crap doesn't mean the equipment is crap. Like a Dragon.

Edit: Oh, and I forgot. Our repair costs to run these mechs is usually about (drumroll) 20k a match. trololloolool. I'm glad there will finally be a counter to this farming option =D


Against your expectations, there actually are people who use LRM Boats without using the free rearm thing for stupid cheap bills. Though it's tempting sometimes.

I get 1k+ damage sometimes with my own Quad-LRM15 artillery Catapult. Really helps having teammates TAG for you, but mostly it's having enemies who ignore LRMs for other threats that'll do it. LRMs were nerfed a bit, yeah, don't deny that, but in comparison to pre-Missilewarrior Online, not THAT much.

I myself do not think having a 1,5 ton system completely neutering entire weapon systems to be a good thing, even though something like that may've been necessary to help counter guided missiles. I just don't see most players wanting to bother with a weapon system that's in many ways already rather unreliable (you need decent teammates to make good use of LRMs to begin with) when it is also hard-countered trivially by a 1,5 ton piece of equipment that can be equipped if you're using the right mech.

#84 N0MAD

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Posted 28 November 2012 - 03:25 AM

If ECM is introduced in that form it will totally unbalance the game, Devs beter rethink it.
This game will become JennerWarrior. Argue all you like the writting is on the wall.
You beter look at its effective Range, 180 is just plain silly, Bap should counter its range as intended.
Whats this love affair Devs have with Jenners btw?
Has anybody even thought of the impact this will have when Clans hit? So many Clan mechs that can Equip ECM, or will they stray away from lore?
DEvs back to the drawing board and have a good look at the impact of your ECM..

#85 PurpleNinja

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Posted 28 November 2012 - 03:26 AM

View PostHobo Dan, on 27 November 2012 - 07:05 PM, said:

All Raven variant's should have this.
and zero Jenner variant's should have this.

Some devs pilot Jenners.
What do you expect?

#86 Kobold

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Posted 28 November 2012 - 03:38 AM

View PostPurpleNinja, on 28 November 2012 - 03:26 AM, said:

Some devs pilot Jenners.
What do you expect?


That is a little (a lot) unfair.

#87 Scratx

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Posted 28 November 2012 - 03:46 AM

View PostKobold, on 28 November 2012 - 03:38 AM, said:


That is a little (a lot) unfair.


Very.

Let's not accuse the Devs of favoring a mech over others due to personal preferences.

You may accuse them of making very poor choices, though. :rolleyes:

#88 Orkhepaj

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Posted 28 November 2012 - 03:46 AM

View PostScratx, on 28 November 2012 - 03:46 AM, said:


Very.

Let's not accuse the Devs of favoring a mech over others due to personal preferences.

You may accuse them of making very poor choices, though. :rolleyes:

why not ? if it seems they do that?

#89 Scratx

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Posted 28 November 2012 - 03:48 AM

View PostOrkhepaj, on 28 November 2012 - 03:46 AM, said:

why not ? if it seems they do that?


Because there are many more potential reasons to favor one mech over another that do not have anything to do with personal preferences. We may disagree with the decision and we may not understand why, but it does not automatically mean it's because PGIBoss likes driving that mech.

Edited by Scratx, 28 November 2012 - 03:52 AM.


#90 Streeter

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Posted 28 November 2012 - 03:49 AM

I still think we need to see how it plays out and just how bad it is, if its as bad as everyone is making out it will cop a serious nerfing.

The reason Jenners are so bad is cause the netcode is still no good, so Im kinda more pissed that is still a problem rather than a certain mech getting ECM or the perceived impact ECM will have on the game.

#91 PurpleNinja

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Posted 28 November 2012 - 03:59 AM

View PostScratx, on 28 November 2012 - 03:46 AM, said:

Let's not accuse the Devs of favoring a mech over others due to personal preferences.
You may accuse them of making very poor choices, though. :rolleyes:

OK, the devs made "poor" choices, if you know what I mean.

:)

Jenners can have the best engines which makes then the best mechs in terms of lag shielding.
Jenners can combine good energy loadouts with jump jets.
Jenners also got the best benefits from the energy loadouts with engine double heat sinks.
Jenners lost their biggest threat when knockdowns were removed from the game.
The only thing that causes then to flee is a Streakcat, but that will fade when ECM comes into play, in Jenners.

You're right, that's unfair.

:)

#92 Kobold

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Posted 28 November 2012 - 04:04 AM

View PostPurpleNinja, on 28 November 2012 - 03:59 AM, said:

Jenners can have the best engines which makes then the best mechs in terms of lag shielding.
Jenners can combine good energy loadouts with jump jets.
Jenners also got the best benefits from the energy loadouts with engine double heat sinks.
Jenners lost their biggest threat when knockdowns were removed from the game.
The only thing that causes then to flee is a Streakcat, but that will fade when ECM comes into play, in Jenners.


So you're saying that fast mechs are fast?

So you're saying the mech that comes stock with energy weapons and jump jets has energy weapons and jump jets?

So you're saying the PGI devs invented FASA's inner sphere double heat sink rules in 1989 with their time travel device?

So you're saying that devs telling you that buggy knock downs were temporarily removed until they were not buggy is part of their master plan for Jenner domination, and that Commandos and Ravens can still be knocked down?

ECM will break LRMs just as much as streaks. You're saying LRMs were also a magical anti-Jenner weapon?

#93 Joseph Mallan

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Posted 28 November 2012 - 04:07 AM

View PostTimelordwho, on 27 November 2012 - 04:56 PM, said:

At 1.5 T I would put that **** on everything, sometimes twice.

I didn't read the full discription but having one ECM and one ECCM is a common practice.

#94 Kobold

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Posted 28 November 2012 - 04:09 AM

View PostJoseph Mallan, on 28 November 2012 - 04:07 AM, said:

I didn't read the full discription but having one ECM and one ECCM is a common practice.


How common? How many canon mechs have that loadout? I'm not super familiar with many of the later (post FCCW) designs, but I can't name any off the top of my head. Certainly no common ones.

#95 PurpleNinja

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Posted 28 November 2012 - 04:10 AM

View PostKobold, on 28 November 2012 - 04:04 AM, said:

So you're saying that fast mechs are fast?
So you're saying the mech that comes stock with energy weapons and jump jets has energy weapons and jump jets?
So you're saying the PGI devs invented FASA's inner sphere double heat sink rules in 1989 with their time travel device?
So you're saying that devs telling you that buggy knock downs were temporarily removed until they were not buggy is part of their master plan for Jenner domination, and that Commandos and Ravens can still be knocked down?
ECM will break LRMs just as much as streaks. You're saying LRMs were also a magical anti-Jenner weapon?

Since some patches ago, Ravens can't equip big engines like Jenners.
Ravens also have bad loadouts and equipment when compared to Jenners.
Engine double heat sinks at 2.0 favors energy light mechs way more than assault mechs (don't know if they're still 2.0).
We still don't have knockdowns, buggy or not.
LRM's not, Streak, yes.

#96 Koreanese

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Posted 28 November 2012 - 04:20 AM

Aww....... the tears of hate from all the missile boating players. This isgood as watching fridaynight drama! What are you guys going to do without a homing weapon?! Look at you guys crying because you wont be able to cheese people and brag how good you are in missile boats rofl. Heres a tip. Use lasers. It still works believe it or not. Besides that, keep on crying and moanin at ecm

#97 Slanski

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Posted 28 November 2012 - 04:22 AM

Let the Raven be the electronic warfare light. I'm ok with ECM on the D-DC, but please introduce one EW Mech in each weightclass instead of giving us ECM Jenners forever.

#98 PurpleNinja

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Posted 28 November 2012 - 04:28 AM

the only drwback I see in Jenners is that they're ugly as hell.
:rolleyes:

#99 Kaspirikay

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Posted 28 November 2012 - 04:47 AM

I like how BAP doesn't counter ECM in any way.

#100 Elkarlo

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Posted 28 November 2012 - 05:05 AM

View Posthammerreborn, on 27 November 2012 - 10:57 PM, said:


I've never used a streak in my life yet I've killed plenty of lights...strange that. It's like aiming requires skill (I get that you're an EU player but still).

And streaks work as long as you have an atlas or a friendly light with you.

And there you say a very important thing... I like playing fast Jenners by my own but the later the Day in EU the more unlikely it is that you will hit ANYTHING with a Med Laser. I use them in my Artemis LRM Boat for selfdefense and mostly i got fast light Mechs with them, but when i need them most of the Team is dead or my 8 Tons LRM Ammo are gone. So ping is better.

Without Beagleprobe sniffing Jenner on Steroids with ECM out LRM boats will be unplayable for EU Players, Ballistic and Light Mechs have already big Problems, Energymechs are unbalanced thanks to the DHS nerf (instead of only nerfing the Med and Small lasers).

So even when we don't whine, we will simply Quit playing MWO because it's no fun beeing ***** all the time. So the Big EU Market leaves until we got a EU server, with low Ping. My Impression is: Ping 90-110 Energy/Ballistic Mechs are playable and you can hit something ( around 260-400 Damage) when i hit 130ms my Damage drops below 150 per Game.
Only Chance is then LRM/SRM Boats.

I like Energy Ballistic Mechs, personally i prefer them, but when it gets late they are unplayable and i got ***** and i make a lot of Lagg Damage... i hit Mechs without Damage done. So i use Missle-Setups..





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