Streeter, on 28 November 2012 - 01:32 AM, said:
Im still failing to understand this, you only cant lock if you are disrupted. if you can see the ECM mech or can spot the ECM mech out side the ECMs disruptive range (180m) you can still lock and shoot it cant you?
for streaks its a huge nerf though as disruptive range is only 100 meters shorter than the max range of streaks.
have I got this wrong?
I reckon we will have to play and see just how effective it is, these threads make it sound like that is the end of any missile lock EVER.
Except you can't target any hidden mech AT ALL beyond 200 meters. MAYBE 250 if you have the sensor range module. It is a joke to expect any missile build to be effective if they have to get between 250-180 meters from the JAMMER in order to shoot at whoever they want to target. (and mind, the target may even be closer than the jammer is to you, therefore making LRMs impossible to use at all against it)
I can't see any LRM boat not carrying a TAG now, once ECM comes into play. And guess what that requires! Yep, line of sight and a fairly slow and big target to keep the lock going uninterrupted long enough for missile fire to be effective.
I suspect the most hideous issues will actually be down to the information warfare aspect of this, though... most people won't notice hidden mechs at all until they get shot and disrupted by them. This will in fact make PUG stomping stupid easy. Who needs LRMs when you can just grab 4 Jenner-D's with ECMs and go to town? Good luck TAG'ing them. Good luck unjamming from 2-4 ECMs at the same time. Good luck hitting them through lag-shields. Good luck surviving focus-firing from a lance of jenners.
Did I get my point across yet?
Valder, on 28 November 2012 - 02:49 AM, said:
Really? LRM's are nerfed HARD? HAAAAAARD? lol Because u mad bro was using LRM's this match. And the match before I did 900 damage with them. And all the matches before that in that I happened to play in my LRM boat I was 700+ come of think of it.
Your argument is invalid. Just because people play a build like crap doesn't mean the equipment is crap. Like a Dragon.
Edit: Oh, and I forgot. Our repair costs to run these mechs is usually about (drumroll) 20k a match. trololloolool. I'm glad there will finally be a counter to this farming option =D
Against your expectations, there actually are people who use LRM Boats without using the free rearm thing for stupid cheap bills. Though it's tempting sometimes.
I get 1k+ damage sometimes with my own Quad-LRM15 artillery Catapult. Really helps having teammates TAG for you, but mostly it's having enemies who ignore LRMs for other threats that'll do it. LRMs were nerfed a bit, yeah, don't deny that, but in comparison to pre-Missilewarrior Online, not THAT much.
I myself do not think having a 1,5 ton system completely neutering entire weapon systems to be a good thing, even though something like that may've been necessary to help counter guided missiles. I just don't see most players wanting to bother with a weapon system that's in many ways already rather unreliable (you need decent teammates to make good use of LRMs to begin with) when it is also hard-countered trivially by a 1,5 ton piece of equipment that can be equipped if you're using the right mech.