the "Online" aspect
#1
Posted 08 May 2012 - 02:10 AM
Just wondering how the "Online" Part of the game is going to be handled. Will countries have local Piranha servers? Or will it be more like FPS games where servers are put on by local ISP and Rent 'o' server companies.
#2
Posted 08 May 2012 - 02:26 AM
#3
Posted 08 May 2012 - 02:29 AM
As for the way battles are handled, I don't believe there is any indication yet how it will be done. Could be from Piranha's servers, wherever they are located, could be instanced with PVP, could be dedicated servers scattered around the word run by Piranha, could be run by individuals. We'll know more later.
#4
Posted 08 May 2012 - 02:29 AM
Edited by Gun Bear, 08 May 2012 - 02:30 AM.
#5
Posted 08 May 2012 - 02:37 AM
Gun Bear, on 08 May 2012 - 02:29 AM, said:
Source? As autogyro indicated, I thought we don't have any statement on that yet. Could be any of the options autogyro mentioned.
#6
Posted 08 May 2012 - 02:42 AM
Spooky, on 08 May 2012 - 02:37 AM, said:
If they plan on maintaining a persistent world where player actions can have an effect on which faction or company controls which planet and you can spend real world money to earn in game currency with which to purchase cosmetic mods and perhaps equipment and 'mech slots we can safely assume that PGI will be hosting everything
Op was asking if we would have to rent our own servers to play the game...
#7
Posted 08 May 2012 - 02:47 AM
#8
Posted 08 May 2012 - 02:51 AM
Exillian, on 08 May 2012 - 02:47 AM, said:
I see you're new here. They HAVE already mentioned that there will be a persistent "Inner Sphere" being fought over by Faction members and Merc units alike. Try reading some of the first Dev Blogs.
#9
Posted 08 May 2012 - 02:53 AM
Oswin Aurelius, on 08 May 2012 - 02:51 AM, said:
I see you're new here. They HAVE already mentioned that there will be a persistent "Inner Sphere" being fought over by Faction members and Merc units alike. Try reading some of the first Dev Blogs.
Just did :S...seems someone already got to me before I could edit.
#10
Posted 08 May 2012 - 04:06 AM
Anyway, the reason I ask is because I'm from Australia, so server location is obviously a potential issue. I used to play some MW4 and get pings of 200-500ms so I was wondering if this would be similar.
#11
Posted 08 May 2012 - 04:07 AM
#12
Posted 08 May 2012 - 04:09 AM
Love that the community seems so strong.
#13
Posted 08 May 2012 - 08:07 AM
p3zd1sp3nx0r, on 08 May 2012 - 02:10 AM, said:
Just wondering how the "Online" Part of the game is going to be handled. Will countries have local Piranha servers? Or will it be more like FPS games where servers are put on by local ISP and Rent 'o' server companies.
FPS games generally have company hosted serves as well, you know. Like Tribes: Ascend and TF2. Counter-strike: global offensive will have both the official servers and player controlled servers.
If there are non-company servers they will probably be 'outside' the persistent MWO world. Player controlled servers are pretty much necessary for player run tournaments and other forms of player-created events and interaction.
#15
Posted 08 May 2012 - 09:45 AM
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