Ask The Devs 22!
#1
Posted 17 October 2012 - 08:07 AM
#2
Posted 17 October 2012 - 08:09 AM
#3
Posted 17 October 2012 - 08:09 AM
Edited by DrnkJawa, 18 October 2012 - 06:00 AM.
#4
Posted 17 October 2012 - 08:10 AM
What made you choose the lineup of mediums you recreated for MW:O? The mechs, while pretty good, are non-representatives of medium class and rather wanna-be's of other classes and roles, lacking most of medium mech characteristics.
How are jump-jets going to work? How will adding more/less of them influence their performance? Will there be any minimum or maximum to the number we can put on a certain mech?
And how are you going to handle FF armour? Is the mech equipped with it going to look differently, or the same? And mainly, is it going to be variant specific? I'm asking because you have plans of implementing JR7-K, which, however, is a direct copy of the standard jenner, only with the new armour. Assuming you don't want to give it a third missile slot and leave that as a Commando feature that makes it at least a bit of a sidegrade to the Jenner instead of being a clear downgrade.
Thank you for the answer/s.
#5
Posted 17 October 2012 - 08:12 AM
#6
Posted 17 October 2012 - 08:17 AM
#7
Posted 17 October 2012 - 08:19 AM
This is more indepth qusetion after being told death from above was in in a previous ask the devs.
#8
Posted 17 October 2012 - 08:22 AM
We see that it boosts XP and C-bills now, but with one more "currency" on the way some of us are wondering if that too will be boosted by premium time.
#9
Posted 17 October 2012 - 08:28 AM
Edited by skamage, 17 October 2012 - 08:28 AM.
#10
Posted 17 October 2012 - 08:33 AM
2. Question: For the atlas/(insert any assault mech here) will there be the possibility in the future to add extra armor for the price of crit space to get a punching bag? Because right now they are scrapmetal like any other mech.
3.Question: The Mech Efficiencies got a "visual boost", when do they finally get fixed to work as intended? And furter more Is there a slight possibility that an Assault Mech get OTHER Efficiencies as lets say a scout?
4.Question: Will there be a "support/advertise a friend" Option?
Edited by Hot Rod, 17 October 2012 - 08:34 AM.
#11
Posted 17 October 2012 - 08:34 AM
Why does mwomercs.com have so many domain names? Please explain the purpose of each.
What have you done to nubnub, and nub nub?
Edited by BFett, 17 October 2012 - 08:35 AM.
#12
Posted 17 October 2012 - 08:39 AM
2.) There will be Clan tags but will they be available only for mercs units or also for units of the different factions?
3.) If you are at the main menu, is it possible to implement a pop up system if you recieve a private message?
4.) Will the complete dev team be up to dress as 'hula-boys or girls' and make a picture for the MWO community? ^^
#13
Posted 17 October 2012 - 08:53 AM
Edited by Amadeaus, 17 October 2012 - 08:57 AM.
#14
Posted 17 October 2012 - 09:16 AM
2. Will the game incorporate an attached lobby like MPBT Solaris?
3. Do the alternate maps expand on the playable area or are they pretty much the same maps with the spawns moved and/or set at night.
Question 1 is my main question btw.
-k
#15
Posted 17 October 2012 - 09:22 AM
Edited by Maverick01, 19 October 2012 - 02:45 PM.
#16
Posted 17 October 2012 - 09:46 AM
#17
Posted 17 October 2012 - 09:49 AM
#18
Posted 17 October 2012 - 09:49 AM
Does the development team consider static visual morphology of gun ports for customized Battlemechs an issue? If yes, would this issue rank as a high, medium, or low priority?
#19
Posted 17 October 2012 - 09:52 AM
thanks
#20
Posted 17 October 2012 - 09:52 AM
Will we be wiped at Open Beta and again at launch?
What are the timings for MC resets?
Will we receive any resets during the open beta?
Why do the 50cal machine guns have a range of 90m? Compared to a more real 900M in light of their many weaknesses.
Edited by Quincy80, 17 October 2012 - 09:57 AM.
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