Ask The Devs 1 - Answer!
#61
Posted 07 June 2012 - 03:06 PM
#62
Posted 13 June 2012 - 06:41 AM
#63
Posted 15 June 2012 - 06:02 AM
#64
Posted 15 June 2012 - 04:41 PM
Scorpion198O, on 15 June 2012 - 06:02 AM, said:
http://mwomercs.com/...rt-here-please/
#65
Posted 20 June 2012 - 11:49 AM
If they come up with a way to have the Clan bidding before a fight then the game could be balanced as the Clan side would always be fighting a numerical superior force of IS Mechs. While I think a lot of players will want to field any and all Clan tech they can get if they make said tech available but very hard to get and expensive to replace or repair then said players will have to weigh the decision to use it vs. lose it. If you have played EVE On-line you know the saying “Don’t fly what you can’t afford to replace”. I sure with a little thought a good system could be used to keep the game play balanced and fun for all.
Edited by BobO369, 20 June 2012 - 11:50 AM.
#66
Posted 20 June 2012 - 01:51 PM
#67
Posted 20 June 2012 - 02:52 PM
But I always loved RAC as they can just punish the other mechs blow all their ammo and remain dead-weight for the rest of the match. Besides, in mw4 they jammed all the time, made lots of noise and shell casings flying outta the side of the gun is just cool.
Well if the machine guns do a similar effect i'll just get 12 of them.
#68
Posted 24 June 2012 - 05:23 AM
#69
Posted 25 June 2012 - 04:02 PM
#70
Posted 26 June 2012 - 03:38 AM
DirePhoenix, on 13 May 2012 - 04:04 AM, said:
As far as I know they have never said they were going to let people play Clan factions.
#71
Posted 26 June 2012 - 09:20 PM
#72
Posted 26 June 2012 - 10:05 PM
LakeDaemon, on 12 May 2012 - 02:56 PM, said:
Yup. A fraction of players care about the story enough to limit how they use available tech. 95% of players will use the best tech they can get their hands on because "arms race to get max frag" is how most people play. In fact, if NH or UA are options, there would be many who would never play with heat or limited ammo because its not extreme stupid omg enough. Yeah Im cinical.
That's what happened with MW3 online play. Ice maps with UA. Had to make entirely different mechs to play online. Disappointing, but still a fun game for those with cunning mech lab skills.
#73
Posted 28 June 2012 - 07:31 AM
light487, on 26 June 2012 - 09:20 PM, said:
From everything Ive read, weapons are limited by their appearance in the timeline, yes.
#74
Posted 02 July 2012 - 08:33 AM
#75
Posted 02 July 2012 - 11:07 AM
#76
Posted 02 July 2012 - 12:25 PM
#77
Posted 03 July 2012 - 04:05 PM
Rocket Lauchers, MRM's, Smoke Launchers and Mine Dispensers. Mines would make an excellent jumpjet-light mech hardpoint
#78
Posted 04 July 2012 - 04:44 PM
#79
Posted 05 July 2012 - 07:19 AM
#80
Posted 08 July 2012 - 07:36 PM
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