Kell Commander, on 28 November 2012 - 10:40 AM, said:
The only way to truly fix this (which I honestly think should happen anyway) is to limit the size of hard points in mechs like in MW4. I'm going to get a lot of hate from the dual gauss and dual ac 20 catapult players for this, but those hard points were meant to mount machine guns based on the original design of the mech. That big of a gun should not fit there. I would be ok with that happening on an omni mech but the IS won;t have those for years to come.
The mechlab customization doesn't represent switching out weapons via omni pods. They represent literally ripping a weapon off a mech and spending a ridiculous sum of cbills in connecting other systems. The way customization works in this game is actually more limited than what you could do with IS mechs in the tabletop before omni mechs, it was just never done because it's not as if everyone can afford a factory to build their own custom mech. Omni mechs only have the benefit of being able to quickly change loadouts in the field, in other aspects they are even more limited (switching out engine not being allowed).
Again, this is all canon stuff and shouldn't be an argument in of itself for how this game should work.
Mongoose Trueborn, on 28 November 2012 - 10:43 AM, said:
As of right now I'm 837/55 with 1448 kills and 72 deaths for a K/D of 20.11. I've mastered the Jenner, Catapult, Cataphract, and Atlas. I'm not the best in my clan either.
And? We aren't comparing e-penises here, we're talking about the supposed unfairness of lock-on weapons and how stats aren't a great indicator for that. (But if we were comparing e-penises I'd comment "get that playing in 4-person groups I assume?")
Edited by Krivvan, 28 November 2012 - 10:45 AM.