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Skill Vs. Skill


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Poll: Skill Weapons (236 member(s) have cast votes)

Should "lock on" weapons be S-Tier alongside "skill based" weapons?

  1. Yes (121 votes [51.27%])

    Percentage of vote: 51.27%

  2. No (115 votes [48.73%])

    Percentage of vote: 48.73%

Should SSRM be worse than SRM in all cases?

  1. Yes (76 votes [32.20%])

    Percentage of vote: 32.20%

  2. No (160 votes [67.80%])

    Percentage of vote: 67.80%

Should LRM be worse than direct fire in all cases?

  1. Yes (76 votes [32.20%])

    Percentage of vote: 32.20%

  2. No (160 votes [67.80%])

    Percentage of vote: 67.80%

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#161 Ricama

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Posted 28 November 2012 - 03:03 PM

Lrm's do require a different skillset ... how many times have you seen an lrm volley headed your way crash into a hill 20m in front of the firer? You don't cause they didn't show up. How many times have you seen an lrm boat hold fire because the scout is about to loose tracking? You don't. How many times have you seen someone spend a couple of minutes fighting to get an angle on you before finally letting loose with missiles? The problem isn't that lrm's require no skill, it's that you can't tell when someone is utterly failing with them. It's easy to see when someone fails with point and click weapons, the shot flies wide but lrm's you only see that if someone fires within 180m.

#162 Freeride Forever

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Posted 28 November 2012 - 03:30 PM

If a machine is more formidable with smart weapons & dumb pilots than it is with stupid weapons & smart pilots, then why would it need a pilot at all?

Edited by Freeride Forever, 28 November 2012 - 03:31 PM.


#163 Davers

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Posted 28 November 2012 - 03:37 PM

In the past 'competitive' teams have labeled LRMs as poor weapons. Part of this is the fact that all the LRM teams from the first RHOD tournament were eliminated. With the arrival of ECM the same time that we get 8v8 premades, I would think if you wanted to avoid LRMs altogether you should just join a team.

#164 TruePoindexter

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Posted 28 November 2012 - 03:41 PM

View PostThontor, on 28 November 2012 - 02:57 PM, said:

Yep.. interesting to note that Gauss Rifles aren't tagged with that gravitational parameter either...


They had been in the past. It was removed awhile ago.

#165 Xmith

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Posted 28 November 2012 - 04:15 PM

I believe there will most likely be only a handfull of mechs that will be able to mount ecms. No fun if all mechs had ecms.

#166 Jonnara

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Posted 28 November 2012 - 04:20 PM

View PostDavers, on 28 November 2012 - 03:37 PM, said:

In the past 'competitive' teams have labeled LRMs as poor weapons. Part of this is the fact that all the LRM teams from the first RHOD tournament were eliminated. With the arrival of ECM the same time that we get 8v8 premades, I would think if you wanted to avoid LRMs altogether you should just join a team.


That's been the problem with everyone who complains about LRM.

They are solo players who pug and watch 1 after an other walk out into the open and get malted into goo.

PS edit - LRM is only as good as how bad the person is on the receiving end.

Edited by Jonnara, 28 November 2012 - 04:22 PM.


#167 Teribnunu

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Posted 28 November 2012 - 04:21 PM

another day in beta

each game i encounter streak cat ... this kill the fun i could have.

something wrong with the abuse of streak not with the streak.
actually the funniest game i had was without ssrm, i thing this is lamer's tech and kill the game.
if you meet two s-cat at short range you're dead, no possible issue usually.

you clic and deal damage, no heat, no need to aim (could be consider as a divinatory skill with movement and lag for long range ballistic ) or to maintain aiming.
compare laser and ssrm, don't you thing is a heat problem ?

some idea to moderate :
_more heat
_anti lock on module
_specific hardpoint to avoid systematic abuse.

#168 Utilyan

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Posted 28 November 2012 - 07:12 PM

"Okay, so first off let me make it known that I hate SSRM and LRM. I think they require zero skill compared to a weapon with a ballistic arc (AC/PPC) or a laser beam. A weapon you have to aim takes skill, a weapon that locks on and auto-aims for you does not."


Captain,

I think the easiest way to make your point is to prove it. Make a missle boat mech and show us how you completely and easily you dominate the battlefield.


Its so easy.....its zero skill right?



You THINK they require zero skill. I know they require more skill. I've only gotten a 5 kill ace with missles ONCE, and that with the help of other mechs.


You a missle boat your not just gonna walk up to the enemy base.


Consider the situation like rock-paper-sissors. In close range ppc is gong to whoop lrm, streak will whoop lrm and ppc in the 270 or whatever range,

If I had to vote for what weapon is the most dominate, i'd say its prob medium laser. The guy who gots 4-6 meds with 4-5 alpha strikes. You fight the medium master he will whoop everyone else.

If we start talking about true skill your going to have to consider adaptation to situations not in your favor.

If you ever seen me in the arena im the guy who takes that forpy-mech with flamers. Using flamers.......no skill at all.........zero skill..........but if you get a flamer kill they are worth 10 regular kills. There is no greater joy in all of the mech universe......then toasty a person with flamers.

That and to toasty a fellah who accidentally shoved ac/20 ammo in every slot in his mech. (btw making this mech with ac/20 ammo in every slot will eventually make you the greatest scout of all)

If you want to go to a happy place do yourself a favor and toast a mech today. :D

All of lifes problems......worries.....I promise all gone just get flamers.

#169 Obadiah333

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Posted 28 November 2012 - 07:24 PM

OP - I agree. No point in arguing with the easy button guys. They will never understand. And they will go to no end to defend their position, no matter how weak their argument. Save your breath and move on. The casuals really want OP missiles and the devs are going to cave and give it to them, it's as simple as that.

#170 Jonnara

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Posted 28 November 2012 - 07:52 PM

I have said this over and over again its beginning to bore me.

SSRMs need work yes, but there is nothing wrong with LRMS.

LRMs keep this game from been a twitch shooter, keeps people from running into the open to engage targets. If they do than they get malted into goo.

Sure LRMs are easy to use but its effectiveness depends on the guy on the receiving end.

#171 Teralitha

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Posted 28 November 2012 - 08:13 PM

These weapon systems require more testing.

#172 Nightcrept

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Posted 29 November 2012 - 04:53 AM

View PostObadiah333, on 28 November 2012 - 07:24 PM, said:

OP - I agree. No point in arguing with the easy button guys. They will never understand. And they will go to no end to defend their position, no matter how weak their argument. Save your breath and move on. The casuals really want OP missiles and the devs are going to cave and give it to them, it's as simple as that.


Yeah i think the issue is we don't find the game as hard as you guys apparently do. We definitely don't think that brawling is more difficult then sniping or LRMing. If you find one more difficult then just practice a bit more on that area of your game.

#173 Joseph Mallan

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Posted 29 November 2012 - 05:04 AM

View PostNightcrept, on 29 November 2012 - 04:53 AM, said:


Yeah i think the issue is we don't find the game as hard as you guys apparently do. We definitely don't think that brawling is more difficult then sniping or LRMing. If you find one more difficult then just practice a bit more on that area of your game.

No. What you fail to understand is that there is a tactical/strategic reason for using missiles. I want you dead BEFORE you get to shoot at me. Do Abrams Tanks wait till an enemy is within 200M to shoot OR do they try to shoot them 2 klick away? It's also why I was trained to be able to shoot the enemy at 500M away. So killing at range is a time honored military practice. And since I have the training to be a professional killer, I will apply that training in this military simulation game or a FPS if I choose.

Edited by Joseph Mallan, 29 November 2012 - 05:04 AM.


#174 TRIUMPH

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Posted 29 November 2012 - 05:09 AM

Providing laughs for days.

#175 Oy of MidWorld

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Posted 29 November 2012 - 05:16 AM

All of these weapons are part of Battletech. I don't use lock-on weapons much and tend to look down upon people who boat them. Yet, these weapons are an essential part of gameplay.

#176 RedHairDave

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Posted 29 November 2012 - 05:19 AM

i didnt vote, i dont see a skill difference in-between direct fire and lrm/ssrm. there are all very easy to hit with. there is a very low skill requirements in mwo. i just dont see the reason that people think direct fire takes more skill or talent. its all relatively simple.

#177 Kain

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Posted 29 November 2012 - 05:30 AM

It is isn't about skill, it is about tactics...

it is a tactic to have some good long range support missile mechs in your team, same to have some fast light mechs, to scout etc.
and yes, you don't have to do a lot with LOWS, just target and fire away, but that is how it should be.
Everybody can play how they see fit.

btw: tell me, how much skill do you need to fire an ac20 at point blank range.. :(

#178 FerretGR

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Posted 29 November 2012 - 05:45 AM

View PostRedHairDave, on 29 November 2012 - 05:19 AM, said:

i didnt vote, i dont see a skill difference in-between direct fire and lrm/ssrm. there are all very easy to hit with. there is a very low skill requirements in mwo. i just dont see the reason that people think direct fire takes more skill or talent. its all relatively simple.


Agreed, Dave. Skill seems like such a silly thing to be arguing about in the end. None of us are doing brain surgery here.

#179 Obeast

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Posted 29 November 2012 - 05:48 AM

Holy $h!T Captain, you stirred the pot!

Lemme start off by saying, I run with Captain on just about a daily basis on TS with a few other guys. I have no doubt about his skill with a mech, sure he isn't a Rockwolf ( LOL!) but he is still damn good. Ive known his stance on LRM/SSRMs for a while now, and I agree. They are a joke to use, I mean seriously...its so hard to keep the Circle inside the Square. To think for one second it takes as much skill to use them versus ballistics, or even laser, is laughable. There is no comparison, period.
In case you are wondering, I do run a Streakapult, and an LRM boat, it is almost required to win. Especially if you are facing them.
As an example, my current favorite mech is the Hunchback 4-sp, 255xl, 2xSRM6 w/artemis, 4xML and Tag. I regularly push 500 and sometimes as high as 750, in an all direct fire configuring. That with me focusing and trying my absolute best to push out some damage. In my Streakapult/LRM boat, I could do the same while watching ****, jerking it and eating cheetos (yes in that order!).

#180 Razorin Faust

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Posted 29 November 2012 - 06:07 AM

LRM and streak are currently a variant people handicaped but the shody netcode and the absence of continental server, use far too often.

Being on a average, of 150ms I never used a such ******** variant myself. And yes Laser do need more skill than LRM. Okay you have to keep a lock on somebody, but it's still far less difficult than maintening laser (while compesning for lag) on a single part to get the real damage.





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