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Skill Vs. Skill
#161
Posted 28 November 2012 - 03:03 PM
#162
Posted 28 November 2012 - 03:30 PM
Edited by Freeride Forever, 28 November 2012 - 03:31 PM.
#163
Posted 28 November 2012 - 03:37 PM
#165
Posted 28 November 2012 - 04:15 PM
#166
Posted 28 November 2012 - 04:20 PM
Davers, on 28 November 2012 - 03:37 PM, said:
That's been the problem with everyone who complains about LRM.
They are solo players who pug and watch 1 after an other walk out into the open and get malted into goo.
PS edit - LRM is only as good as how bad the person is on the receiving end.
Edited by Jonnara, 28 November 2012 - 04:22 PM.
#167
Posted 28 November 2012 - 04:21 PM
each game i encounter streak cat ... this kill the fun i could have.
something wrong with the abuse of streak not with the streak.
actually the funniest game i had was without ssrm, i thing this is lamer's tech and kill the game.
if you meet two s-cat at short range you're dead, no possible issue usually.
you clic and deal damage, no heat, no need to aim (could be consider as a divinatory skill with movement and lag for long range ballistic ) or to maintain aiming.
compare laser and ssrm, don't you thing is a heat problem ?
some idea to moderate :
_more heat
_anti lock on module
_specific hardpoint to avoid systematic abuse.
#168
Posted 28 November 2012 - 07:12 PM
Captain,
I think the easiest way to make your point is to prove it. Make a missle boat mech and show us how you completely and easily you dominate the battlefield.
Its so easy.....its zero skill right?
You THINK they require zero skill. I know they require more skill. I've only gotten a 5 kill ace with missles ONCE, and that with the help of other mechs.
You a missle boat your not just gonna walk up to the enemy base.
Consider the situation like rock-paper-sissors. In close range ppc is gong to whoop lrm, streak will whoop lrm and ppc in the 270 or whatever range,
If I had to vote for what weapon is the most dominate, i'd say its prob medium laser. The guy who gots 4-6 meds with 4-5 alpha strikes. You fight the medium master he will whoop everyone else.
If we start talking about true skill your going to have to consider adaptation to situations not in your favor.
If you ever seen me in the arena im the guy who takes that forpy-mech with flamers. Using flamers.......no skill at all.........zero skill..........but if you get a flamer kill they are worth 10 regular kills. There is no greater joy in all of the mech universe......then toasty a person with flamers.
That and to toasty a fellah who accidentally shoved ac/20 ammo in every slot in his mech. (btw making this mech with ac/20 ammo in every slot will eventually make you the greatest scout of all)
If you want to go to a happy place do yourself a favor and toast a mech today.
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All of lifes problems......worries.....I promise all gone just get flamers.
#169
Posted 28 November 2012 - 07:24 PM
#170
Posted 28 November 2012 - 07:52 PM
SSRMs need work yes, but there is nothing wrong with LRMS.
LRMs keep this game from been a twitch shooter, keeps people from running into the open to engage targets. If they do than they get malted into goo.
Sure LRMs are easy to use but its effectiveness depends on the guy on the receiving end.
#171
Posted 28 November 2012 - 08:13 PM
#172
Posted 29 November 2012 - 04:53 AM
Obadiah333, on 28 November 2012 - 07:24 PM, said:
Yeah i think the issue is we don't find the game as hard as you guys apparently do. We definitely don't think that brawling is more difficult then sniping or LRMing. If you find one more difficult then just practice a bit more on that area of your game.
#173
Posted 29 November 2012 - 05:04 AM
Nightcrept, on 29 November 2012 - 04:53 AM, said:
Yeah i think the issue is we don't find the game as hard as you guys apparently do. We definitely don't think that brawling is more difficult then sniping or LRMing. If you find one more difficult then just practice a bit more on that area of your game.
No. What you fail to understand is that there is a tactical/strategic reason for using missiles. I want you dead BEFORE you get to shoot at me. Do Abrams Tanks wait till an enemy is within 200M to shoot OR do they try to shoot them 2 klick away? It's also why I was trained to be able to shoot the enemy at 500M away. So killing at range is a time honored military practice. And since I have the training to be a professional killer, I will apply that training in this military simulation game or a FPS if I choose.
Edited by Joseph Mallan, 29 November 2012 - 05:04 AM.
#174
Posted 29 November 2012 - 05:09 AM
#175
Posted 29 November 2012 - 05:16 AM
#176
Posted 29 November 2012 - 05:19 AM
#177
Posted 29 November 2012 - 05:30 AM
it is a tactic to have some good long range support missile mechs in your team, same to have some fast light mechs, to scout etc.
and yes, you don't have to do a lot with LOWS, just target and fire away, but that is how it should be.
Everybody can play how they see fit.
btw: tell me, how much skill do you need to fire an ac20 at point blank range..
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#178
Posted 29 November 2012 - 05:45 AM
RedHairDave, on 29 November 2012 - 05:19 AM, said:
Agreed, Dave. Skill seems like such a silly thing to be arguing about in the end. None of us are doing brain surgery here.
#179
Posted 29 November 2012 - 05:48 AM
Lemme start off by saying, I run with Captain on just about a daily basis on TS with a few other guys. I have no doubt about his skill with a mech, sure he isn't a Rockwolf ( LOL!) but he is still damn good. Ive known his stance on LRM/SSRMs for a while now, and I agree. They are a joke to use, I mean seriously...its so hard to keep the Circle inside the Square. To think for one second it takes as much skill to use them versus ballistics, or even laser, is laughable. There is no comparison, period.
In case you are wondering, I do run a Streakapult, and an LRM boat, it is almost required to win. Especially if you are facing them.
As an example, my current favorite mech is the Hunchback 4-sp, 255xl, 2xSRM6 w/artemis, 4xML and Tag. I regularly push 500 and sometimes as high as 750, in an all direct fire configuring. That with me focusing and trying my absolute best to push out some damage. In my Streakapult/LRM boat, I could do the same while watching ****, jerking it and eating cheetos (yes in that order!).
#180
Posted 29 November 2012 - 06:07 AM
Being on a average, of 150ms I never used a such ******** variant myself. And yes Laser do need more skill than LRM. Okay you have to keep a lock on somebody, but it's still far less difficult than maintening laser (while compesning for lag) on a single part to get the real damage.
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