Bobzilla, on 28 November 2012 - 10:12 AM, said:
It's that easy, just shoot its head or keep away.
Really? How fast does your dragon go? Do you alway find the streak cat alone so you can take the time to shoot his head whithout someone else rocking you around too? Do you find the streak cat that forgets about his jump jets? I guess the hight of a dragon helps to hit the head.
My Dragon goes 81, with no speed tweak, 87 or something like that with it. If the steak Cat is not alone, I run away? Why would I be fighting long odds? If they catch me I die, that happens. If they jump I run under then, or use the jump time to open up the range, depending on how far away they are. Streak Cats are not fast, and once a mech jumps you have a predictable path since there is limited mobility in the air. Its easier to hit a jumping mech with arm weapons than it is to his a mech on the ground. There is nothing I like more than when a mech jumps, now I know exactly where you will be so I can easily lead all my weapons.
I can't play the game for you, but I can tell you that there are people out there who are having no trouble with the streak Cats you are whining about.
Platinum Booger, on 28 November 2012 - 10:37 AM, said:
LRMs and Streaks are close to being fine- waiting on ECM. That being said:
I disagree with your analogy regarding the machine gun. It is flawed logic and does not support your point. The machine gun is actually a very efficient weapon already. The problem is that it just doesn't do enough damage to be as useful. However, that's because it's very light but generates no heat. Although a small buff would be appreciated, it is in a different class altogether than 3xLRM15 with Artemis. Exaggeration does not support your point.
Weapons must be balanced to make sure in general skilled weapons have higher damage potential. This makes players play the game and get better over time. However, I do agree with you that there is a limit. LRMs must be powerful enough regardless in order to keep a nice tactical dynamic to the game.
What the OP is really getting at is simply avoiding a game where the tactics are dumbed down to everyone spending 90% of the time hiding and not seeing another mech directly because any noob player with 1 day of training can come along onto the battlefield and lock it down with drown-out-the-sun missile fire which is not fun. If I wanted to play a turret defense game I would go elsewhere. What is the point of leaderboards if everyone is the same skill level? Welcome to LRM warrior online.
Edit:typo.
Maybe the machine gun is not the best analogy, but the point stands. The machine gun is efficient yes, but its not easy to use due to the range restriction. A PPC is a better weapon to use as an example, but there are so many other problems with it right now I didn't think it would really work as a clean example.
If the OP was actually talking about a skill ceiling issue, than he should have actually said that, instead of whining about balancing the game around skill (two different issues).
No one said everyone had the same skill, and only people exaggerating actually think that firing LRMs is of equal skill to firing ballistic weapons in a brawl. The issue that you and the OP are missing, is that the game is not about individual skill. It is a team based game. It is not designed to figure out who is the best player, it is designed to figure out who is the best team. Balancing weapons around skill is counter to what this game is supposed to be. Newbs should be using LRMs, that is the place where they can have the greatest impact as that role requires less skill. That doesn't make it any less valid than the brawler. The game is not about how good you are, its about how well you work your within role and your team.
If you want to find out if you are the best individual player, go play Quake, or SC2. This is not an e-sport, and it never will be.
As it stands right now this is not a game where any newb can pick up an LRM boat and lead the scoreboard. LRMs are not dominating games, I have not been killed by an LRM since the artemis nerf, and neither has anyone else I have been running with.