Joseph Mallan, on 28 November 2012 - 06:00 AM, said:
Platinum, When the Military stops using every weapon at their disposal to kill people...
So will I. Until such a time, I use all the toys I can to kill you in the game. Skilled kills are awesome and I can get them, but I want to give my team the advantage over your team so I will bomb your eyes buggy or laser your kneecaps off which ever works best for MY side. If you don't like it... I really don't care, I am expecting the same out of your side anyway.
I can and do kill you people with lasers, ballistics and Missiles. and if an old f*ck like me can, grow a pair, and come and get me!
This is why I am using LRMs /w the abusive no rearm Artemis bug in the game and arguing for them to be nerfed on the forums. Everyone should do everything they can to win, it's rude to their teammates to do otherwise, but the best way to win ought to be the most fun way to win in a well designed game and right now LRMs and SSRMs are only fun because of how overpowered they are for the user and the fact that you will literally never have a bad round.
I saw a Jenner earlier who got legged by my mate and he said "lucky shot" after he got cored, and you know what? It was a lucky shot. You'd have to be lucky to hit a lag shielded Jenner /w a ballistic weapon and without a doubt that is why the guy is running a Jenner in the first place. He doesn't want to be good, he wants to win. And that's why people use LRMs and Streaks and Jenners. Well guess what I don't have a problem with you using them, I have a problem with you using them and thinking they are fine and should remain as they are and thinking you are an "elite mechwarrior" because you know how to use the most braindead and mechanically abusive builds that ANYONE could use.
Onmyoudo, on 28 November 2012 - 06:04 AM, said:
I would like to point out that you cannot, in fact, aim with Streaks or LRMs. You cannot cockpit or leg a mech (both of which are usually more effective than CT coring) unless those parts are already damaged and your spread knocks the last little bit of damage over the top. You cannot aim for specific parts of a mech that you may wish to disable (Hunckback RT, Cent RA etc) and you are left hoping that you can core them before they core/leg/cockpit/disarm you in whatever manner they desire.
In addition to this, the fire and forget nature of these missile weapons does not necessarily indicate a lack of skill in that the pilot must still be aware of their surroundings, correctly assess situational tactics and determine the correct moment to fire. Firing LRMs at some dude behind a rock, lock-on or not, is going to get nobody anywhere. If the guy is going to get to the rock before your missiles get to him, it is still a waste of ammo. And so a player who uses LRMs or SSRMs effectively is still (at least) skilled enough that they positioned themselves to be able to use them effectively.
Not shooting a mountain = Skill? Okay, great news everyone, every gauss pilot who hasn't unloaded 20 rounds into a hill because he realized the enemy was actually in fact on the OTHER SIDE OF IT is an elite mechwarrior! None of the stuff you mentioned is unique to LRMs, you can't shoot mountainsides with any weapons, you just don't see any other weapon users doing that because no one else can blindly fire at targets a thousand meters away that they can't even see well enough to realize they are behind a mountain. That's how little skill it takes, you can kill someone with LRMs from so far away and with so little brainpower than you could accidently hit the side of a mountain trying to kill them, on accident, and no one would bat an eyelash. If a gauss sniper shot a mountain three times in a row I'd ask if he was on drugs.
Situational awareness, teamwork, all that stuff you mentioned applies to EVERY MECH and to a larger degree than to LOWS.
ciller, on 28 November 2012 - 06:01 AM, said:
I still can't agree with taking an entire weapon class and making them "the worst in the game" because they "lack skill". I deny your allegations that lrms/srms take no skill and their removal would change the game into a zerg fest. This is not what anyone but you, Captain Midnight, apparently wants.
Are lrms/srms/streaks perfect? No, they are not. I would like to see some differentiation between line of sight and indirect fire with LRMS. Id like to see srms have a bigger role over streaks. Id like to see less streak boats. I'd like a lot of things but none of them make me want to change the game into a zerging brawler-fest.
The best solution to your "lack of skill" claim is to add a larger element of skill into these weapon systems. What that may entail is another discussion but I think it would be nice unlike a complete nerf into oblivion as you seem to suggest.
I agree that adding more skill to "lock on" weapons is the ultimate solution but unfortunately by making them LOWS in the first place PGI clearly doesn't want them to require skill, I mean if they wanted them to require skill then why would they lock on and auto aim with a 0% miss chance on streaks and an insanely high damage rate on with no skill based function to improve performance on either weapon system.
I don't think making LRMs worse than every other weapon and same with Streaks will lead to a zergfest, I think it will lead to skill based sniping where bad players are dominated and good players dominate, as opposed to now where you can't really tell the difference between good and bad because 100 damage is what separates the best LRM boat in the world from a merely average one.
Edited by Captain Midnight, 28 November 2012 - 06:14 AM.