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(Cheating) The bane of F2P


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#101 Long Draw

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Posted 09 May 2012 - 12:19 PM

View PostMcScwizzy, on 09 May 2012 - 12:01 PM, said:

Ban them by public IP address. :(

As stated before, IP addresses can be spoofed. Especially if I use someone's unsecured wifi to login to do my cheating, there will be little to no consequences for my actions once I return home or find another unsecured hotspot.

That's why you ban the MAC which is a BIA (burned-in-address) on the network adapter/card or you just ban a group of IP addresses to cover a geographical location. An example being, you keep logging in from all your neighbor's unsecured wifi locations, so I as the server admin, just block all connections from the ISP node servicing your area (ie. your entire house, condo, apartment building, several adjacent neighbors).

#102 SVK Puskin

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Posted 09 May 2012 - 12:28 PM

i hate cheaters and hackers, they destroying all games, they really deserve a bullet - headshot - public execution, no mercy for these mofos and the world would be a much much better place to live and enjoy

#103 MadBoris

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Posted 09 May 2012 - 12:31 PM

Ban them by IP and then tomorrow when the ISP gives that new 'dynamic' IP lease to someone else, via DHCP, the new computer and different street address in the neighborhood is banned.

Most of us in the US, I think, use ISP's that use dynamic IP's. They can change anytime, not that they change everyday, but they technically could.

#104 Ursus_Spiritus

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Posted 09 May 2012 - 12:32 PM

Hackers/cheaters plague many online games the obvious and the not so obvious...

COD - All of them
BF2/3

and many more.

They will be in the game, and we can only wait to see how they are dealth with, but unless they are banning by subnet, or mac address. IP bans can be circumvented and so can other means.

Being F2P, it won't be hard to create a new account.

It is a issue the we will have to deal with, no it isn't right/fait etc.

Maybe if PGI plans on running some sort of scan which can border on legality issues (pulling data from a user's machine).

Sadly it will happen, hopefully not like ti does on the COD/BF series.



The down side to user/player server management is the potentail for hacked servers as was the case in BF2/3 or in COD in some cases where people were able to power level or exploit.

Maybe, just maybe there will be some bit of honor among the Warriors though there will always be the Bandit/Pirates as there in Battletech so there will be here.

Maybe Merc companies will be able to get contracts from ComStar.....<shrug> to hunt said bandits, pirates.....:(

#105 Vexgrave Lars

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Posted 09 May 2012 - 12:36 PM

Black Sheep... :(

Bahh.. bahh .. bahhhh

#106 canned wolf

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Posted 09 May 2012 - 12:56 PM

I doubt mechwarrior is going to be fast enough paced for the worst of the script kiddies to stay interested for very long. Complexity is the best deffense I've ever seen for cheating. Cheaters don't want to try, that's why they cheat. Give them a game that makes them learn a few things before they can even effecitvely pilot their mech, and they'll move on to black ops 2. The slower the pace of the game, the more they will simply not be interested.

You could also have cheaters identified by the instance of MWO they are running. Just because the game is free doesn't mean you can't issue a key that is unique to your install. Once an offender is identified, they would need to uninstall and redownload the game to get it to function again.

#107 ENDMYSUFFERING

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Posted 09 May 2012 - 01:13 PM

View Postcanned wolf, on 09 May 2012 - 12:56 PM, said:

You could also have cheaters identified by the instance of MWO they are running. Just because the game is free doesn't mean you can't issue a key that is unique to your install. Once an offender is identified, they would need to uninstall and redownload the game to get it to function again.


+1 to this idea. If someone has to spend the hours to re-download the game because they were cheating, they'll just get bored and leave.

#108 IIIuminaughty

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Posted 09 May 2012 - 01:20 PM

I like the Key idea! I second that...
I talk a lot about mechwarrior to my fellow gamers. Most of them have no Idea what mechwarrior is. I show a video and they not interested.
I don't think we will have to deal with a lot of hackers...but to be safe, the key issue statement is a pretty good idea my friends

#109 Jason Phoenix

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Posted 09 May 2012 - 01:38 PM

View PostPaul Inouye, on 08 May 2012 - 10:16 AM, said:

We are very well aware of cheating in on-line games. We will never discuss our security measures with the public. Just rest assured we are taking every possible precaution to ensure that cheating is kept near to zero and will be monitoring all systems to track and ban players who cheat.

Gracias Paul, rly hope you guys have it under control.

Great Job so far, Cant wait to play, blah blah blah...

#110 Ursus_Spiritus

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Posted 09 May 2012 - 02:33 PM

View Postcanned wolf, on 09 May 2012 - 12:56 PM, said:

I doubt mechwarrior is going to be fast enough paced for the worst of the script kiddies to stay interested for very long. Complexity is the best deffense I've ever seen for cheating. Cheaters don't want to try, that's why they cheat. Give them a game that makes them learn a few things before they can even effecitvely pilot their mech, and they'll move on to black ops 2. The slower the pace of the game, the more they will simply not be interested.

You could also have cheaters identified by the instance of MWO they are running. Just because the game is free doesn't mean you can't issue a key that is unique to your install. Once an offender is identified, they would need to uninstall and redownload the game to get it to function again.


Registry keys can be edited, or files edited to bypass the key aspect.

#111 Punisher 1

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Posted 09 May 2012 - 07:29 PM

View PostAegis Kleais™, on 08 May 2012 - 12:25 PM, said:

It would be hated for those who have the game installed on a family computer for a player to log in and find out his account is banned too because his little brother logged into his own account, cheated, and got the family PC blacklisted.


Ya I heard that one 100 or more times before and yet I still don't believe it when I hear it. Even variations like, my friend did it or my dorm room buddy or my angry Girlfriend. Oh I forgot the Drunken or I was high excuse also.

#112 Rejarial Galatan

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Posted 09 May 2012 - 07:32 PM

Your computer. YOUR responsibility. YOU control who uses it, YOU set the rules for its use. YOU suffer for what goes on on that computer. IF your 'friend' has a proclivity to cheat, then by all means DONT let 'him/her' use it. Wont end well when YOU get busted for THEM.

#113 EitherWay

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Posted 09 May 2012 - 07:43 PM

View PostPaul Inouye, on 08 May 2012 - 10:16 AM, said:

We are very well aware of cheating in on-line games. We will never discuss our security measures with the public. Just rest assured we are taking every possible precaution to ensure that cheating is kept near to zero and will be monitoring all systems to track and ban players who cheat.

lol smart answer. I would probably replied how I would defend against aimbot before anyone else posted

#114 Ramien

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Posted 09 May 2012 - 07:56 PM

View PostLong Draw, on 09 May 2012 - 12:19 PM, said:

As stated before, IP addresses can be spoofed. Especially if I use someone's unsecured wifi to login to do my cheating, there will be little to no consequences for my actions once I return home or find another unsecured hotspot.

That's why you ban the MAC which is a BIA (burned-in-address) on the network adapter/card or you just ban a group of IP addresses to cover a geographical location. An example being, you keep logging in from all your neighbor's unsecured wifi locations, so I as the server admin, just block all connections from the ISP node servicing your area (ie. your entire house, condo, apartment building, several adjacent neighbors).

Speaking as someone who works for an ISP, banning MAC addresses won't work very well. There's too many ways to spoof those, if a cheater cares to do so.

Banning an IP block is even worse. Again, not only are you going to run into problems with DHCP-enabled clients, but IP blocks usually aren't on that small of an area basis, so you could be banning people on different ends of a city because of what one person who lives downtown did - their only crime was sharing the same ISP. Not to mention, I hope this game survives to the advent of IPv6, which is going to open up a whole new set of IP addresses that people can access.

#115 canned wolf

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Posted 09 May 2012 - 08:24 PM

View Post8100d 5p4tt3r, on 09 May 2012 - 02:33 PM, said:


Registry keys can be edited, or files edited to bypass the key aspect.


If the server requires a key check to log on, no, they can't be bypassed. As far as editing, you would need a keygen app to generate a key for you. That requires reverse engineering whatever kegen the devs decide to use within the game, or they could generate keys on the server side and just send them to you, making it even harder to fake keys. No keygen software on your computer means nothing to reverse engineer.

Ultimately, any security can be defeated. The trick is to make it hard enough that very few undertake the challange in the first place.

#116 Rejarial Galatan

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Posted 09 May 2012 - 08:28 PM

on this whole key idea thing, why not do what blizz did for WoW, send players a random key generator thingy to make a fresh random key to play the game? not sure how well this works, never got one myself, but, its an idea.

#117 Claw55

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Posted 09 May 2012 - 08:34 PM

All of this could be solved by a simple Votekick/ Voteban system. Don't bother the Devs, just let the diehard, fun-loving community handle everything!

Edited by Claw55, 09 May 2012 - 08:36 PM.


#118 Ramien

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Posted 09 May 2012 - 08:39 PM

View PostRejarial Galatan, on 09 May 2012 - 08:28 PM, said:

on this whole key idea thing, why not do what blizz did for WoW, send players a random key generator thingy to make a fresh random key to play the game? not sure how well this works, never got one myself, but, its an idea.

I think that also costs extra, and that's more a security thing from the player's side, to keep their accounts from being accessed.

#119 Howlin Wolf

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Posted 09 May 2012 - 08:54 PM

View PostAevarandi, on 09 May 2012 - 05:14 AM, said:

Doing all on server is best defence against cheaters.Like WoT, most powewrful cheat is transparent trees and colouerd traccers. And they don't use anticheat like punkbuster, that sometimes kicked non-cheater players. And it impossible to look all fights for cheats.


I just hope the servers are better than WoTs. Since in order to adequately communicate shots with WoTs servers Caps Lock +0 must be used at the onset of every match even. Sounds like something out of the stone ages.

Edited by Howlin Wolf, 09 May 2012 - 09:05 PM.


#120 StandingCow

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Posted 09 May 2012 - 09:48 PM

I don't think there are going to be a lot of cheaters for a few reasons...

1. This game isn't going to be as popular as a game like BF3, more cheaters would rather go there. More people to annoy = more joy for them.
2. The weapons don't go through the environment (at least not that I know of). In other games that cheaters are playing, you are shooting bullets through walls using a wallhack... in this game mountains and larger objects that weapons can't shoot through are the objects. And in order to hit targets with LRM's you have to have a lock on.... so you can't cheat that (that I am aware of).

I guess aimbots to target the "heads" of mechs only would be useful, as well as wallhacks to SEE targets through objects might be used... but as someone else mentioned, this game is still rather complex... you need to be tactical and use team work, I think that is the best defense against cheaters.

Edit: I also wish people wouldn't react to "trolls" in games, if someone is in your spawn hitting people on purpose... just ignore them or get away from them ASAP then report them... do NOT complain about them in game, or yell at them on the mic, that is exactly what they want. I think/hope the general older (and hopefully more mature) playerbase in MW:O would know this.

Edited by StandingCow, 09 May 2012 - 09:50 PM.






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