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Death From Above DFA!


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Poll: Should Death From Above be allowed? (189 member(s) have cast votes)

Should Death From Above be allowed?

  1. Yes! It is True to the Spirit of Mechwarrior and a Proven Tactic! DFA! DFA! (184 votes [97.35%])

    Percentage of vote: 97.35%

  2. NO! Imma Rage Quit and curse their name! (5 votes [2.65%])

    Percentage of vote: 2.65%

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#21 Mason Grimm

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Posted 09 May 2012 - 05:45 AM

DFA is the Hail Mary of MechWarrior...

If you've got nothing left but JJ then you close your eyes, grab your (insert here) and hit those thrust peddles while signing the cross; "Hail Mary, let me stick the landing!"

#22 Damon Howe

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Posted 21 May 2012 - 06:00 PM

Okay; don't want to start a whole new topic for this so I'll ask it here...

Say I attempt a DFA in MWO and someone kills my mech mid-jump. Assuming my mech continues on its flightpath (either a straight path or "catastrophic" path due to damage/overall death) and say, hits an enemy mech upon returning to earth....would it cause damage to said mech on the ground?

ie, do dead airborne mechs still get to have a last laugh?

Edit: Assuming this is put ingame, do we get an insane amount of experience for it, just because it's so random and incredibly unlikely?

Edited by Damon Howe, 21 May 2012 - 06:02 PM.


#23 Alfred VonGunn

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Posted 22 May 2012 - 04:08 AM

View PostWolfman58, on 08 May 2012 - 09:51 PM, said:

DFA Should be allowed... BUT... at a high risk cost.
Self inflicted damage from any hard collision,
and worse if the attempt FAILs.


Why worse if it fails? I mean if you miss it is just a Jump ... Of course you are now at point blank range to what might be a LOT of fire power that is very annoyed with you:)

#24 Goldhawk

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Posted 22 May 2012 - 04:16 AM

View PostDamon Howe, on 21 May 2012 - 06:00 PM, said:

Okay; don't want to start a whole new topic for this so I'll ask it here...

Say I attempt a DFA in MWO and someone kills my mech mid-jump. Assuming my mech continues on its flightpath (either a straight path or "catastrophic" path due to damage/overall death) and say, hits an enemy mech upon returning to earth....would it cause damage to said mech on the ground?

ie, do dead airborne mechs still get to have a last laugh?

Edit: Assuming this is put ingame, do we get an insane amount of experience for it, just because it's so random and incredibly unlikely?


Yes, the inflight mech should continue on it's initial path, crash on the ground, wrap the enemy mech in a "friendship" hug and let it's reactor go critical. Might be cool.

#25 Slazer

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Posted 22 May 2012 - 04:46 AM

It gone be legen ... wait for it .. dary! Especially if you are defending base und do your DFA and got shoot mid air, somehow get a course correction and hit your defending teammate! I'm looking forward for all those fail video's on Youtube, just like Halo Vid's. :P

#26 AceTimberwolf

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Posted 22 May 2012 - 08:26 AM

View PostDamon Howe, on 21 May 2012 - 06:00 PM, said:

Okay; don't want to start a whole new topic for this so I'll ask it here...

Say I attempt a DFA in MWO and someone kills my mech mid-jump. Assuming my mech continues on its flightpath (either a straight path or "catastrophic" path due to damage/overall death) and say, hits an enemy mech upon returning to earth....would it cause damage to said mech on the ground?

ie, do dead airborne mechs still get to have a last laugh?

Edit: Assuming this is put ingame, do we get an insane amount of experience for it, just because it's so random and incredibly unlikely?


You should be awarded an awesome badge as well as lollipops lol

#27 SideSt3p

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Posted 22 May 2012 - 08:30 AM

Yes it should. Just like we all hope that physical attacks will become an option in future versions of MWO!

Why? Because you're piloting something weighing 20-100 TONS...it's got a lot of momentum and should do some physical data.

#28 Skylarr

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Posted 22 May 2012 - 08:31 AM

If your mech is destroyed in mid flight there may be a chance what is left hitting the other mech. There are a whole lot of factors to take into account. there is a large chance you were knocked off coarse. The TT rules say you miss.

#29 Spiralcrisis

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Posted 22 May 2012 - 08:34 AM

If you have the skill, then by all means.

#30 Mota Prefect

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Posted 22 May 2012 - 08:38 AM

Of course yes, but one of the factors that will determine how many DFA's are actually successful will be if PGI adds horizontal movement with JJ's ala MW2. I remember playing in the Grand Council in mid-90's, it was open season on anyone that didn't actively defend themselves. The TimberWolf used to be a big fat juicy target with its exposed canopy and while not every mech was as easy to DFA as the next, all were vulnerable.

Perhaps vertical only JJ's would discourage people from using DFA as a primary weapon ( which happened alot in the good MW2 leagues, GC/Reg/TKZ ) and make it much harder to score a kill with one. imho DFA's should be sorta rare, or at least require a great deal of skill to successfully execute. They should also be well rewarded too.

#31 Josh Davion

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Posted 22 May 2012 - 08:45 AM

I'm all for DFA's. Plenty of TT games where a DFA was a deciding factor. Plenty of MW4:Mercs games where a DFA was a deciding factor.

DFA's are the maneuver that takes great skill and luck to pull off. If the DFAer messes up they'll pay for it. But when it succeeds... :rolleyes: :P

#32 Damon Howe

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Posted 23 May 2012 - 06:09 AM

*bringing topic back into spotlight*

So, what I'm getting from ya'll is that yes, it should be possible for a DFA attempting mech to crash into another mech and cause damage even if his mech is killed mid-flight; BUT there may/should be other factors included in the physics, making success difficult.

Sounds about right to me!

#33 Buddah

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Posted 23 May 2012 - 07:05 AM

I want to see a viedo of the first person to pull this off successfully, it will be awesome!

#34 Xendojo

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Posted 24 May 2012 - 08:21 AM

Voted yes! A RESOUNDING yes!! Collision/Ramming mechanics (including DFA) should without a doubt be part of the game. I would be very disappointed if these mechanics are not implemented, would be SOOO cheesy to see mechs bashing into each other without any ill effects.

#35 Chuckie

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Posted 24 May 2012 - 09:27 AM

All I can say is the Cataphract aint a Highlander.. but 70 tons on ones head aint gonna be fun :P

View PostBuddah, on 23 May 2012 - 07:05 AM, said:

I want to see a viedo of the first person to pull this off successfully, it will be awesome!


Just look for me.. I will gladly practice on your head ^_^

#36 Rougeskra

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Posted 24 May 2012 - 10:04 AM

Simply put, All's Fair.

#37 THELONGSHANKS

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Posted 24 May 2012 - 10:15 AM

I can't wait for DFA and charging, and someday, melee!

#38 Tryg

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Posted 24 May 2012 - 10:44 AM

View PostAlfred VonGunn, on 22 May 2012 - 04:08 AM, said:


Why worse if it fails? I mean if you miss it is just a Jump ... Of course you are now at point blank range to what might be a LOT of fire power that is very annoyed with you:)


In a normal jump a pilot would apply thrust with the jets to 'slow' his descent, in a DFA, you're not slowing your descent and so if you miss, would hit the ground with the full force of that mech plummeting to the earth. That is why it would be self-inflicted damage for missing a DFA. However, depending on how they implement the jump mechanics, it may become a non-issue.

#39 Xendojo

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Posted 24 May 2012 - 10:55 AM

View PostTHELONGSHANKS, on 24 May 2012 - 10:15 AM, said:

I can't wait for DFA and charging, and someday, melee!


^ this yes but also collision damage from accidents/bad piloting etc.


or am i just being redundant here ^^

Edited by Xendojo, 24 May 2012 - 10:56 AM.


#40 sardukar

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Posted 24 May 2012 - 12:07 PM

Yeah, this is hard to do. Which will make the experts at it even more impressive to watch - or be! I'd like to see some kind of kill stickers for your mech with DFA emblems.





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