Arctic Fox, on 09 May 2012 - 01:18 PM, said:
Well, I suppose that's true. But wouldn't this apply to Covenant plasma weapons as well?
No, nor would it apply to most SLDF weapons (PPCs, NACs, Gausses, whatever), just lasers.
The inverse square law only applies to certain types of emissions, for all intents and purposes here, basically EM-based weapons. It's something I occasionally have had to deal with equally in flash photography, and trust me, distance is savage to concentration of EM emissions.
Covenant weaponry appears to be almost solely particle weapons. Particularly, they seem to favor propelling large, concentrated packets of charged particles, more like PPCs than lasers (only their cannibalized tech is so advanced, they've gotten those weapons down to pistol size).
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I wasn't saying that the SLDF's WarShips are necessarily more capable than the Covenant's, I was just saying they're (apparently) significantly better equipped to deal with the Covenant than the UNSC's.
Oh, and why can't DropShips add to damage? It's true they didn't have Sub-Capital Weapons at the time, but they can still mount Capital Missiles and, as always, nukes. Same goes for ASFs, though they can only carry smaller tactical nukes. Each WarShip can carry several DropShips and dozens of ASFs into combat by itself, after all.
Covenant shields are very interesting (read:
strange). Conventional wisdom says that a shield should be best knocked out by the highest wattage blow you can deliver to them. Regardless of how much energy you're tossing at them, you want it shoved at them at fast and in as tiny an area as possible (because that would be the hardest shot to block).
That said, MAC guns appear to best do damage in bursts, suggesting perhaps covenant shields either A: are designed to brief spikeups like Trek shields, but can't keep it up enough to shrug off repeated hits, or B: only locally block shots, and can be overwhelmed.
Or maybe the best explanation is something else altogether.
It's really hard to say, which makes it hard to say what would be effective. According to Ilithi, who's usually my go-to guy on this stuff (

), UNSC swarm missiles don't penetrate the shields, so clearly it's not as simple as more = better.
My best guess is that Covenant shields
are designed to shrug off big blows, rather than repeated blows in rapid succession (hence the burst-MAC effectiveness),
but, that it takes a minimum of energy to actually notably perturb them. This would explain why neither single big MAC rounds or swarm missiles are effective, but that rapid-succession powerful shots are.
If true, though, it would still negate smaller weaponry on SLDF vessels. They'd "bounce off", if you will, as harmlessly as UNSC missiles do. So the SLDF
would have to rethink their standard naval combat doctrine, because standard naval weapons wouldn't do much. Repeated nuke blows might if the Covenant didn't start mounting point-defense weapons, however the best tactic would seem to be mounting more mass drivers. Inefficient or not, I'm guessing their they're only non-nuclear ordinance that would actually affect Covenant shields.
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Except that the propulsion is specificially stated to be your standard heat reaction mass -> throw out of back. I don't see why being unable to generate as much power as you'd like because the materials will melt is less reasonable then assuming a magical propulsion system. It is, after all, an actual concern in real reactors and rockets, is it not?
And the reactors are stated to be mere fusion, not magical Star-Wars style "hypermatter reactors".
It's not going to make sense whether it's magical engines or magical reactors, hence my use of the word "magical", but the engine explanation is a lot more parsimonious. Either leaves hardware doing something it shouldn't be able to, but there are fewer required variables with the engine explanation, because you don't have to concoct an explanation on why this miracle substance was never weaponized, or why SLDF ships aren't capable of at
least solid exajoule range outputs on their weapons, which they should
easily be capable of with such power generation.
In short, neither explanation is possible in the real world, but since
only the engines seem affected by this magical tech, no explanation is required beyond the engines themselves, rather than trying to explain a magical reactor with magical outputs that affects engines, but magically somehow can't power anything else to the kind of outputs it would be capable of.
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The SLDF at the start of the Periphery Uprising had approximately 2,250 active WarShips and another ~1,000 mothballed, in addition to about 300 to 600 WarShips from Star League member states (Depending on whether you count the RWR's fleet). That's only WarShips, DropShips would far outnumber these, not to mention ASFs.
I don't have fleet numbers for the Halo universe, I don't know if they even exist. I don't know if the SLDF's fleet could outnumber the Covenant fleet, but at the very least I think it's a safe bet that it would far outnumber the UNSC's given the amount of ships they've demonstrated fielding.
I'll see what I can find on fleet numbers later.
Zakatak, on 09 May 2012 - 01:44 PM, said:
Well, first off, it isn't 100,000 tons. I know Bungie said this, but that is just plain wrong.
Actually, there's a lot of precedent for this. Halo canon gets a lot of things just flat wrong when it comes to very basic stats.
As I noted before, they even got something as simple as the density of tungsten and iron wrong for the S-MAC rounds, and when I say wrong, I mean those rounds are something like 100 times denser than either of those materials actually is.
Either way though, it sounds like Halo ships are
bigger than BT ships, by volume. Weight is usually something arbitrary in writing, not typically very thought out, and contingent on factors that would affect the density of the ship (maybe one side uses super-awesome light and strong alloys?), and so isn't a very good way to determine size. Volume is a much better method.
The larger covenant ships are at least 1800m-2000m long, but coming up with volume figures might be harder. I might be able to do some very rough estimates for both later.
Edited by Catamount, 09 May 2012 - 02:03 PM.