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Battlemech 11:?



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#201 Cifu

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Posted 10 May 2012 - 07:06 PM

View Poststeel talon, on 10 May 2012 - 12:33 PM, said:

Thats not accurate, lots of ppl profit from MWLL
MWLL team - donations
Crytek - ppl buying crysis just to play mod
...

So no direct profit


Still, it's a different type of case.

View Poststeel talon, on 10 May 2012 - 12:33 PM, said:

Redesings can go well:


Personally, i'm not a big fan of the redesign of the Raven. It's not bad, but lost all the sleek curves of the original. The fans of the Warhammer or Marauder probably feel the same, if the get a some sort of version. Personally i don't think the PG want to step in that square - you simply cannot satisfy all the fans.


View PostDeathscream, on 10 May 2012 - 03:28 PM, said:

The trailer warhammer is the far the best model in my opinion, it doesnt look like a Macross Mech but something comming from BT redesigns itself(yeah i love the WHM Lich model)


The MW 3015 trailer a different game, that's a single player / co-op game with Unreal engine. The MWO a MMO, with Cryengine, so even if the developer the same, it's not the same game.
The MW 3015 actually falling into the pit after the trailer got attention - with that Warhammer. The Harmony Gold come in, and do more damage to the Smith & Tinker (the MW 3015 producers), than a full battalion of Assault Mech in a small village.

Do you really believe the PG wan't to step in that trap deliberately?

Edited by Cifu, 10 May 2012 - 07:07 PM.


#202 Basilisk7

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Posted 11 May 2012 - 05:45 AM

Sticking with the animal theme i say Crab or King Crab.

#203 Adridos

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Posted 11 May 2012 - 05:52 AM

View PostShiloh Bane, on 10 May 2012 - 10:29 AM, said:


Kurita- Jenner
Lyran- Atlas
Marik- Hunchback and Cicada
Davion- Commando and Centurion
Capellan- Catapult and Raven



Kuritans also have the Dragon, you know...
And Commando is a Lyran mech.

#204 VPrime

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Posted 11 May 2012 - 06:00 AM

Maybe someone can explain the fascination with the Mauler to me. From what i can see on the specs (and i have all the books) it isn't a very good mech. those ac2's do nothing, and its underarmored even for an IS assault mech. Why the love folks? I just don't get it.

#205 wpmaura

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Posted 11 May 2012 - 06:02 AM

Firs off maybe its me but I want to see 16 mechs at release Why becuase theres 4 in a lance and theres 4 weight classes. but anyway.

Here is my Dream.


Warhammer

Battle Master.

I am now going to every church there is and praying to all the gods.

#206 Joseph Calvert

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Posted 11 May 2012 - 06:06 AM

For the heavy I would like to see the Thunderbolt or the Orion. The mechs have been around for a long time in BT.

For the assault mech I would be happy with the Victor, Banshee, or Zeus.

#207 Steel Talon

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Posted 11 May 2012 - 06:48 AM

View PostCifu, on 10 May 2012 - 07:06 PM, said:


Personally, i'm not a big fan of the redesign of the Raven. It's not bad, but lost all the sleek curves of the original. The fans of the Warhammer or Marauder probably feel the same, if the get a some sort of version. Personally i don't think the PG want to step in that square - you simply cannot satisfy all the fans.


But they are necessary most of time.

Orion may look nice as 2D drawing
Posted Image
But it will look UGLY in HD 3D without proper redesign
Theese mech are designed for times of first 3D low-poly games not for CryEngine 3

#208 Balls of Steele

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Posted 11 May 2012 - 06:51 AM

Why does everyone always seem to want the big bruisers? More often than not they end up as damage sponges. Medium mechs are the most common for a reason: they have the best balance of protection, mobility and firepower. I like the Uziel a lot; jumpjets, mobility, fit it with just about anything from ACs to PPCs...it's the quintessential 'Mech for me.

#209 wpmaura

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Posted 11 May 2012 - 06:52 AM

View PostBalls of Steele, on 11 May 2012 - 06:51 AM, said:

Why does everyone always seem to want the big bruisers? More often than not they end up as damage sponges. Medium mechs are the most common for a reason: they have the best balance of protection, mobility and firepower. I like the Uziel a lot; jumpjets, mobility, fit it with just about anything from ACs to PPCs...it's the quintessential 'Mech for me.


Did you read the OP, you have to choose one heavy and one assault, theres 3 light so far 3 medium 2 heavy and 2 assault.

#210 Balls of Steele

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Posted 11 May 2012 - 06:56 AM

I did read it, doesn't matter. We have 4 heavy hitters vs 3 mediums, choosing another heavy or assault doesn't make sense, at least not to me. Need more mediums!

#211 wpmaura

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Posted 11 May 2012 - 07:01 AM

View PostBalls of Steele, on 11 May 2012 - 06:56 AM, said:

I did read it, doesn't matter. We have 4 heavy hitters vs 3 mediums, choosing another heavy or assault doesn't make sense, at least not to me. Need more mediums!


your lumping heavys and assaults together well in that has you have 6 mediums vs 4 heavies. I would rather they have a balance then more of one or the other.

#212 Balls of Steele

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Posted 11 May 2012 - 07:06 AM

View Postwpmaura, on 11 May 2012 - 07:01 AM, said:


your lumping heavys and assaults together well in that has you have 6 mediums vs 4 heavies. I would rather they have a balance then more of one or the other.


Well that's my point, the vast majority of mechs on the field should be mediums, going by cost considerations vs capability. There are 2 heavy and 2 superheavy mechs and only 3 medium mechs. It'd be like Germany having more Panthers and Tigers than PanzerIVs during WWII (if you'll forgive the vague comparison).

#213 wpmaura

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Posted 11 May 2012 - 07:25 AM

View PostBalls of Steele, on 11 May 2012 - 07:06 AM, said:


Well that's my point, the vast majority of mechs on the field should be mediums, going by cost considerations vs capability. There are 2 heavy and 2 superheavy mechs and only 3 medium mechs. It'd be like Germany having more Panthers and Tigers than PanzerIVs during WWII (if you'll forgive the vague comparison).


so Your complelty discounting the light scout mechs.

#214 Adridos

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Posted 11 May 2012 - 07:27 AM

View Poststeel talon, on 11 May 2012 - 06:48 AM, said:

Theese mech are designed for times of first 3D low-poly games not for CryEngine 3


No, they are designed for easy to make, yet pretty action figures. ;)

#215 Chuckie

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Posted 11 May 2012 - 08:21 AM

Eh.. on the King Crab..

This is what I want..


http://www.sarna.net/wiki/Highlander - 90 ton of variety !!

Highlander has a TON of variants.. and the best thing of all Jump Jets.. ;)



3 (L)
2 (M)
1 (:D

HGN-733 - The 733 model is a downgrade of the Highlander. In place of the Gauss Rifle the 'Mech now carries an Autocannon/10. The rest of the Highlander's weapons have remained the same. The armor has also been upgraded by two tons, providing even more protection than the original 732 model. The speed profile of the Highlander maintains the original models maximum speed of 54.0 km/h.

2 (L)
2 (M)
1 (:P

HGN-734 - The 734 Highlander emphasizes its role as an urban combat 'Mech. The Gauss Rifle has been replaced with a massive LB-X Autocannon/20, The Medium Lasers have been upgraded to ER Medium Lasers, the SRM-6 was upgraded to a streak version with another Streak SRM-6 launcher added, as well as an ER Large Laser. Upgrading the standard fusion engine to a new Light Engine and removing the LRM-20 launcher allowed these changes.

3 (L)
2 (M)
1 (B)

HGN-736 - This version of the Highlander has been upgraded to carry the improved C3 computer, as well as upgrading the LRM-20 with an Artemis IV fire control system and upgrading the SRM-6 to a Streak SRM-4. This was accomplished by replacing the twelve single heat sinks of the 732 model with ten double heat sinks and by only using one ton of ammunition for the upgraded SRM launcher.

2 (L)
2 (M)
1 (B)

HGN-738 - Another upgrade by the Lyran Alliance, the 738's largest weapon is its Heavy Gauss Rifle. The long-range missile launcher is replaced with an LRM-15, though it is guided by an Artemis IV FCS. An ER Large Laser provides additional long range firepower. Should an enemy unit close, the 738 can bring a pair of ER Medium Lasers and a Streak SRM-4 to bear. Though the 'Mech utilizes a standard fusion engine, the concentration of ammunition in one torso and the Gauss in the other make it extremely vulnerable to critical damage, even with the inclusion of CASE for the ammunition bins.

3 (L)
2 (M)
1 (B)

HGN-641-X-2 - This ComStar developed variant is equipped with a pair of Artemis IV-equipped MML-7 launchers with four tons of ammo. It keeps the Gauss Rifle of the standard Highlander and mounts a pair of ER Medium Lasers. CASE II systems protect the Gauss Rifle and missile ammunition from explosions. A C3 Slave unit allows the Highlander to share targeting data. Light Ferro-Fibrous armor and a Reinforced Structure provide protection from weapons fire. To make room for all the equipment, this Highlander uses an XL Engine and XL Gyro.

2 (L)
2 (M)
1 (B)

GN-732 Colleen - This version replaced the standard weaponry with an ER PPC, a prototype Streak SRM-6, twin Medium Pulse Lasers, and a pair of LRM-15 missile launchers. Fourteen double heat sinks keep everything cool

Hard Points :

3 (L)
3 (M)

Easily one of the most customizable Assualts out there.

#216 Balls of Steele

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Posted 11 May 2012 - 09:00 AM

View Postwpmaura, on 11 May 2012 - 07:25 AM, said:


so Your complelty discounting the light scout mechs.


So because I didn't mention them I'm discounting them? Sure whatever...

#217 a rabid chihuahua

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Posted 11 May 2012 - 09:07 AM

I for one am pretty excited about the range and chocies of mechs they have been releasing ,with that in mind I'd love to see a grasshopper. Nice heavy mech with jumping thta had the armor and ability to mix it up at good ranges.

#218 Wyzak

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Posted 11 May 2012 - 09:38 AM

Most mechs on the field should be light, followed by mediums. Why? Because mechs were initially introduced to one-up armor and infantry, hence the earliest designs in theory would be smaller. Everything after 20-tons is a response to the paradigm shift. Of course the average weight of a Battlemech has probably shifted a bit in 500 years...

#219 Balls of Steele

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Posted 11 May 2012 - 09:42 AM

View PostWyzak, on 11 May 2012 - 09:38 AM, said:

Most mechs on the field should be light, followed by mediums. Why? Because mechs were initially introduced to one-up armor and infantry, hence the earliest designs in theory would be smaller. Everything after 20-tons is a response to the paradigm shift. Of course the average weight of a Battlemech has probably shifted a bit in 500 years...


Sorry, this was what I was trying to get at. I still think in terms of sheer numbers, meds have the field, followed by lights for scouting, support and anything that requires speed. Heavies need considerable infrastructure and logistics to support, I'm hoping they'll be more rare at least.

#220 Nosforontu

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Posted 11 May 2012 - 01:16 PM

View PostBalls of Steele, on 11 May 2012 - 09:42 AM, said:


Sorry, this was what I was trying to get at. I still think in terms of sheer numbers, meds have the field, followed by lights for scouting, support and anything that requires speed. Heavies need considerable infrastructure and logistics to support, I'm hoping they'll be more rare at least.
Even if the next two choices are mediums I dont think it will actually change a whole lot of peoples actual mech class choice all that much. It would just mean that people who choose heavies or assaults as their choice only get two choices instead of 3 and medium pilots get 5. The actual number of Heavy/Assault pilots in the game probably wouldn't change that much though unless they simply dont like the heavy/assault choices.





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