Jump to content

In Response To - In Game Exploits/griefing By Niko


225 replies to this topic

#41 Squigles

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 426 posts

Posted 30 November 2012 - 03:07 AM

View PostDogmeatX, on 30 November 2012 - 02:58 AM, said:

To the guys saying along the lines of users obliged not to exploit, while the sentiment is understandable and noble your first mistake is that this is the internet. You only have to look at the downright ugly comments that fly around this forum (which has GODAWFUL moderation btw) to see "honour/honor" is largely not relevent.

Banning's fine but there needs to be more mechanisms in game to discourage this stuff to begin with

I honestly can't believe people would be against stuff like that. For example, AFK/idle time outs, votekicks, reconnect (so people who do crash out get a chance to rejoin without being labelled afk'ers or reported as such) and so on...


The mechanism to discourage it is a personalized chat with PGI personnel after numerous reports of abuse, but before any banning occurs. At this point it doesn't matter if you fail to read the terms of service or the huge forum stickies.

If you still keep exploiting after PGI nicely comes and explains it to you directly, get out of my game.

Edited by Squigles, 30 November 2012 - 03:07 AM.


#42 Brilig

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 667 posts
  • LocationTexas

Posted 30 November 2012 - 03:10 AM

Because of the current trail grind I could see where exploiters were coming from. Or I could if it were not for the fact that by doing it they were ruining the experience for the people on their team in every match they drop into.

It is called an exploit because it is counter to the games intent. It is also against the rules. Of course the system needs an overhaul. PGI has already said they would change it. In the mean time that doesn't make it cool for people to screw everyone else's experience just because they can.

#43 PurpleNinja

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,097 posts
  • LocationMIA

Posted 30 November 2012 - 03:14 AM

Run bots, run.
:wub: B)

#44 Child3k

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 141 posts

Posted 30 November 2012 - 03:16 AM

We desperately need 8-player teams back. So that the suicidefarmers can just play as 8-player-teams ... I'd be okay with that.

Apart from that: Ban them, wipe their accounts for all I care. I can't stand them. Yes - the reward-system is flawed right now and can be abused. But that's no reason to actually do that.

#45 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 30 November 2012 - 03:24 AM

Original Post Updated with the solution to suiciders, exploiters, griefers and ... pretty much anyone who is a nuisence. READ

#46 Cole Allard

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 738 posts
  • LocationGermany

Posted 30 November 2012 - 03:32 AM

View PostTeralitha, on 30 November 2012 - 03:24 AM, said:

Original Post Updated with the solution to suiciders, exploiters, griefers and ... pretty much anyone who is a nuisence. READ


Done that !

1.) I seem to have missunderstood you. Your looking for a solution, not protecting Griefers...in the original it read as if it was PGI's fault. Sorry if I got you wrong.

2.) Your system looks doable. I'd like to try it.

#47 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 30 November 2012 - 03:38 AM

The point is that 1 suicider can ruin the gaming experience of 7 other people. 1 vs 7. It's easy to figure out which one you can afford to lose.

It's not even that small. During the course of the day, that 1 suicider can meet dozens or hundreds of people, especially if it's a script bot. Now it's 1 vs 100 or 1 vs 500 people. It's easy to decide which one you want to get rid of.

#48 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 30 November 2012 - 03:40 AM

View PostSquid von Torgar, on 30 November 2012 - 02:35 AM, said:

This has nothing to do with the game economy. The same players that are currently exploiting the system would do so if they got given a free mech or if the grind was less.


It has EVERYTHING to do with the game economy. If it didn't pay you for doing nothing, they wouldn't do nothing.

#49 JPsi

    Member

  • PipPipPipPipPip
  • 177 posts

Posted 30 November 2012 - 03:41 AM

View PostTeralitha, on 30 November 2012 - 03:24 AM, said:

Original Post Updated with the solution to suiciders, exploiters, griefers and ... pretty much anyone who is a nuisence. READ


I see potential issues with this, most of which are the playerbase. People like this repair system and don't want to see it go.

The other issue I see with this, it possibly further impacts the players that "take one for the team", the tanks. What incentive is there in this to play the tank classes? (only atlas really viable for that atm) The person that takes the damage and early death is in essence penalized, even iff their team wins due to those actions.

#50 Pr8Dator

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 1,306 posts
  • Facebook: Link
  • LocationSeoul, Korea

Posted 30 November 2012 - 03:41 AM

yawn... when will threads like this ever end? lighten up and enjoy yourselves, its just a game!

#51 JPsi

    Member

  • PipPipPipPipPip
  • 177 posts

Posted 30 November 2012 - 03:43 AM

View PostBluten, on 30 November 2012 - 03:40 AM, said:


It has EVERYTHING to do with the game economy. If it didn't pay you for doing nothing, they wouldn't do nothing.


Yet we still see TKers, griefers still exist. People sadly do enter games for the enjoyment they gain out of ruining it for others. Removing the coin incentive will help against much of it, but not all.

#52 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 30 November 2012 - 03:45 AM

View PostPr8Dator, on 30 November 2012 - 03:41 AM, said:

yawn... when will threads like this ever end? lighten up and enjoy yourselves, its just a game!


It'll end when they fix the economy instead of ignoring what's wrong with it. They then made a sticky acknowledging the problem and threatening players but not saying if they're going to actually fix it.

View PostJPsi, on 30 November 2012 - 03:43 AM, said:

Removing the coin incentive will help against much of it, but not all.


Thank you for repeating my original point? But once most people quit doing it due to the lack of rewards; the few that are left will be easier to focus on and punish.

#53 Aym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,041 posts
  • LocationLos Angeles

Posted 30 November 2012 - 03:46 AM

I don't always agree with the OP, but this is absolutely true. Fix the problem, get rid of R&R (which is unduly punishing to Assaults and Heavies as the dev's know), and let's get on with our lives.

#54 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 30 November 2012 - 03:47 AM

View PostJPsi, on 30 November 2012 - 03:41 AM, said:


I see potential issues with this, most of which are the playerbase. People like this repair system and don't want to see it go.

The other issue I see with this, it possibly further impacts the players that "take one for the team", the tanks. What incentive is there in this to play the tank classes? (only atlas really viable for that atm) The person that takes the damage and early death is in essence penalized, even iff their team wins due to those actions.



A win/loss reward is only necessary because of the repair/rearm feature. You can get rid of both and at the same time end the suicider/griefer menace. You saying youd rather keep the griefrs just to keep rearm/repair? its a nice notion, but I think we can safely say it doesnt work here.

#55 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 30 November 2012 - 04:01 AM

Performance-based-rewards-only is an interesting idea. But I guess taking away repair/rearm contradicts PGI's vision of MWO in terms of "every item has its use - and price".

#56 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 30 November 2012 - 04:03 AM

View PostThorn Hallis, on 30 November 2012 - 04:01 AM, said:

Performance-based-rewards-only is an interesting idea. But I guess taking away repair/rearm contradicts PGI's vision of MWO in terms of "every item has its use - and price".


That wouldnt change. Every item will still have a use, and a price. They just wont need to be repaired.

Edited by Teralitha, 30 November 2012 - 04:03 AM.


#57 JPsi

    Member

  • PipPipPipPipPip
  • 177 posts

Posted 30 November 2012 - 04:03 AM

View PostBluten, on 30 November 2012 - 03:45 AM, said:

Thank you for repeating my original point? But once most people quit doing it due to the lack of rewards; the few that are left will be easier to focus on and punish.


Sorry, I failed to clearly state my point. Its not enough that people just quit doing it. Those that did it just because the system encouraged it should still be punished fully. AFKing can have the benefit of the doubt due to the many DC/game issues. To complain against them threatening exploiting players just because it does not contain details of an economy fix is flawed logically. Both these things happening would be nice, but they aren't exclusive. Economy change coming or not, they should still be dealing with those that abuse.

#58 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 30 November 2012 - 04:10 AM

View PostJPsi, on 30 November 2012 - 04:03 AM, said:


Sorry, I failed to clearly state my point. Its not enough that people just quit doing it. Those that did it just because the system encouraged it should still be punished fully. AFKing can have the benefit of the doubt due to the many DC/game issues. To complain against them threatening exploiting players just because it does not contain details of an economy fix is flawed logically. Both these things happening would be nice, but they aren't exclusive. Economy change coming or not, they should still be dealing with those that abuse.


Fine, punish the offenders, but focus on fixing the source of the problem.. There, we can now push this issue past the senate and get it signed into law.

Edited by Teralitha, 30 November 2012 - 04:11 AM.


#59 AndyHill

    Member

  • PipPipPipPipPipPip
  • 396 posts

Posted 30 November 2012 - 04:10 AM

It's really quite straightforward. The griefers and exploiters need to go, now. The earning mechanisms could and probably should be more rewarding, but even if there's a massive overhaul of everything I will STILL be happy about every exploiter that has been banned forever. This game and community simply does not need people who don't care about the dozens or hundreds of people they **** off with their actions as long as it's profitable to them personally. It doesn't really matter very much what kind of mechanisms are implemented, these are just the sort of people who will find a way to grief and exploit no matter what is done.

The question is not at all about mechanisms etc., it's all about giving a crab about other people. Which is a big deal in multiplayer games.

#60 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 30 November 2012 - 04:12 AM

making a mountain out of a mole hill.

While i agree it is annoying and something should be done at some point, its a pretty low priority.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users