JPsi, on 30 November 2012 - 08:09 PM, said:
Your current model does not ONLY do what you said it does, it is not the only difference. It impacts upon those that work with the team but don't get such high stats.
mmhmm yes yes, very interesting, so which suggested model besides mine, REMOVES the incentive for suiciding plus all other forms of griefing?
You sure sound like your against my model.
Ok lets address those on a team that you believe are contributing in ways that significantly affect the outcome, but there are no variables to gauge their contribution... Lets use the light scout for example... that one that goes to enemy base to cause the enemy to split up their forces in order to defend the base, and gives their team the advantage to win. Yes... what about that guy... I know he exists, because I do it myself, and I do realize that his contribution has no specific performance reward other than winning and salvage. hmmm how to gauge something like that... the problem with using a win/loss reward is that the whole team would get the win reward so that guy still isnt getting a performance reward specific to his contribution.
You know this reminds me of some league of legends scenarios, where the player who backdoors the enemy nexus while the rest of his team spends the whole match just looking for teamfights and gets yellled at the whole time for not helping in teamfights. While not actually engaging in the battles, their actions brought about a win, but there are no statistics to prove it.
Unless PGI somehow created code that could track such things.... there really is nothing you can do. Its not easily tracked.
However... If the same jenner were to harrass enemys on a flank by attacking, doing damage, and even killing the enemy mechs on a flank, or enemy support mechs, he gets rewarded for that. But, just skillful positioning alone is not tracked in a battle by itself in any way so its not possible to reward it specifically.
So... in conclusion, both the current model, and the model I am suggesting have that same issue. As it stands, there is no way to track it. Apart from that, my model is still a drastic improvement that totally shuts down almost all forms of griefing.
So you decide.