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I'm Getting Tired Of The Myth That Capture Win = More Cb


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#81 Vexgrave Lars

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Posted 30 November 2012 - 12:48 PM

View PostVlad Ward, on 30 November 2012 - 12:47 PM, said:


Er, Salvage is also shared among the whole team.


See learn something new everyday.. :D

#82 Max Dragon

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Posted 30 November 2012 - 12:50 PM

Lets see spend 4 to 6 min walking to the base cap to cap it getting 7500 more cb, or Kill the last guy get out right away and then ready up, get back into a game. Do the later 4 or 5 times in a row and thats a free game for the same time it took you to cap. Now if your group likes to talk and hang out its a different story as you probably wont ready up fast and launch in a short amount of time.

#83 Tickdoff Tank

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Posted 30 November 2012 - 12:56 PM

My usual group did a couple experiments during CB, we were running in a full 8 and we legged *everything* that we killed. We did our level best to avoid hitting anything but a leg. Most games we got about 38-40k salvage. 1 game we got around 90k. It all depends on the other team's mechs.

edit: It was fun to do, but not very efficient. You also have to balance it around the extra damage that you take by not killing the enemy mech in the quickest manner. I am not saying either way is better, just pointing out how to get the most from your salvage.

Edited by Tickdoff Tank, 30 November 2012 - 12:57 PM.


#84 SamizdatCowboy

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Posted 30 November 2012 - 01:17 PM

View PostMercules, on 30 November 2012 - 08:57 AM, said:

Which actually brings me to my favorite point...

Why are we "farming"? Really? I don't get playing a game as if it was "work". This is entertainment and a chance to suspend thoughts about all I have to get done in real life and relax. Tracking XP/C-bills per hour is inane. I think most people will find that if they just sit back and enjoy the journey the destination doesn't seem to forever hang out there unattainable. Instead you pause and go, "When did I get 12 Million?" or "Holy crap I best spend this 13k XP I built up on this new variant. That seemed really quick."


I like to play with different chasis and loadouts, and to do that requires CB. A lot of CB. And as a F2P game MWO is designed to have a 'grind' so players will spend real world money as a shortcut. I don't like spending real world money excessively for F2P items, so the only other alternative is learning how to maximize my CB/h so I can play with new shiny things sooner.

View PostTickdoff Tank, on 30 November 2012 - 12:56 PM, said:

My usual group did a couple experiments during CB, we were running in a full 8 and we legged *everything* that we killed. We did our level best to avoid hitting anything but a leg. Most games we got about 38-40k salvage. 1 game we got around 90k. It all depends on the other team's mechs.

edit: It was fun to do, but not very efficient. You also have to balance it around the extra damage that you take by not killing the enemy mech in the quickest manner. I am not saying either way is better, just pointing out how to get the most from your salvage.


Yeah I'm starting to accept that legging as a strategy is really only feasible if you're in a premade that's good at focus firing together. Otherwise by the time you've finished legging a mech (if you survive) chances are your PUG teammates have already diluted the salvageable value of other mechs.

Sadly I'm not good enough to leg/headshot an entire team by myself before my PUG teammates can blow up profitable components :D

View PostTickdoff Tank, on 30 November 2012 - 12:48 PM, said:

Of course I prefer to kill everything that moves, I hate capping. Even if I lost money for killing all enemys I would still do it. I want to shoot giant robots.


Dude I totally feel you. Sorry to all you cap oriented players, blowing stuff up is just way more fun.

Edited by SamizdatCowboy, 30 November 2012 - 01:24 PM.


#85 SamizdatCowboy

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Posted 30 November 2012 - 01:30 PM

View PostCrimson Dux, on 30 November 2012 - 10:16 AM, said:

1- Those 10 to 30k for a repair AND rearm are value from you only; or does your teammates actually have the same values on repair bills?
Because in your 1st post, you said:
This could be interpretec that they do the kill not you (therefore you having a small repair bill. As a scout per ex.)


To clarify I'm a brawler not a scout, usually in either a hunchie or a cat. I guess those low repair/rearm bills are just because I I'm good about not getting my *** blown to pieces. I am not sure what repair/rearm is for my teammates, and it probably varies a lot since I'm playing with PUGs most of the time. For high salvage however I am still beholden to my teammates to also get clean kills... it's not enough for just me to do it.

#86 Mercules

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Posted 30 November 2012 - 01:44 PM

View PostSamizdatCowboy, on 30 November 2012 - 01:17 PM, said:

I like to play with different chasis and loadouts, and to do that requires CB. A lot of CB. And as a F2P game MWO is designed to have a 'grind' so players will spend real world money as a shortcut. I don't like spending real world money excessively for F2P items, so the only other alternative is learning how to maximize my CB/h so I can play with new shiny things sooner.


the Dalai Lama would probably point out that your third option was "Patience" but you and I are from a Western culture so I know that will probably just earn a "LOL". :D

#87 Zero Neutral

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Posted 30 November 2012 - 02:07 PM

View PostSamizdatCowboy, on 30 November 2012 - 05:52 AM, said:

Hmm, 7500K or 50-100K... gee I dunno.


I choose 7500K!!!

#88 Kraven Kor

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Posted 30 November 2012 - 02:10 PM

7 kills + Capture is likely "more money" than 8 kills.

0 kills + Capture is cheating yourself out of good salvage money :D

#89 Scratx

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Posted 30 November 2012 - 02:17 PM

I always prefer to cap because even if it is possible we may get more money out of killing, there is much more risk... and damage.

Besides, it may actually take longer to chase the last enemy down to kill him than to actually cap the objective.


So... yeah. When the enemy is down to 1 mech, time to cap.

Edited by Scratx, 30 November 2012 - 02:18 PM.


#90 Indoorsman

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Posted 30 November 2012 - 02:28 PM

View PostScratx, on 30 November 2012 - 02:17 PM, said:

I always prefer to cap because even if it is possible we may get more money out of killing, there is much more risk... and damage.

Besides, it may actually take longer to chase the last enemy down to kill him than to actually cap the objective.


So... yeah. When the enemy is down to 1 mech, time to cap.


Well rather than chase someone down, cap yes. The goal is to cap, so move torwards enemy base and kill any mech in between. If there's only 1 mech left and you come across it, kill it. The quicker option is more money, that's how it works.

#91 unwary

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Posted 30 November 2012 - 02:31 PM

Kill efficiently? Tell that to the 4man streakcat groups that keep popping in my games :D

#92 SpiralRazor

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Posted 30 November 2012 - 02:37 PM

You most definitely get more money with a capture win, then slogging it out through and entire match going 7/8. Guaranteed....it may be quite boring, but id rather have only armor damage and a cap win then getting blown up and killing the entire enemy team.

View PostKraven Kor, on 30 November 2012 - 02:10 PM, said:

7 kills + Capture is likely "more money" than 8 kills.

0 kills + Capture is cheating yourself out of good salvage money :D



Except that its not, because you can start the next game faster, assuming you can win multiple times in a row.

Faster games = more money. Thats one of the reasons for suicide farming i believe.

#93 Choombatta

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Posted 30 November 2012 - 02:49 PM

In Basketball, I hate when I hear players yell "take it to the hoop".
It is more efficient and better rewards to always do 3pt shots.
I mean, let's remove dunks completely and only have a game that is nothing but 3pt shots.

Wait! That is not Basketball, that is Horse.

If you do not like capping, my suggestion, wait for Deathmatch mode to be introduced.
Assault mode, the objective is to cap the base, not kill every enemy.

As I have said before, you are in essence saying " I am playing basketball, but I prefer football. Let's make basketball more like football!"

#94 Vlad Ward

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Posted 30 November 2012 - 02:53 PM

View PostChoombatta, on 30 November 2012 - 02:49 PM, said:

In Basketball, I hate when I hear players yell "take it to the hoop".
It is more efficient and better rewards to always do 3pt shots.
I mean, let's remove dunks completely and only have a game that is nothing but 3pt shots.

Wait! That is not Basketball, that is Horse.

If you do not like capping, my suggestion, wait for Deathmatch mode to be introduced.
Assault mode, the objective is to cap the base, not kill every enemy.

As I have said before, you are in essence saying " I am playing basketball, but I prefer football. Let's make basketball more like football!"


It's not about "Liking" capping.

It's about people who think capping is worth more money than killing an AFK/Disconnected Mech. Unless that Mech is a Commando or your team is filled with derp-tastic LRM boats who feel like shredding the armor on the DC, you'll make more money by pulling up in front of the AFK guy and blasting his cockpit.

#95 Choombatta

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Posted 30 November 2012 - 02:58 PM

View PostVlad Ward, on 30 November 2012 - 02:53 PM, said:


It's not about "Liking" capping.

It's about people who think capping is worth more money than killing an AFK/Disconnected Mech. Unless that Mech is a Commando or your team is filled with derp-tastic LRM boats who feel like shredding the armor on the DC, you'll make more money by pulling up in front of the AFK guy and blasting his cockpit.


Personally, I am not playing to "make money". I am playing to have fun. To me, fun is completing the objective that has been set forth.
I am not saying my opinion is better or my way of playing is better.
What I am saying is, in Assault mode, I am going to try and cap, no matter how many of the enemy are left.
When Deathmatch mode comes out, you will never once see me say anything about just killing mechs over and over in Deathmatch, since that is the objective.
I understand people only care about making Cbills as fast and efficient as they can, but do not ruin my enjoyment of this game or try and tell me I cannot play a certain way, when the way I am playing is the actual objective of the game mode.
I will do the same for you.

#96 SamizdatCowboy

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Posted 30 November 2012 - 04:17 PM

View PostChoombatta, on 30 November 2012 - 02:58 PM, said:


To me, fun is completing the objective that has been set forth

...

I am not saying my opinion is better or my way of playing is better.
What I am saying is, in Assault mode, I am going to try and cap, no matter how many of the enemy are left.
When Deathmatch mode comes out, you will never once see me say anything about just killing mechs over and over in Deathmatch, since that is the objective.

...

I am playing is the actual objective of the game mode.


Am I the only one who doesn't understand this thinking? There are two ways to win a match: Kill the other team or capture their base. They are both valid 'objectives.' If Capture Win was the One True Objective it would be the ONLY way to win a match.

And, as has been pointed out, they're not even 'equally valuable objectives' or 'equally difficult.' A Kill Win that maximizes salvage requires the most teamwork, has the highest difficulty, and provides the most rewards. So in the pantheon of MWO objectives, shouldn't this be placed higher on the pedestal if you're going to be 'rating' match objectives?

That's fine that you prefer to cap instead of kill, but it's false to say killing is not a valid objective.

#97 Choombatta

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Posted 30 November 2012 - 04:40 PM

View PostSamizdatCowboy, on 30 November 2012 - 04:17 PM, said:


Am I the only one who doesn't understand this thinking? There are two ways to win a match: Kill the other team or capture their base. They are both valid 'objectives.' If Capture Win was the One True Objective it would be the ONLY way to win a match.

And, as has been pointed out, they're not even 'equally valuable objectives' or 'equally difficult.' A Kill Win that maximizes salvage requires the most teamwork, has the highest difficulty, and provides the most rewards. So in the pantheon of MWO objectives, shouldn't this be placed higher on the pedestal if you're going to be 'rating' match objectives?

That's fine that you prefer to cap instead of kill, but it's false to say killing is not a valid objective.


Incorrect.
The objective in Assault mode is to Capture the Base.
You can still win by killing all the enemies, but that does not make it the objective.


**Edit**
Am I the only one that finds it amusing when a player does not "like" something, suddenly the way they do like requires "more skill" and they way they do not like is "easy mode".
Killing all enemies is a valid way to win, but capturing the base is still the objective.

Edited by Choombatta, 30 November 2012 - 04:41 PM.


#98 Vlad Ward

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Posted 30 November 2012 - 04:42 PM

View PostChoombatta, on 30 November 2012 - 04:40 PM, said:


Incorrect.
The objective in Assault mode is to Capture the Base.
You can still win by killing all the enemies, but that does not make it the objective.
Killing all enemies is a valid way to win, but capturing the base is still the objective.


That's a pretty closed-minded way of looking at the game mode.

In all honesty, the only reason the Base Capture mechanic even exists is to make sure players have a way to end matches during Beta testing. If it was just Deathmatch, any number of glitches or exploits could prevent the match from ending before timeout.

It's a safety feature. We deign to call it a legitimate objective because we're understanding testers. By no means does that mean it's the "Only" objective.

#99 Orkhepaj

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Posted 30 November 2012 - 04:43 PM

View PostChoombatta, on 30 November 2012 - 04:40 PM, said:


Incorrect.
The objective in Assault mode is to Capture the Base.
You can still win by killing all the enemies, but that does not make it the objective.
Killing all enemies is a valid way to win, but capturing the base is still the objective.

who cares what are the objectives?other than u
there is nothing which change if you lose or win nothing other than +- some extra cash
if this game had real economy and wars going on that would change but it has not

#100 Felicitatem Parco

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Posted 30 November 2012 - 04:43 PM

Capture win gets you more XP when it's down to your enemy's last Mech... that Cap-based XP shared for the whole team is more valuable than C-Bills you'd get from killing a single enemy Mech, imho.





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