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Best possible lance with known mechs


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#21 Evgeny Bear

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Posted 09 May 2012 - 11:38 PM

View PostHyperius, on 09 May 2012 - 11:35 PM, said:


I doubt you would get any kind of help from a dropship unless you are referring to an orbital strike, but those will probably have relatively long cooldowns. In all honesty though there is no such thing as a perfect lance. Partly because many mechs and strategies have various strengths and weaknesses. And also because perfection is kind of unattainable in anything.


no he means 2 Catapults with Arrows

#22 Hyperius

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Posted 09 May 2012 - 11:40 PM

View PostAndar89, on 09 May 2012 - 11:38 PM, said:


no he means 2 Catapults with Arrows

No he said his Dragons combined with help from a dropship would destroy the scout lance. The Catapults he said would harass the retreating assult and command lances.

#23 Capt Cole 117

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Posted 09 May 2012 - 11:40 PM

My company’s biggest weakness is just one scout. I'd add a scout aircraft if possible but I'm trying to have equal numbers in my hypothetical scenario so I cant just keep adding stuff.

#24 Evgeny Bear

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Posted 09 May 2012 - 11:42 PM

what aircraft?

#25 Hyperius

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Posted 09 May 2012 - 11:42 PM

View PostCapt Cole 117, on 09 May 2012 - 11:40 PM, said:

My company’s biggest weakness is just one scout. I'd add a scout aircraft if possible but I'm trying to have equal numbers in my hypothetical scenario so I cant just keep adding stuff.


But MWO won't have any vehicles but mechs so you wouldn't be able to use aircraft anyway. Unless you're talking outside the constraints of the game?

#26 Evgeny Bear

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Posted 09 May 2012 - 11:43 PM

maybe he talks about MW:LL

#27 Capt Cole 117

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Posted 09 May 2012 - 11:48 PM

View PostHyperius, on 09 May 2012 - 11:40 PM, said:

No he said his Dragons combined with help from a dropship would destroy the scout lance. The Catapults he said would harass the retreating assult and command lances.

They could do both they have very long range. http://www.sarna.net...ow_IV_Artillery

I'd try to keep every group within 2000 meters of the a different group, they're ment to work as a company not three lances. Positioning is critical.

#28 Victor Morson

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Posted 09 May 2012 - 11:50 PM

I'm going to be realistic about this, if they don't put in some kind of balancing system:

Lance 1
Awesome
Awesome
Awesome
Awesome

Lance 2
Awesome
Awesome
Awesome
Awesome

Lance 3
Catapult K2
Catapult K2
Catapult K2
Raven

3 agile snipers, 8 of the most heavily armed/armored battlemechs in the IS and a dedicated recon 'mech to tell them where to point their guns. Possibly swapping a Catapult K2 to a second Raven, or making a K2 into a makeshift recon 'mech in the event the Raven dies.

Awesomes could be PPC, ER PPC, Large Laser or any mix of those.

Dream all you want about varied weapons and weight, but unless there are restrictions, you know this will outright destroy anything except perhaps a team swapping Awesomes for Atlas.

But what about our speed and-
38 PPCs.

But my 'mech is diverse for any situ-
38 PPCs.

I will outrange you with my AC2s and-
We'll catch up. Then 38 PPCs. 39 if we stick one on a Raven.

There's just no getting around this without drop limits. Any going outside of this basic formula excluding small changes (Running a recon Cicada instead of a Raven, or LRM Catapults instead of K2s) will just gimp you. Anyway, crossing my fingers for drop limits!

Edited by Victor Morson, 09 May 2012 - 11:59 PM.


#29 Capt Cole 117

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Posted 09 May 2012 - 11:52 PM

View PostHyperius, on 09 May 2012 - 11:42 PM, said:


But MWO won't have any vehicles but mechs so you wouldn't be able to use aircraft anyway. Unless you're talking outside the constraints of the game?

It's a what if.

Anyone else want to suggest a formation? This wanst supposed to be all about me :/

#30 Karl Streiger

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Posted 09 May 2012 - 11:53 PM

Short answer: 4 Centurions.
You can adapt every situation. In summary you have 40 LRMs - like a single Archer.
You have 4 damage dealer and you have some limited short range weapons.
You won't have a chance vs. a lance of Catapults at long range
You won't have a chance vs a lance of Hunchbacks at short range

But overall the Centurion is the right mech when you don't know anything about you enemy and you don't know anything about your TeamMembers

#31 Capt Cole 117

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Posted 09 May 2012 - 11:55 PM

View PostVictor Morson, on 09 May 2012 - 11:50 PM, said:

I'm going to be realistic about this, if they don't put in some kind of balancing system:

Lance 1
Awesome
Awesome
Awesome
Awesome

Lance 2
Awesome
Awesome
Awesome
Awesome

Lance 3
Catapult K2
Catapult K2
Catapult K2
Raven


That must be one very cold, flat planet you live on.

#32 Hyperius

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Posted 09 May 2012 - 11:56 PM

View PostCapt Cole 117, on 09 May 2012 - 11:48 PM, said:

They could do both they have very long range. http://www.sarna.net...ow_IV_Artillery

I'd try to keep every group within 2000 meters of the a different group, they're ment to work as a company not three lances. Positioning is critical.

Range of LRMs seems to be 200m-640m based on the IGN Heavy Breakdown video.

Your Lances may end up getting picked apart by much faster scouts using hit and run tactics combined with indirect fire. Also if your Raven is destroyed you could potentially lose a great portion of your own indirect fire capability meaning that you'll be getting pounded by LRMs coming over hills from mechs you can't target and getting strafed by fast mechs like Jenners and Cicadas targeting armour weakpoints. If you had more scouts you could add redundancy to ensure you kept indirect fire ability and to also counter the other scouts or harass their LRM toting mechs. I don't want to seem like I'm picking on you I just don't see this being a good composition based on what we've heard about MWO and you were the first one to suggest such a composition.

Edited by Hyperius, 10 May 2012 - 12:00 AM.


#33 Oderint dum Metuant

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Posted 10 May 2012 - 12:09 AM

View PostCapt Cole 117, on 09 May 2012 - 11:55 PM, said:

That must be one very cold, flat planet you live on.


Really does not need to be 38 PPC's in a single volley will cripple alot of the 12 mechs your team just shot at.

Lets say a co-ordinated team picks the first 4 mechs they spot to shoot at

38/4
9.5 PPC's per mech

Dont' know about you but 9 PPC's will outright kill any single target even if the damage is spread there wont be much left.

That's already put the opposing team down 4 players and at a distinct disadvantage

Edited by DV^McKenna, 10 May 2012 - 12:13 AM.


#34 Tadakuma

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Posted 10 May 2012 - 12:14 AM

Based on what we've already seen I think that a strong argument can be made for a lighter force with good mobility and flexibility.

I would be looking at something like this for one of my lances

Dragon
Dragon
Hunchback
Jenner

That gives a good mix of speed, armour and long/short range punch. It would make a great force for pinning enemy assault mechs down near their base.

The second lance would probably look like this

Awesome
Catapult 2K
Centurion
Centurion

That's your heavy combat force it sits in the midfield either destroying probes or defending your base.

the final mech lance would probably look like this

Catapult
Raven
Commando
Commando

A light striker lance with a catapult to give covering fire and the Raven combos really well with Commando.

#35 Capt Cole 117

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Posted 10 May 2012 - 12:21 AM

View PostDV^McKenna, on 10 May 2012 - 12:09 AM, said:


Really does not need to be 38 PPC's in a single volley will cripple alot of the 12 mechs your team just shot at.

But what if you have to attack a city or go though a narrrow caynon? What if your on a hot planet, what if you have to reinforce an ally quickly?

#36 Oderint dum Metuant

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Posted 10 May 2012 - 12:28 AM

View PostCapt Cole 117, on 10 May 2012 - 12:21 AM, said:

But what if you have to attack a city or go though a narrrow caynon? What if your on a hot planet, what if you have to reinforce an ally quickly?


You mean what if i was daft enough to box myself into a situation where my weapons are not suited? well im hardly likely to do that i will be patient and let people come to me on my terms.

What if im on a hot planet? what about it? People that learn the heat scale will still take them the heat just forces a different playstyle.
Solardesert and i think it was Vbase are good examples from MW4 they were very hot maps, people still look energy weapons, you just have to be sensible and have a bit of tactical thought about you.

If my ally that i have to reinforce is in another awesome as the example above, he's in one of the best armored/heavy hitting mechs available he can take a few seconds of being shot at....because once those PPC's are back up even only firing off 2 because of heat stuff is going to again evaporate.

But hopefully, Matchmaker will prevent this exact thing and we will end up with X number of each weight class in games.

Edited by DV^McKenna, 10 May 2012 - 12:30 AM.


#37 Capt Cole 117

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Posted 10 May 2012 - 12:38 AM

View PostVictor Morson, on 09 May 2012 - 11:50 PM, said:

I'm going to be realistic about this, if they don't put in some kind of balancing system:

Lance 1
Awesome
Awesome
Awesome
Awesome

Lance 2
Awesome
Awesome
Awesome
Awesome

Lance 3
Catapult K2
Catapult K2
Catapult K2
Raven

I counter with 12 hawk moths. My force is faster and has a longer range.

#38 Belisarius1

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Posted 10 May 2012 - 12:40 AM

lol Victor. I came in here fully intending to deliver a rant on how these stupid theorycraft **** sessions are a scourge upon the face of the internet, and 38 PPCs later I'd forgotten all about it.

Personally I'm hoping for an expanded base capture mode like Outlaw's suggestion from ages back. That at least gives some tangible value to speed.

Edited by Belisarius†, 10 May 2012 - 12:42 AM.


#39 Kale Cytair

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Posted 10 May 2012 - 12:43 AM

A single lance, as per the Title?

Command Mech: Catapult
Firepower Mech: Atlas
Close-in Support Mech: Centurion
Scout/Flank Support: Raven

A Company, as in the Merc Company I'm putting together?

Command Lance
-Catapult
-Catapult (K2 or C1)
-Atlas
-Centurion

Strike Lance
-Catapult K2
-Hunchback
-Hunchback
-Centurion

Heavy Lance
-Atlas
-Catapult K2
-Awesome
-Dragon

Scout Lance
-Cicada
-Raven
-Raven
-Jenner

#40 Capt Cole 117

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Posted 10 May 2012 - 12:50 AM

A company has three lances.





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