

Discussion: Pgi Is Not Ruining The Game. We Are.
#61
Posted 30 November 2012 - 10:37 AM
#62
Posted 30 November 2012 - 10:37 AM
Taryys, on 30 November 2012 - 10:31 AM, said:
I cover a lot this here:
How To Reduce The Grind And Create A Great New User Experience
Taryys, please, for the love of all that's Blake... STOP POSTING THIS BLOODY LINK THAT ALREADY EXISTS IN YOUR SIGNATURE EVERYWHERE!!!!!!
Edited by Jade Kitsune, 30 November 2012 - 10:38 AM.
#63
Posted 30 November 2012 - 10:38 AM
Kraven Kor, on 30 November 2012 - 09:13 AM, said:
. . .
Thank you for reading. I'll leave this soap box right here for the next guy

There may be hope yet.
In the end it comes down to perspective and big picture, I'm sure there is a means to get to the point were things can all work at a high percentage level, it comes down to developing the method. I'm not a fan of 3rd person and won't be playing it, but if they can get it in the game in a method that doesn't offer an advantage over those in 1st person it would be a null issue.
Edited by Romulus Stahl, 30 November 2012 - 10:43 AM.
#64
Posted 30 November 2012 - 10:40 AM
#66
Posted 30 November 2012 - 10:44 AM
MaddMaxx, on 30 November 2012 - 10:25 AM, said:
Psst. Would you tell that to the 40 Mechs I destroyed last night please. Some of them may not understand how it happened, but given your obviously insightful understanding of said code they might yet. Thanks.

And see? This is the cool-aid drinking, rabid fanboy-ism I can't stand and will always denounce.
Newsflash: This isn't 1995, we aren't on 28.8k modems, and you shouldn't have to make guesses about where mechs really are when aiming.
That is, of course, if that even works - there are numerous youtube videos that show/demonstrate people shooting stationary mechs and doing no damage.
And of course, this ignores that the reason everyone is using SSRMs is that it's the only way to reliably hit anything outside of the aforementioned Jedi guessing.
Everyone knows the network code is junk. PGI has acknowledged the network code is junk (and, tragically, are going to try rewriting it from scratch after soft-launching the game).
But you? Yeah ... you think it's fine. No problems.
#67
Posted 30 November 2012 - 10:49 AM
One is that PGI is not god-like-developer-backed-by-a-large-publisher-working-on-a-super-franchise
They're a releatively green developer and I don't mean this as an excuse or an insult, working on a needy ***** of a game engine that DID NOT even have a functional netcode to begin with apparently. So they had to build it from scratch, and now they have to rebuild it.
Two, this franchise has long been on life support (thanks MW:LL!) and it has a
Three, Its the internet and a Video Game forum. Bad ThingsTM happen here all the time. Trolls/Ragers/:smug: people tend to make things look bleak most of the time...
The combination of all three of these issues amplifies each of them on an individual basis...
Does the game have issues? Yes
Is PGI a great/terrible developer? No, they're essentially a secondary developer prior to MWO. IIRC PGI was analogous to Raven Software and Sledgehammer Games when they work on CoD. Correct me otherwise.
Everybody has to remember one fact though... its ultimately just a game... A game we all for the most part, invested in. Me? A LOT more than what the gold tag costed.
#69
Posted 30 November 2012 - 10:51 AM
No one cares how ********* anyone else is, especially if they come across like a raving 12 year old who isn't getting his way. Post your ideas/thoughts/hate in an constructive manner that has valid criticism and then maybe you will affect change in your life or at least in this game. Current forum trolling is not helping and I would classify the current forum environment as toxic.
#70
Posted 30 November 2012 - 10:51 AM
Lin Shai, on 30 November 2012 - 10:44 AM, said:
Newsflash: This isn't 1995, we aren't on 28.8k modems, and you shouldn't have to make guesses about where mechs really are when aiming.
That is, of course, if that even works - there are numerous youtube videos that show/demonstrate people shooting stationary mechs and doing no damage.
And of course, this ignores that the reason everyone is using SSRMs is that it's the only way to reliably hit anything outside of the aforementioned Jedi guessing.
Everyone knows the network code is junk. PGI has acknowledged the network code is junk (and, tragically, are going to try rewriting it from scratch after soft-launching the game).
But you? Yeah ... you think it's fine. No problems.
Do you even read the posts by the devs? the network code is an issue they know it .... they are working on it ... what i can't stand it people complaining about "known issues" that are being worked on .... http://mwomercs.com/...t-code-roadmap/ and that seems to be what most of the "Flame" topics are all about ... known issues.
Edited by GenDread, 30 November 2012 - 11:01 AM.
#72
Posted 30 November 2012 - 10:52 AM
Wired, on 30 November 2012 - 10:31 AM, said:
So the question is, what is different between your internet and my internet. I am connected via wireless through too much material. The ISP is cable based.
I have discovered that Wireless, no matter what, sucks for gaming.
So I ran a cable through my walls to my router

I have 30Mb Charter Cable, it has been sporadically problematic of late, but when it is problematic, I have 300+ ping times and DNS failures, basically can't play at all.
90% of the time my ping is under 60 - so it "would not appear" to be related to my connection. Dunno.
#73
Posted 30 November 2012 - 10:53 AM
JokerVictor, on 30 November 2012 - 09:24 AM, said:
+1 This community doesn't code the game. They are the ones that suck at that, not us.
Lin Shai, on 30 November 2012 - 09:22 AM, said:
Wow, easy ones first:
http://infinitegamep...ing.com/careers

Please, everyone that can code: apply, interview well, display your passion, and fix whatever problems you are so passionate about. If you can't code (like me) and don't know how to fix the netcode, etcetera, fix whatever is making you so angry at having a free game to play. I enjoy the game, and believe in the path that the company is taking it. I payed to support it, putting my money where my passion lies. I make barely over minimum-wage. Video games are my vice.
LordBraxton, on 30 November 2012 - 09:17 AM, said:
This community isn't toxic, its just rabidly passionate.
I agree people get way too invested in the matchmaking and balance issues, as they are so temporary.
But they are using this to try and justify selling out and shoe horning in 3rd person to sell camo and ruin the game for the vets.
We HAVE to put our foot down on third person, they are so obviously DESPERATE to include it against the entire community's wishes its pathetic.
PS: the community didn't remove collisions, so we didn't ruin that part.
I am a Jenner pilot, and miss the collisions. I don't miss the cheese-factor of people abusing the netcode collision detection that was tripping me 90+ meters away from Dragons, and 60+ meters away from anyone else. That was rediculous. I have been passionate about Mechwarrior and BattleTech for over 20 years, and will continue to be, regardless of the success or failure of a single franchise. In the military, the phrase "A b1tch1ng sailor/soldier/marine/airman is a happy sailor/soldier/marine/airman." was an old adage, that understands that b1tch1ng and moaning about a problem doesn't fix whatever problem the person was having, but it got the grief off of their chest, and let them get on with the day's work.
That being said, this is still beta. People want to dismiss anyone who brings-up the 'B' word because Company X released their game as beta, and it worked just fine. That was not a true beta; that was a 'Soft-Release' of a product that they thought was viable, but wanted to hedge their bets 'Just in case' . . .
This is an active beta, complete with bugs and bug-fixes. The game is not even remotely finished. Do you see anything other than death/capture scenarios? Do you see story-lines? There is so much missing, and so much still listed in the Roadmaps. Having previously worked with developers and Project Managers, the first thing you learn is that Roadmaps are like Wish-Lists that you work hard to make happen. They are not set in stone.
A lot of people complain about the release of camo and other fluffery instead of releasing rock-solid, never-fail code. Do you think the netcode devs are working on the artwork as well? Do you think the Art team is working on the money-tree (MC, purchasing frameworks)? Some things were finished prior to and parallel to others. If you don't want to spend money on Camo Patterns, or Hula-Girls, don't. No one is forcing you to pay or play. PGI is monetizing what is working so far, because that is how investors see whether there is a future in a franchise. Who pays for the rack-space? Electricity? Bandwidth? Insurance? Payroll? Advertising? Licensing? Some people are willing to pay, some are not. I haven't seen anything I want to spend my money on, other than the base-game so far. I might spring for fuzzy dice, or a Rasalhague banner, I might not. I probably won't.
xenoglyph, on 30 November 2012 - 09:25 AM, said:
I don't want 3rd-person perspective, I despise it. That being said, I support the decision to include it. After I died inn a drop, I watched for a painful 4 minutes, an Atlas fight to extract itself from a fairly simple obstacle. The atlas was torso-twisted all the way to the right, and kept going the wrong way. The guy ignored all typed messages, telling him to 'C'enter his legs/torso. So, I'm not opposed to others using it, as long as I don't have to, or have to play against people who are using it. I feel that would be unfair, and that it loses the immersion that I feel in the 1st-person view we have now. In the NGNG podcast, they explained why the decision was made, that the perspective is not being forced on us, and that there will be the option to not drop against the ones using it. When collisions and knockdown return, I sincerely hope that the animation for jumping-out to 3rd-person is removed, or optional. I just don't like the jarring of it.
#74
Posted 30 November 2012 - 10:54 AM
many of us in here are vetran game players we have played 3rd person shooters we have seen how 3rd person is implemented in games and we have even seen how 3rd person works in multiplayer games.
now you take all that experience . All the implementations of 3rd person view that have been developed by the game industry over 15 years .
and you tell me how pgi is going to improve upon it and make it better and ensure that none of the problems that are inherent in 3rd person view are solved ?
The answer is they are not. All 3rd person view is, a easy way to implement a feature that may attract more users .
it does not guarantee it will keep these new users
it does not improve the game for the current user base
it does not add any depth to the game
thus why the majority is against it .
if pgi wants to add something that will increase player base and interest new players then they need to stick to the core .
More Maps More Mechs and freaking community warfare .
if they would have released a solar system map with a few planets, a map graphic attached to each one, and a house logo over the planet
and said this is the rough concept of community warfare we have drawn up, instead of talking about 3rd person view. it would have had a far more positive affect than they could ever imagine.
Instead 3rd person view is being considered as CCP would call it a "jesus feature"
and there is nice lil story on where jesus features got ccp in the long run.
Edited by nitra, 30 November 2012 - 10:58 AM.
#75
Posted 30 November 2012 - 10:54 AM
DerelictTomcat, on 30 November 2012 - 10:09 AM, said:
In a perfect world...
And we all sure know that's a pipe dream. Then again don't worry it will all be OK some day! lol
Lol yea.. I don't know what game community forums you guys are frequenting, but this is probably one of the more mature, level-headed and non-vitriol-filled ones.
Hell, the Diablo3 forums make this place look like a knitting circle admiringly discussing past Christmases.
#77
Posted 30 November 2012 - 10:56 AM
Edited by Stonewall, 30 November 2012 - 10:59 AM.
#79
Posted 30 November 2012 - 10:57 AM
#80
Posted 30 November 2012 - 10:58 AM
Stonewall, on 30 November 2012 - 10:56 AM, said:
And about 50% of forum posters don't read the forums. Otherwise they would stop complaining about known issues that are currently being worked on. <coughlinshaicough>
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