

So Which Is It? Are We Mostly Pug, Or Mostly Pre-Mades Around Here?
#61
Posted 02 December 2012 - 02:09 PM
#62
Posted 02 December 2012 - 02:09 PM
#63
Posted 02 December 2012 - 02:23 PM
Rest assured though. The overwhelming majority of players in this game though are PUG and DO NOT EVER come on the forums.
#64
Posted 02 December 2012 - 02:43 PM
Bitey001, on 02 December 2012 - 02:23 PM, said:
Rest assured though. The overwhelming majority of players in this game though are PUG and DO NOT EVER come on the forums.
Which is precisely the point I was trying to get at about polls, and why I didn't post one at first. I also do agree that the percentage of PUGs is probably 60-70%. That being said, if the percentage of pugs is 70% or MORE, then the majority of roflstomps they experience cannot possibly all result from Pre-mades, since with such an imbalance between groups, you likelyhood of facing a premade, let alone a group with 2 premades is tiny. Hence most of the stomping is probably being accomplished by other PUGs, or partial premade groups.
So it appears, cooperation, and not premades is the real cause of most PUGstomps. Aka, when phase 2 kicks in, PUGnation (meaning the QQ minority, as their are plenty of good pugs out there) and the PUGs are still getting stomped.......
#65
Posted 02 December 2012 - 03:02 PM
#66
Posted 02 December 2012 - 04:30 PM
My persional guess that 70% is more close to reallity than 95%.
#67
Posted 02 December 2012 - 04:36 PM
#68
Posted 02 December 2012 - 05:00 PM
#69
Posted 06 December 2012 - 02:08 PM
p4r4g0n, on 02 December 2012 - 02:01 PM, said:
Actually its been pretty civil up to now which makes a nice change.
Thank you P4r4g0n. I actually PUG-ed against you last night, I believe. I think I lost, too, lol. But hey, I am only an evil Premade.. oh wait..I just said I was PUG-ing, didn't I?
Anyhow, this is not a "hit piece" pro Premade or Anti-Pug, just pointing out a conundrum about the Premade v PUG wars. It seems it got some decent discussion, and of course a few obstinate answers. But less obstinate than expected, TBH.
#70
Posted 06 December 2012 - 02:40 PM
That being said I don;t care, I like being the underdog and trying to overcome odds.
#71
Posted 06 December 2012 - 07:58 PM
Bishop Steiner, on 06 December 2012 - 02:08 PM, said:
Anyhow, this is not a "hit piece" pro Premade or Anti-Pug, just pointing out a conundrum about the Premade v PUG wars. It seems it got some decent discussion, and of course a few obstinate answers. But less obstinate than expected, TBH.
Yep, I believe I have seen you in some matches

Still learning the game and working on mastering one mech in every class so still pretty much on the steep part of the learning curve.
Hope you're having fun with the 8v8's
Edited by p4r4g0n, 06 December 2012 - 07:59 PM.
#72
Posted 06 December 2012 - 09:07 PM

#73
Posted 28 January 2013 - 03:33 PM
Lefty Lucy, on 02 December 2012 - 11:59 AM, said:
There's no reason to limit teams to four, but then allow the game to put two teams of four against 8 randoms.
The match maker *should* start off by looking for groups, and add one group to each team in the game. Then it should look for PUGs to fill each side. As of now, even if you're not abusing the match maker by sync dropping the game seems to favor filling one side with two teams if they are available, then filling the other side with PUGs, or maybe a team.
Yeah my teamate mentioned that he knew the guys playing with us and I was thinking great and you guessed it total decimation. I acutally hung back because I dont feel its a fair. I agree try and match up pugs with pugs, then pre/pug mix, then pre with pre. However if its a couple pres even a lance its no big deal imo because there's a good chance there's a few pre's on the other side.
Edited by PropagandaWar, 28 January 2013 - 03:39 PM.
#74
Posted 28 January 2013 - 03:55 PM
Instead if showed that they are the biggest segment, but there was still a large group of premades stomping all over them. Bet those weren't the results you set out to prove, eh?
I also always snicker about QQing threads about QQing.
Yes, I know someone necro'ed this thread.
#76
Posted 28 January 2013 - 04:12 PM
It only takes a 4-man team to make a PuG-stomp, so a match could have 4 in a pre-made and 12 in a PuG, giving a 3:1 ratio of PuGgers to premades.
The biggest problem is lack of voice-comms, and little incentives for premade teams to stay out of the PuG-pool. When the game is further along hopefully the issues will be resolved, until then us PuGgers just have to buckle under and get on with it.
#77
Posted 28 January 2013 - 04:38 PM
#78
Posted 28 January 2013 - 07:39 PM
Huntsman, on 28 January 2013 - 04:38 PM, said:
If all the players who actually played participated, I wouldn't be surprised if the PUG only percentage was even higher. Let's not even talk about percentage it would have been had the new user experience actually been good from day 1 of OB.
#79
Posted 28 January 2013 - 07:47 PM
#80
Posted 28 January 2013 - 07:58 PM
Bishop Steiner, on 02 December 2012 - 09:19 AM, said:
Well the problem is BOTH statements cannot be true.
I would like to throw in the argument that both groups of gamers have a different amount of playtime, that there are primetimes for PUG stomping by Premades and that there are different philosophys about fun.
I expect that Premades have a much higher average playtime.
That means 1 Premade will play against several PUGs which multiplicates the effect.
A match consists of 16 players, if 4mans play and give their side a significant edge that means the 25% of the playerbase is enough to alter the experience for the other 75% that is based on random luck matchmaking.
Premades consist probably more min max Gamers than PUGs.
This will make up a rather frustrating gameplay experience for people that like to play multi role, multi range, exotic/experimental Mech setups, staged combat development and do not see any appeal in CQB or Long Range minmaxing.
This gives a very tainted gameplay experience depending on random luck.
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