Team work is way OP. I mean SUPER OP. Like almost as OP as an ECM'ed, lagshielded, streak-toting, Craven-3L. Not quite that OP, but with lagshield "fixed" (or at least improved) in the last patch, team work is the most OP thing in the game.
FORTUNATELY it requires no C-Bills, no MC, no specific chassis, no particular loadouts, etc. Anyone with a microphone can do it (and I'm certainly not going to listen to anyone who has the cash for gaming PC try to convince me they don't have/can't afford a mic). So if everyone can do it...then it's not really OP is it? That's kind of like saying having keyboard and mouse is OP. Or hooking a monitor up to your computer so you can see is OP. Driving a Mech with weapons is OP.
As someone who started PUGing, then joined the NA Comstar TS3 sever, I can easily say, win or lose, live or die, working with a team is much more fun. So quit your bitching, go to the sticky at the top of this forum on
voice chat servers, join Comstar NA (or your choice of other appropriate server), jump into the looking for group channel, tell the group you join that you are new to comms, and proceed to have a blast!
That being said, it would still be nice to be able to jump into a random PUG when you've only got time for a game or two or need to be quite (no talking...though in theory you could at least still listen to your group) and still be competitive. The 8 man queues need some serious work before they are interesting (who wants to play 8 DDC repeatedly?), but I assume this will sort of get worked out in the Community Warfare stuff. In the mean time, I would completely support the Match Maker limiting the drops to one 4 man per side. This would eliminate sync dropping and hopefully give a better mix of experienced and new players per team.
Edited by Skyscream Sapphire, 29 January 2013 - 10:49 AM.