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Culture shock for the MW4 Generation..


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#1 Ursus_Spiritus

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Posted 11 May 2012 - 06:53 AM

Seeing the contstant referrals to MW4 by so many that seemingly lack understanding of the previous MW series and grasping the concept of the TT rules and transition from TT to PC.

I am inclined to think this will be a serious culture shock to some.

I actually find it mildly amusing.

MUHAHAHAHAHAHAHAHAHAHA!

Microsoft did a poor job with their version of MW, and the game mechanics/physics etc. Weapon ranges, mech load outs, limitations. Terrain and many other variables that affect mech combat.

I can't but hope, that MWO will not go the way of MW4 and prove to be a challenging, fun and worth while investment of time and money. Love for the Battletech Universe and a tribute to that of which many of us love about this game and related material.

For the "crotch rocket" MW4 vets and cut their teeth there but never bothered to give a go and the previous versions...

We shall see.

#2 Stormwolf

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Posted 11 May 2012 - 06:58 AM

Agreed, 99% of the guys who want a Uziel in 3050 are from the MW4 crowd.

I have a feeling that MWO will do it right and create the game we should have had after MW3.

#3 SquareSphere

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Posted 11 May 2012 - 06:58 AM

eh i think the casual UA/NH MW4 player might be in shock but most league/org playing vets will adapt quick enough. The one majore difference play wise is the pace of combat. It seems much slower in MWO, there are scenes where a whole lance gangs up on one medium but it doesn't go down for quite a while.

In MW4 that medium would have gone down in secs from the first volly of alphas.

#4 DaZur

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Posted 11 May 2012 - 07:02 AM

I believe many of the stigmas forged over time in all the previous iterations of Mech combat will be met with rude awakenings...

#5 Stormwolf

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Posted 11 May 2012 - 07:03 AM

View PostDaZur, on 11 May 2012 - 07:02 AM, said:

I believe many of the stigmas forged over time in all the previous iterations of Mech combat will be met with rude awakenings...


I hope so.

#6 Toothman

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Posted 11 May 2012 - 07:06 AM

I'm hoping so also. Be nice to have it have that all new feeling.

#7 PANZERBUNNY

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Posted 11 May 2012 - 07:08 AM

So my mech doesn't have shields?

#8 TyR

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Posted 11 May 2012 - 07:09 AM

I know personally I would like to see the NH/UA and 3rd person stuff addressed, i.e., go away. Not really sure how common in the BT universe it actually is, but mixed tech is something I am hoping is addressed, maybe even through purchasing costs, as well once clans come into the picture.

#9 Max Grayson

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Posted 11 May 2012 - 07:12 AM

View Post8100d 5p4tt3r, on 11 May 2012 - 06:53 AM, said:

Seeing the contstant referrals to MW4 by so many that seemingly lack understanding of the previous MW series and grasping the concept of the TT rules and transition from TT to PC.

I am inclined to think this will be a serious culture shock to some.

I actually find it mildly amusing.

We shall see.



I agree, to a point because the MW series (yes even MWIV) made me fall in luv with the battletech universe, but I want to include everyone who played only the single player verisons of any MW game regardless of which number. I believe those players are going to be in for a shock when they try and leroy jenkins into a group of mechs and realize that every mech is piloted by an acutal perosn instead of a dumb NPC and said player gets alpha punted straight into hellokittyonline

The carebear tears will sustain me for weeks

Edited by Max Grayson, 11 May 2012 - 07:26 AM.


#10 PANZERBUNNY

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Posted 11 May 2012 - 07:13 AM

View PostTyR, on 11 May 2012 - 07:09 AM, said:

I know personally I would like to see the NH/UA and 3rd person stuff addressed, i.e., go away. Not really sure how common in the BT universe it actually is, but mixed tech is something I am hoping is addressed, maybe even through purchasing costs, as well once clans come into the picture.


I thinkthey should include "Clan Kill points" to represent clan salvage. Sort of like Faction points, but a form of currency. Only real way I can see clan tech filtering into IS hands.

I also want item decay, but we'll see. I doubt it.

#11 Leetskeet

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Posted 11 May 2012 - 07:14 AM

Read a couple sentences, saw another post about TT rules and how they're god-tier perfect.

Turn based dice roll hex map game =/= Real time simulation with projectile/missile travel times and real time movement


Sorry, but the rules for taking your turn and doing your damage and movement all during the same turn don't translate well to a game where the other person is moving at the same time as you and you have to actually aim the weapons and wait for them to do damage.

#12 Xaks

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Posted 11 May 2012 - 07:16 AM

A lot of it will be tactics and strategy, to be honest.

Those of us that are old timers, we understand combined unit firepower, how to balance a lance correctly, etc. They only know...if they're LUCKY...MechCommander, at best.

The 'tactics' from MW3 and 4 and the online 3025 (which I also played) don't even come close...that's like saying a Pop Warner player in the sixth grade is ready for the NFL.

They'll learn the hard way, as we did, or they'll burn out and leave, broken and dejected.

Dibs on the salvage.

#13 Aelos03

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Posted 11 May 2012 - 07:17 AM

mw in its time was awesome and still is that old mw games are good if weren't for them i wouldn't be here right now and first time i meet with BT was in this game and of course mwo is based on it i just don't understand why people hate it so much and call it bad when actually it was amazing.

#14 SideSt3p

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Posted 11 May 2012 - 07:17 AM

Sure it'll be different. I genuinely believe that the difference will be what make the game, not break it.

People want a fun tactical game that doesn't revolve around ONE engagement. I know myself and my friends are looking forward to an actual give and take or ebb and flow to a battle. Where you want to set up a great engagement and snipe down one 'Mech at a time while fading back to hit again.

Posted Image

#15 TyR

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Posted 11 May 2012 - 07:20 AM

View PostPANZERBUNNY, on 11 May 2012 - 07:13 AM, said:

I thinkthey should include "Clan Kill points" to represent clan salvage. Sort of like Faction points, but a form of currency. Only real way I can see clan tech filtering into IS hands.

I also want item decay, but we'll see. I doubt it.

Yeah, some kind of a system like that at least where we don't see an IS mech running around with all clan weapons. At least if someone is you should know that they earned them somehow and didn't just find a weapon that fits the slot and weight restrictions. I am guessing there have probably been some lengthy topics regarding this issue by now though.

#16 Adridos

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Posted 11 May 2012 - 07:21 AM

View PostOhGilPin, on 11 May 2012 - 07:17 AM, said:

I was introduced in to BattleTech from MechWarrior: IV and I really enjoyed it, Microsoft doing a poor job is completely your opinion, yet I agree it did not do a brilliant job at translating all of the lore across in to video game but very little amount of video games do.

From what I have seen of the gameplay so far I have no complaints, It is higher than my expectations for a free to play game, and I would've thought the majority of people know that they can't just run in, I think thats kinda obvious.


Agreed. But MW 3 and 2 were superior to the 4th game. ;)

#17 Vieric

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Posted 11 May 2012 - 07:22 AM

I will confess to starting with MW4, I outright never heard of the series before then. Once I learned it was but a small part of something greater, and somewhat of an "odd duck" so to speak, I understood and respected that. That said, I don't know what it "should be" but I am willing to learn and will accept it with open arms.

Furthermore, although I have never read any of the books, I have browsed about on the battletech wiki and find the lore quite interesting, so I am greatly looking forward to learning more.

Edited by Vieric, 11 May 2012 - 07:24 AM.


#18 Paralax

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Posted 11 May 2012 - 07:31 AM

Real Mechwarrior is where a BJ-1 snipes your head across the table from cover in a jungle and you never saw the shot coming from those ac/2s.... or a BJ2-OB taking you out with a Gauss slug from a cliff top perch.

Edited by Paralax, 11 May 2012 - 07:40 AM.


#19 PANZERBUNNY

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Posted 11 May 2012 - 07:37 AM

I think headshots shouldn't even be in MW:O, but that could just be me.

#20 Toothman

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Posted 11 May 2012 - 07:41 AM

Headshots should be there. But invisible mechs being able to routinely shoot your head from across the map should not. If allowed game turns into a non movement sniper fest which does get old after awhile.





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