Child3k, on 03 December 2012 - 07:10 AM, said:
As long as there's no complete overhaul of the whole reward-system, it is good as it is. As a non-premium player you wouldn't be able to field and maintain a more advanced mech without the free rearm. So - if PGI would eliminate the free rearm from the game, the whole thing would - to a certain extent - become p2w (as much as I hate that term) because only premium-player would be able to field superior tech.
You can actually field and maintain a more advanced mech without resorting to exploiting what is there to help those who can't seem to play. I can run mechs with more expensive gear in them and still make money. all skipping Repair/Rearm would do for me would mean I would make a bit more money... and that is debatable as I might perform worse as I would have to take an extra ton of ammo(and skimp elsewhere) or run out of ammo that much quicker.
Losses hurt a bit and I can go negative in earnings for that match, but I have yet to sit down for an evening and not come away about a million wealthier in an evening(about 2-3 hours play max) and I fully repair and rearm.
Also, while the system is functioning "As Intended" it is NOT being used as intended. From my understanding it is in there as an emergency measure in case someone actually CAN'T afford to repair and rearm. In the case that they are broke and can't repair they do not have to drop in their mech with completely broken sections or no way to shoot. Instead people are using it to make additional resources by letting the system foot the bill for their overly expensive ammo.
How do you make money others?
1. Don't launch LRMs without having a good target. I have a mech with a BAP and the Ext. Range module in it. I can light up targets at 1,200 meters. I frequently lock onto them and then suddenly a bunch of "Spotting" xp pops up on my screen. I see missiles fly past me from people behind me and look at the target I haven't launched on yet because it is over 1k meteres for me. Why are people firing on targets out of range?
Sometimes when I am running a light mech I'll light up a target and get spotting xp but I know there is no possible way LRMs are hitting that target, it is behind a building from the angle of where my team is. I'll even watch an endless stream of missiles from a mech exploding on a building side and shake my head. If your little reticle isn't flashing red... you are not hitting them. I'll also watch mechs launch on someone who pops up over a ridge and is already moving backwards away from it. You WILL lose lock if there isn't someone else holding it and will be wasting missiles.
2. Don't use Artemis unless you can afford it. If you can't seem to win even with Artemis... you will go broke. Keep regular LRMs on your mech they are not THAT much less efficient and cost a lot less.
3. Have a cheap backup mech. Seriously. You can make decent money even if you are destroyed in a mech with fairly normal systems. 6 Medium Lasers and a standard engine are a lot less expensive to repair than a couple Gauss systems or refilling an Artemis LRM boat back up with ammo after an ammo crit. There are several chasis that can perform well without the fancy and expensive systems.