Kristov Kerensky, on 03 December 2012 - 03:07 PM, said:
Now, that said, some of us have had no issues using the Trial Mechs, it simply takes understanding how the Mech works and working within that instead of trying to make it do something it's clearly not designed to do. Of course, you folks complaining about them also make other claims about things like weapons and heat and how they are all messed up because you can't make the game do what you want like you could in MW4. Well..personally...I would suggest you man up and learn how the game works because it's evidently NOT going to work as you demand despite the temper tantrums.
This is goofy. You know who use trial mechs?
People who are new to the game.
The same kind of people who might not fully understand the game mechanics and have already mastered heat management and weapon management. The same kind of people who might be prone to doing things that are ill advised.
Do you really, truly, deep in your heart think that the trial Jenner is an intuitive mech that is easily understood and easy to have fun in? Do you think someone is going to continue to play the game and have fun with the game if all four of their options to play early on are horrible experiences that literally require an experienced pilot to even make vaguely useful? Goons syncdropped 16 dudes in those mechs and seriously tested them out, they are nearly unplayable for experienced players. The awesomes hit 70% heat on snow maps by firing all three of one gun. If you fire all three ER PPCs in Caustic, you go into heat shutdown instantly.
So Newbie Publord Kerensky gets on the game, says "Awesome? That sounds Awesome I will play with that!" They jump on Caustic, see a dude 500m out, and pull the trigger. . . and shutdown overload. Is that
really the first experience you feel like people should have with a game to have fun? Is that really the experience you think will encourage people to invest time and money into playing the game? Instant shutdown overload?
This isn't about saying the trial mechs are horrible and should be burned from the Earth. It's just that they do not teach skills, they teach people that this is a terrible game where they will always die. The devs have explicitly said this is not a pay to win game, they don't want to make it such, but at this stage with the trial mechs, it's "pay to be tolerable" or "grind out a horrible slog that is truly painful to play for real." That is not an easy product to try to sell. You might be a good enough pilot to run a trial mech like a pro, but someone who saw an ad for the game probably isn't and it will simply deter them from wanting to play further.
Edit: I don't mean by the above that the game really is terrible, I clearly don't think it is terrible. And I don't mean to tell PGI I know better about marketing than they do. I'm not their promoter or publisher. I'm not saying "this is a bad product and should feel bad." I'm just saying that the trial mechs are not really great for new players. I will personally say that if I didn't have friends to play with to make this game tolerable through the grind, I would have stopped playing. I would not have thought "man, so far this game has been miserable to play, I will invest money in it, that's a good solution!" I just would've walked away. As it stands, the only kinds of players who are likely to stick with this are those who really, really like BattleTech, and those who have a group. It is not in anyone's best interest to have this game entirely populated by veterans of the series and people playing with a group, as those are two pretty small factions. The point of any game for the end user is to have fun, and while some people enjoy the gritty BT reality, other people just want to shoot stuff with lasers.
Playing this game should not be a chore. Right now, unless you pay money for MC, getting a usable, customizeable mech is a chore. It is not fun, because you die regularly. It is not a learning experience, because there is no training. It is just a downright chore to tough it out for roughly 45 matches before you can afford a decent mech. And until you do that, you can't even experience the main functionality of the game, in the form of customizing mechs. The mech lab is a primary principle feature of this game and it's not even reasonable to click on that tab until you have played 45 matches of misery.
There are better ways to do it.
Edited by Paramemetic, 03 December 2012 - 07:41 PM.