Franchi, on 03 December 2012 - 09:12 PM, said:
Heat is exactly the problem, lets remember that these mechs, the trials specifically, are ported directly from TT. If a mech designed to carry 3 of a weapon (with other weapons as back up) cannot fire one of them at its max ROF without overheating heat is broken.
Completely disagreed. That assumes, to begin with, that all tabletop mechs were designed to be heat neutral. Not true. But even if it were true, there is no reason why any real-time implementation should allow heat dissipation to be high enough as to keep the increased RoF heat neutral.
It's a design choice whether to make heat a real problem to manage or just something you don't really need to bother with unless you undersink considerably. Which is what would be the case if heat dissipation were 3x TT.
Piranha chose to make it a real problem that needs pilot skill to manage. Many custom mech builders responded by oversinking their mechs in comparison to TT. That's a fair response, I myself have a couple oversinked mechs. But this trades alpha damage off for fire rate, so it becomes a matter of strategy.
I don't know how the game looks like with heat sinkage that good, but I imagine it'd be quite ugly with constant high damage alphas... be careful what you wish for.