Zwietracht, on 04 December 2012 - 03:10 AM, said:
hahahaha, you realize those 'opinions' are different this week from last week because those weapons where changed and behave radically differently? Right?
What do you mean No you didn't know that?
Surely you wouldn't be posting such drivel if you didn't know what you were talking about.
Malek Deneith, on 04 December 2012 - 03:21 AM, said:
Why?
Well, trial mechs are, as far as I understood, as faithful to TT loadouts as the game allows, yes? Here's the thing - stock mech loadouts are flawed, all of them. And intentionally so. They're made flawed so that players have to work around the flaws, learn to ride the heat curve, etc, rather than have perfectly min/maxed weapons of doom alpha strike at each other until one of them falls. It makes the game more interesting, and that was the goal. The result of this is that the moment one side makes a custom mech the other instantly is at disadvantage - even a total noob can customize a mech better than stock loadouts, as long as he has at least basic grasp of the game rules. This is true in tabletop, this was true in old MW games, Mechcommander games, and is most likely true in MWO as well.
I have no illusions so I'm not going to suggest locking away option to customize, since there's no way that is going to fly. About the only solution here I see either to allow customizing Trial mechs or alternatively make two separate game modes - one where only trials and un-touched stock mechs can fight, and other where customs fight customs only.
The mechs are true to table top.
The in game rules on heat and such aren't though.
Stock mechs are at least viable in table top.
Stock mechs in mwo are nice turkey that you shoot the legs out from under to take their delicious xl engine salvage.