Lanes Of Fire And Situational Awareness
#1
Posted 03 December 2012 - 09:05 AM
This has become a regular occurrence with me while I'm pugging. Find target, shoot target, end up shooting friendly that is SOO eager to get in on the damage that they run right in front of me. Trust me, I really don't want to shoot you, I want to shoot the other guy. But now it's almost to the point where I'm just going to keep firing regardless if you are there. Yeah I might end up coring you but you won't be in my way any longer and MAYBE you'll learn to check out your surroundings first.
Let me be clear on this. I really don't mind if it is a furball. Everyone is going to get in the way of everyone else. What I do mind is if I flanked a mech and am pumping laser fire into him from 150-250 meters away... and you walk right around me and right into my fire.
#2
Posted 03 December 2012 - 03:06 PM
Upside, blasting someone is its own stress relief.
#3
Posted 03 December 2012 - 03:32 PM
1. Am I able to target an enemy?
2. If no, see point 1. If yes;
3. Is there anything between me and the enemy?
4. Irrelevant! FIRE!
5. But seriously, there's like a hill and a sky scr...
6. Shut it! Fire! FIRE EVERYTHING
7. DUDE! There's a friendly right in fro-
8. ******* IT BRAIN, I AM THE TRIGGER FINGER AND I HAVE THE CON! *click click click click click click*
Ahem. In all seriousness though, lanes of fire weapon arcs are a big ask in a game like this. I was in the military for years and there were TRAINED ******* that often failed to grasp the concept, EVEN WHEN ACTUAL BULLETS WERE INVOLVED.
I understand your frustration though. It's the reason why I'm often caught alone by jenners if I'm snipering; my team mates are often more dangerous than the enemy. Best to stay well away from them.
I think the best solution is to work with people you know, and practice. It can become second nature for a team after a while. The concept is woefully beyond most pugs, however.
#4
Posted 03 December 2012 - 03:40 PM
#5
Posted 03 December 2012 - 05:06 PM
#6
Posted 03 December 2012 - 05:10 PM
#7
Posted 03 December 2012 - 08:05 PM
#8
Posted 04 December 2012 - 12:13 PM
#9
Posted 14 November 2013 - 05:04 AM
Kiiyor, on 03 December 2012 - 03:32 PM, said:
1. Am I able to target an enemy?
2. If no, see point 1. If yes;
3. Is there anything between me and the enemy?
4. Irrelevant! FIRE!
5. But seriously, there's like a hill and a sky scr...
6. Shut it! Fire! FIRE EVERYTHING
7. DUDE! There's a friendly right in fro-
8. ******* IT BRAIN, I AM THE TRIGGER FINGER AND I HAVE THE CON! *click click click click click click*
Ahem. In all seriousness though, lanes of fire weapon arcs are a big ask in a game like this. I was in the military for years and there were TRAINED ******* that often failed to grasp the concept, EVEN WHEN ACTUAL BULLETS WERE INVOLVED.
I understand your frustration though. It's the reason why I'm often caught alone by jenners if I'm snipering; my team mates are often more dangerous than the enemy. Best to stay well away from them.
I think the best solution is to work with people you know, and practice. It can become second nature for a team after a while. The concept is woefully beyond most pugs, however.
In the name of Kerensky, yes please!
Lanes of Fire and Positioning...
Lances that clump up and block each others fields of fire,
reducing the applied firepower of the unit to nothing...
Mechs that run right in front of you or worse
that hug you from behind...
Its really not that hard...
By now I am tempted to simply continued shooting...
#10
Posted 14 November 2013 - 07:22 AM
#11
Posted 14 November 2013 - 12:12 PM
#12
Posted 14 November 2013 - 12:32 PM
#13
Posted 14 November 2013 - 12:36 PM
/sarcasm
#14
Posted 14 November 2013 - 07:44 PM
Talsha, on 14 November 2013 - 05:04 AM, said:
In the name of Kerensky, yes please!
Lanes of Fire and Positioning...
Lances that clump up and block each others fields of fire,
reducing the applied firepower of the unit to nothing...
Mechs that run right in front of you or worse
that hug you from behind...
Its really not that hard...
By now I am tempted to simply continued shooting...
It's the only way. Really.
If enough people did it, it may even start to alleviate some of the more awesome problems with maps like WTF-A-THERMA.
"Here we go, nearing the choke point. My whole team is behind me, so i'd better pu-WHOA, there was a RED DOT THERE... FULL REVERSE! FULL REVERSE! BLAARGH, SOMEONE'S MECH PELVIS IS GYRATING AGAINST ME.... APPLY MORE POWER! GET OUT OF THE WA-Oh, the red dot is gone. Time to move forwa-OOPS, THERE IT IS, REVEEEEEEERSE"
Maybe the Russians had the right idea after all. 1:40ish for -hilariously- badly dubbed PROOF.
]
#15
Posted 15 November 2013 - 03:47 PM
If, for example, the enemy is 500 m away, and you're trying to blast him with your 2 mls while plugging up the tunnel entrance, that could be a very bad thing for the whole team. If a Jager comes by with a full set of dakka on deck, please get out of the way so he can shoot! You will live longer, the enemy will die faster, and the team will be a little closer to victory.
#16
Posted 15 November 2013 - 03:51 PM
#17
Posted 15 November 2013 - 04:29 PM
#18
Posted 17 November 2013 - 01:12 AM
Ac2 = continuous suppressive fire up to 2000m
Ac40= friendly fire is unforgivable with that toy. Use with extreme care.
Guess what happen when im hammering a target ? Ally that pop just in front of me and begin shoot the same target. The teammate can't say he didn't saw me nor hear me... I do enough noise, flash and i am on minimap.
Guess what ? I dont stop firing most of the time.
PS:
i dont hesitate to AC40 people who:
- hug in my back
- do heat test on my legs at the beginning of the match
It is really really is easy to avoid that 3 misbehaviour, so i won't care about people that don't care about me.
PSS: I stop shooting when people cross my line of fire OF COURSE. I only fire the back of people that plug themselves in front of my guns.
Edited by loupgaroupoilu, 17 November 2013 - 01:23 AM.
#19
Posted 18 November 2013 - 08:08 AM
It takes a few practice though to do this effectively in an actual match.
#20
Posted 18 November 2013 - 09:55 AM
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