Garth Erlam, on 05 December 2012 - 09:40 AM, said:
And 240 damage is a lot of damage to put out before overheating, and I only had 18/19 DHS. At 2.0, you get more than 20 DHS on a Mech, and there are a lot of weapons you can simply fire forever without heat being an issue at all.
Put another way, I was doing a dual-gauss worth of damage every cycle. And I could do that (roughly) eight times in a row.
Seriously, I don't benefit from DHS being 1.4 - my favourite Mech was vastly superior with it being 2.0 - but there's a reason it isn't, and I understand it.
EDIT: I'm at home (and patching), so I don't have my armour values, but I have a 300 XL, Endosteel, 6 medium lasers, and 19 Dual Heatsinks on my CDA-2A. So an alpha = 30 damage; 8 alphas = 8 x 30 = 240 damage.
There are so many things wrong with that statement I almost don't know where to begin. Six medium lasers make 24 heat and 30 damage. My Atlas right now has an Alpha of 30 damage with 27 heat and that's with 40 single heat sinks. I can fire like four times before I have to hold my shots to get the heat down so I can fire again without overheating. And if you are fighting me, and we both do 30 damage, how are you gonna get off 8 volleys if you're dead after my fourth one? If you are in a cicada, and me an Atlas, and we both have the same firepower, (not talking about a lag shield) who do you think's gonna win? You seem to be forgetting that when you're shooting at someone, they're also shooting back at you, and it's rather hard to keep firing when you're dead. And "Put another way, I was doing a dual-gauss worth of damage every cycle. And I could do that (roughly) eight times in a row." So you can't fire FRIGGIN GAUSS RIFLES more than 8 times in a row now? Oh wait you can because each shot generates 1 heat, and it also has a way longer range than a medium laser does. And you can carry enough ammo to practically wipe out the whole other team. Giving everyone 2.0 DHS wouldn't really effect balance at all, it would just be a damage inflation. People would be able to do more damage with energy weapons, but it wouldn't matter because everyone could do it. My recommendation would be to not have them in the game at all, because it isn't ready for them. But having them be the ones in the engine do 2.0 and the ones out 1.4 is complete hypocrisy and is a deliberate buff to light mechs. Because they can utilize that to be more heat efficient than with singles, because alot of the time they only use the heatsinks in their engines. But most heavies and assaults can't becuase of the crit slots.
Edited by Sajuk Kar, 05 December 2012 - 12:21 PM.