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Game Type Suggestion



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#521 SwpDevil

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Posted 05 August 2012 - 11:54 PM

Has anyone suggested a PVE content where you can go up against the AI with a group of friends or clansmate?..

Like a big group of enemy unit protecting a base equipped with turrets and etc and we as the players have to work together to take out turrets and enemy incoming mech..

I'm a PvP fan but sometime getting away from PvP for a little PvE can give you a little room to breathe and relax a bit before jumping back into PvE..

#522 HopelessX

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Posted 06 August 2012 - 04:21 AM

View PostSemyon Drakon, on 12 March 2012 - 02:49 PM, said:

Can we have some scenarios that aren't based on half Life or the Battlefield series?

This is mechwarrior. I am already displeased by the dropship style game as honestly there is NO precedent for it in Canon. If you want reinforcements, then support more machines and players in the scenarios. I see no reason that we can't have multi-company per side battles given the state of technology in this day and age.

I like the idea of campaign games where you have to stage your landing and set up an LZ, advance to contact, probe for intel, defend your LZ, stage deliberate attacks on objectives and withdraw under fire. Note these 'battles' see it from both the POV of the attacker and defender. We are fighting for worlds and by 3048 the IS Houses armies were well used to throwing large scale operations to take worlds. The days of sending a single company to take a planet are long gone, unless you want to lost that company when a battalion is sent to wipe them out.

Semyon


Something like this could be done in a similar way to the World of Tanks clanwar-style, where the clans try to capture and hold territory on a daily basis.
Each clan have a number of 'tokens' equal to the number of members, that can be placed on the map, for defense of owned territry or for attacking enemy territories..
If more than one clan try to attack the same territory, they will have a match to determine who get the right to fight the owner in a 'final' battle..
Any mechs lost in these 'final' matches are then locked for e.g. a week (maybe less) and cannot be used in clan battles for territory untill this time has passed.
Each territory could maybe grant the owning clan a small ammount of currency every day.

#523 HypercyberhunterDK

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Posted 06 August 2012 - 06:23 AM

Galactic conquest: travel through the universe in a dropship with your lancemates in a permanent guild or some sort of squad community depends on wich house you chose drop of at different planets and conquer them to your houses control and galactic battle in dropships i mean it would be cool shooting down your enemies dropships when you travel through space and make sure to keep your planets or theyll fall into the other houses control you get the idea of what i mean :) it would be a awesome gamemode and it should be permanent saves i mean so it wont reset

View PostDenara, on 04 August 2012 - 01:14 PM, said:

Hi everyone, actually all the ideas i've read on this thread are pretty good, but yet ther's something missing here, like a "global" event, something that leaves a permanent effect in the gaming world;

random missions against the factions (a campaign like maybe) i mean, Depending on the results of each mission, something happens on a global scale, like...the house winning the event extends it's influence in the area where the mission took place; that would be nice if we had a global map showing the influence of all the 6 houses, and we were able to choose where we want to join a mission, for example if you join a mission in the very earth of a rival house you should expect to be outnumbered during the scenario...

in few words i'm talking about a permanent universe, where players are able/free to explore, colonize, create an outpost on a remote planet, find resurces etc. perhaps limited to guilds and not to individuals, would be nice to have ppl playing as lonewolves and offering their services to the houses or even guilds as mercs (an ingame message board to hire mercs etc. would be nice)...ther's so much material about the battletech universe to choose from,

sorry i know all this goes a bit far from just "suggesting a game mode" but yet, i love this game and i hope for the best; deathmatches/skirmishes are fine but this game, considering the amount of lore/data available, can be muuuuuuch more then this.

p.s. any chance to have LAM's? ^^

Just what i thought of! that would be an awesome mode!

#524 JimmyRustler29

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Posted 06 August 2012 - 11:22 AM

View PostVonLippe, on 30 July 2012 - 12:07 PM, said:


Therein lies the major issue I have with the game as currently implimented. This is supposed to be armored combat (World of Tanks with Mechs). Instead, it's CoD with multiple weapons. Either mech speeds have to go way down, or weapons accuracy and map size has to go way up to create a game mode more like armored combat. These are tank equivalents, not footsoldiers. As such, any mech driver who races out to get to point-blank range of the enemy should be picked off and blow apart while still >1km away.

If the game stays a FPS "twitch" game, you'll attract the same client base as Call of Duty, etc. While completely turning off the Battletech fans like me.


This... Is why im not buying in till i play. Even if i dont get founders mechs

#525 JimmyRustler29

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Posted 06 August 2012 - 11:37 AM

I would also like to see a limit on how many of each mech is put in any particular battle. Like americas army. Make the heavies and assault classes limited in number due to the economy of production. Have teams comprised of forced assorment. For example, a 15 on15 match with 2assault 2 heavy 5 medium 3 support and three "scout/electronic warfare specialty mecs".

I know these numbers may not be accurate but i think the point is to make it so us pubbers dont get stuck fighting an atlas heavy team with a bunch of humpbacks.... (ok thats extreme but u get my point)

#526 MoonMan V2

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Posted 06 August 2012 - 07:02 PM

First off there are so many good ideas here its hard to say whats my favorite.

There were two modes that really stuck with me. On the first page someone talked about a mode called territory. It involved the defense and capture of various bases around the map. Each base hase facilities in it and defenses that give the occupying tgeam bonuses like repair and radars and such.

Another mode was dropship which involved one team defending a downed ship while the other team tries to destroy it and the defending team. After a time the ship is repaired and its weapons systems are online. there is a time limit for the defending team to board the ship.

Love both these ideas. Here and there ive seen people mention a ticket system and i am opposed to this. Instead players should have limited amount of lives ( like 3). When one mech is destroyed the player cannot spawn in the same mech again. Keeps it a little more realistic and makes sure people still care about their mech.

Whether or not these modes happen i dont mind. I just think that future modes should involve structures and facilities. Makes the game a little more than just capture a flag or kill all the bad guys

#527 C E Dwyer

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Posted 07 August 2012 - 11:38 AM

pickled egg hunt, each team has to search for pickled eggs, pick them up, and return them to base (stops people complaining about Jenners being OP they have no hands) you have to balance finding eggs, and hunting enemy mechs.

Winner is the team with most eggs, they get to be smug and have a bout of constipation...


Ok replace pickled eggs with lost tech, remove the constipation and you have a serious combat mode

#528 TizZ

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Posted 07 August 2012 - 05:46 PM

2 v 1 with a Tonnage limit , Lets see if these assault pilots can walk the walk and not just talk :)

#529 Torquemada

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Posted 08 August 2012 - 10:35 AM

I have posted on this elsewhere. What I would like to see is competitive Solaris leagues / matches. This form of game could be as a Grand Royale / Last Mech Standing or also include team matches. In the BT Universe, Solaris was a major sporting feature with lots of prize money and sponsorship for the best pilots.

As for the implementation in MWO this would be a great way for casual players and Lone Wolves to play as well as giving grizzled veterans the chance to prove they're the best pilot around. If implemented there could be different divisions as in the books: 0-35t, 40-50t, 55-75t and 80+t. There's also the opportunity to add an open division where any weight mech can be taken. Prizes in the form of credits, MC or even unique 'Gladiator' chassis varients could be awarded each season to the best pilots per division.

#530 Reaper13

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Posted 08 August 2012 - 01:48 PM

Defender: you have a HQ, a Mechbay, a Sensor Controller,Airfield and Fuel Tanks. 20 waves of AI from Tanks Vtols ect. to Mechs of different tonnage the objective is to keep your structures standing through all waves, when all the structures are destroyed or waves complete the game is over. please feel free to expand on this.

#531 Sassy Bacon

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Posted 08 August 2012 - 08:43 PM

In the early 90's there was a mech-style game called Earthsiege / StarSiege. An excellent line, in my humble opinion. In Starsiege, one of the game modes they offered was called Starsiege football. I don't know if anyone else remembers it but it was an absolute blast to play. It played very much like US Football - but with guns. The person actually carrying the ball can't shoot of course, unless it is to pass to another player, and coordinates with team members to score. There were still first downs, extra points, etc. There were no announcers, no distracting commercials or nonsense like that. Not like Monday Night Combat or anything. Just football - with mechs and guns. When players were destroyed, they would respawn by orbital drop. Awesome. Watching teammates (and opponents) dropship in and take the field was its own little fireworks display. I can only imagine what it would look like today with dx 11 and cryengine 3.

Edited by Sassy Bacon, 08 August 2012 - 08:44 PM.


#532 Tzukaza

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Posted 09 August 2012 - 06:29 AM

missions

one team will get objectives to takeover/destroy an objective and the other team will try to stop them
there wil lbe 5 objectives to destroy/capture once taken they are not retakeable, defending team will have support by turrets (not alot of damage) and both teams will be able to repair between objectives, attackers get to repair once they capture a stronghold or base while defenders will have to go home to repair

#533 IntruderAlert

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Posted 09 August 2012 - 09:55 AM

View PostAegis Kleais, on 12 March 2012 - 02:06 PM, said:

MWO is starting with 2 game modes: Team Deathmatch and Dropship. So let's suggest others and their implementation.



Not Really a game mode, but would use the same setup. Make a mode, and button on the User interface that can allow launching
into a Target practice map...static/moving targets..etc...for mech testing..also allow for groups to enter for group training areas.
In the old time Kali/MW2 days...the training itself was a lot of fun...some things you just can't do in the middle of battle...
-IA

#534 Fred Dawes

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Posted 09 August 2012 - 04:43 PM

Blitz Arena: 5 v 5 King Of The Hill

Each team spawns on opposite sides of the map, which features a central area containing a capture point. This central area is accessible from the midfield on either side of the map, and becomes a timed capture point after say, a 2 minute early-game skirmish. Capturing the point or eliminating the team results in victory. No respawns. To make light armor classes more viable, the maps could contain 'jungle' routes only accessible to shorter Mechs (low pipelines, fallen redwood, stalactites, etc). Another option is to set a total team tonnage limit to prevent Atlas stacking.

#535 Waid

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Posted 09 August 2012 - 07:19 PM

Personally, when I played MechAssault and MechAssault 2, I did Capture the Flag and the one with the base. In COD I play Search and Destroy, which is a single life gametype where players on one team take a bomb and attempt to blow up one of two objectives. I feel that a similar gametype would work well in MechWarrior.

Players spawn on both sides of the map. Defenders are closest to the two objectives, but they still have to run to get there. Defenders would most likely be unable to field Light Mechs. A Lance of Light Mech's rush an objective. The faster medium mech's on the defenders team see the Lance and adjust their deployment to counter them. The Light Mech's, supported now by Medium Mech's and LRM Mech's draw the attention of the defending team while a flanking force of two or three mech's move on the second objective.

would be fun.

#536 Gu4rdi4n

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Posted 11 August 2012 - 03:00 PM

Hold the fort

2 Lances on defence in a base, with light turrets etc

3 Lances attacking, with at least 1 Assault lance in the mix.

City based with a open green field where the base is located. Would be really a factory type of takeover map.

mmmm, dreams coming true B)

#537 Oggii

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Posted 11 August 2012 - 06:52 PM

You could probably just look up a lot of books about Tank Warfare to get ideas on mission types. You can go for things like Assault, Defense, Reconnaissance, Passing the Line, Rearguard Action, Flank Assault. While the conduct of many of these are essentially the same, it could make a difference in where different units begin on the map.

#538 warlord76

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Posted 14 August 2012 - 03:09 AM

I could say a 1 to 1 game mode where you can challenge the other one if they have a dispute with each other. The winner get xp based on the damage and tactic+ x% c-bill if he won the battle.
And the other game mode i could suggest what is not really a game mode , that we could have a testing ground where you can test your weapons and accommodate with your mech. :)

#539 buttmonkey

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Posted 14 August 2012 - 03:29 AM

View Postwarlord76, on 14 August 2012 - 03:09 AM, said:

I could say a 1 to 1 game mode where you can challenge the other one if they have a dispute with each other. The winner get xp based on the damage and tactic+ x% c-bill if he won the battle.
And the other game mode i could suggest what is not really a game mode , that we could have a testing ground where you can test your weapons and accommodate with your mech. ^_^


the 1 to 1 challenge intrigues me. if i remember correctly the clans bid for the right to invade planets etc. this could be a good system, not sure how it would work thought but it would be a nice concept. 2 guilds perhaps bidding for the right to salvage a derelict or something along those lines. the higher the odds the more you salvage.
:)

#540 BagOfMeat

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Posted 14 August 2012 - 11:45 AM

I'd Like to see :

Last man standing (basically Death Match) all v all

Convoy. . . . one team defends it till the reaches it destination. One team tries to either kills all defenders or kills the convoy.

Defender . . . . One team defends with less mechs but the advantage of position ie; high ground, choke point ect, and one team either kills all defenders or destroys the base.

keep it simple stupid :D





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