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Ecm Feedback



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#201 Xendojo

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Posted 04 December 2012 - 06:52 PM

View PostArcturious, on 04 December 2012 - 06:47 PM, said:

So you like to shoot weapons off arms and you can't even see when the arm has fallen off the Atlas and is a smoking wreck 100m behind him? You're going to keep shooting where the arm used to be because you don't have a tooltip telling you you blew the arm off? Sigh.


^This guy gets it.

@xXBagheeraXx:
I'm sorry i didn't add sarcasm tags, i know you didn't say those things...but they were implicit in your statement and the statements of many others. Don't take the interwebs personal dude, recipe for disaster.

#202 Xendojo

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Posted 04 December 2012 - 06:55 PM

View PostxXBagheeraXx, on 04 December 2012 - 06:52 PM, said:


The surgeon/sniper is only ONE play-style I use...I like to ninja behind enemy lines with my dragon/Srm cat as well....but that playstyile is completely gone at the moment when i cant even detect ANY enemies at all..as others have said. As others have said its basically one blob of Ecm rushing towards another blob and THAT is not fun. And i refuse to believe your having any fun in an LRM hunchback at the moment. unless your in an 8man premade with nothing else but D-DC atlases on your side...pug a few games or drop with a 4 man..your experience will change drastically....My complaint is the ONLY viable "play-style" is blob vs blob, may the best ECM win....if that's your idea of adapt or die, then more power to you...but i have played better...



I only play PUG, and am having massive fun overcoming new challenges as they are presented. With any style i chose to play. I don't see ECM as gamebreaking, and the massive amounts of ECM mechs will subside. This is the normal patch day frenzy IMO.
Again you take your subjective experience and present it as fact.

Edited by Xendojo, 04 December 2012 - 06:58 PM.


#203 xXBagheeraXx

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Posted 04 December 2012 - 06:56 PM

View PostArcturious, on 04 December 2012 - 06:47 PM, said:

So you like to shoot weapons off arms and you can't even see when the arm has fallen off the Atlas and is a smoking wreck 100m behind him? You're going to keep shooting where the arm used to be because you don't have a tooltip telling you you blew the arm off? Sigh.



And NO i like to know what weapons that mech has, and my tactics vary...i wont go shooting off an atlases cannon if its center torso is already open...I like to know which mech is fresh. witch catapult is packing the 6srm death and which one is an LRM boat...being completely denied of my enemies loadouts and conditions is my issue..im not dumb i can clearly see if an atlas has lost an arm genius...but i'd like to know if i just wasted the 2 or 3 alphastrikes into the cannon side of an atlas when his center torso was already cored and internals red...you know that kinda hurts MY armor the longer that opponent is still alive...

#204 Acid Phreak

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Posted 04 December 2012 - 07:03 PM

View PostxXBagheeraXx, on 04 December 2012 - 06:56 PM, said:



And NO i like to know what weapons that mech has, and my tactics vary...i wont go shooting off an atlases cannon if its center torso is already open...I like to know which mech is fresh. witch catapult is packing the 6srm death and which one is an LRM boat...being completely denied of my enemies loadouts and conditions is my issue..im not dumb i can clearly see if an atlas has lost an arm genius...but i'd like to know if i just wasted the 2 or 3 alphastrikes into the cannon side of an atlas when his center torso was already cored and internals red...you know that kinda hurts MY armor the longer that opponent is still alive...


then simple stick with the ECM mech in your team and hope they switch to counter if need. same tip for streakcats :) just be a teamplayer.

#205 xXBagheeraXx

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Posted 04 December 2012 - 07:04 PM

You know i would really like to see how much you guys say adapt or die when you start seeing Ecm covered Ac20 cats in your face.....you wont be able to see their loadouts until they are within range and coring you in ~2 ct shots.....yeah...have fun with that...*fires up miner wars*

#206 Konner Duko

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Posted 04 December 2012 - 07:09 PM

my thoughts on ecm. been playing for a few hours in a atlas dc with no ecm. 3 lrm 15's 6 tons of ammo and 2LL. one thing i am seeing is that i am at about 400m full visual contact and not target ret aviable. i thought it was only supposed to effect visual contact targeting at 180m ( might have misread that ). other than that it is quite fun. making me pay attention to the hole game.
also kinda makes me a person that rains fire on ppl that are targeted. from what i can see they run right back to the group.

ps. standing still under ecm bubble when a lrm boat can target the ground between your feet and you are not moving you will still get lrm'd just not with as much accuracy. ( love killing with lrms from direct firing a tree they are standind by in ecm bubble :) )

#207 Xendojo

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Posted 04 December 2012 - 07:15 PM

View PostxXBagheeraXx, on 04 December 2012 - 07:04 PM, said:

You know i would really like to see how much you guys say adapt or die when you start seeing Ecm covered Ac20 cats in your face.....you wont be able to see their loadouts until they are within range and coring you in ~2 ct shots.....yeah...have fun with that...*fires up miner wars*


LOL!!!!! just lol!!! Everyone LIKES to see what the enemy has. Just today hiding that same information from your enemy is an option! I for one, love it! This is excellent for gameplay, for tactics, for loadout diversity(yes i know what i'm saying), and for encouraging teamwork. I'm sure it will get tweaked in the near future, but i hope ECM stays very close to what it is now. Information denial is GREAT!! Whatever happens PLEASE PGI keep this aspect of ECM intact.

Also having to go off of visual is great as well. It REALLY matters now what you can see, and who can see you.

Edited by Xendojo, 04 December 2012 - 07:19 PM.


#208 ValdnadHartagga

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Posted 04 December 2012 - 07:16 PM

Played four games tonight, all in my Cat C4 which carries Artemis LRMs and Streaks (which suuuucks under ECM!)

First one, first encounter with ECM in the form of an ECM Cap Squad that snuck behind my group on River City. Oh well, should have seen that one coming.

Second game, back to River City. This time I noticed a few guys sticking around base (and I warned the team for good measure). Bam, we get hit with an assault-class ECM Cap Squad and die, rest of the team is too heavily engaged elsewhere to RTB.

Third game, Caustic. Finally, I end up on a team that has a number of ECM players; most of the group goes over the Caldera and disrupts enemy ECM, so I get to play LRM boat. A friendly Cicada sniper takes up position next to me and gives me a handy ECM shield. An ECM Cap Squad comes up on the left flank and a Hunchback wanders out of the umbrella into my sweet spot where I can peg him with both Streaks and LRMs - my middle finger to ECM effects makes him go poof, whereupon the entire rest of the enemy team comes over the Caldera and kills me the good old fashioned way.

Fourth game, somehow no one had ECM.

I don't mind ECM too much. ECM Cap Squads are going to be a pain for a little while, and I have to play a little smarter (hard to do at an average 7fps). I'm used to a high death rate since I tend to hang back and get flanked (or go full Leeroy when I run out of LRMs). I wish there was a better counter for it than another ECM (or that I could carry an ECM myself :) ).

#209 Desicator

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Posted 04 December 2012 - 07:18 PM

The ECM is the best thing since (insert good thing). There is a little lag from when you leave a enemy ecm field but other than that id say good job.

#210 Justin Xang Allard

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Posted 04 December 2012 - 07:20 PM

View PostTemptis, on 04 December 2012 - 01:00 PM, said:

several issues with ECM:
1. with my RVN 3L standing infront of another RVN 3L both with ECM neither of us was able to get a lock for SSRM2 at all.
not even with me putting TAG on him
2, my xml files do not show a new actionmap for ECM toggling, leading to me beeing unable to toggle ECM at all.
i would have to delete my defaultprofile.xml and thus delete all my binding customisations in order to be able to toggle ECM
what is the XML code i have to add to enable ECM toggling?

other than that ECM brings MWO gameplay to a whole new level.

press j

#211 Kurios

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Posted 04 December 2012 - 07:25 PM

Suggest allowing SSRM's to be fired without lock and behaving like regular SRM's if they don't have lock.

I agree with that

Also... Just saying... Why dont we strip the ECM from the atlas, and give it to all the other Ravens. My poor 4X just isnt the same :)

Oh yah, forgot. ECM is awsome. Keep it ( And I own ~0~ ECM mechs fyi )

Edited by Kurios, 04 December 2012 - 07:26 PM.


#212 xXBagheeraXx

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Posted 04 December 2012 - 07:27 PM

View PostXendojo, on 04 December 2012 - 07:15 PM, said:


LOL!!!!! just lol!!! Everyone LIKES to see what the enemy has. Just today hiding that same information from your enemy is an option! I for one, love it! This is excellent for gameplay, for tactics, for loadout diversity(yes i know what i'm saying), and for encouraging teamwork. I'm sure it will get tweaked in the near future, but i hope ECM stays very close to what it is now. Information denial is GREAT!! Whatever happens PLEASE PGI keep this aspect of ECM intact.

Also having to go off of visual is great as well. It REALLY matters now what you can see, and who can see you.


You havent been properly Cheesed yet....just wait...its coming...

#213 mechwarriorgarya

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Posted 04 December 2012 - 07:29 PM

I have added ECM to my COM-2D The ECM does not show in the mechs equipment inventory in the hanger view.

#214 Stingz

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Posted 04 December 2012 - 07:29 PM

View PostxXBagheeraXx, on 04 December 2012 - 07:04 PM, said:

You know i would really like to see how much you guys say adapt or die when you start seeing ECM covered Ac20 cats in your face.....you wont be able to see their loadouts until they are within range and coring you in ~2 ct shots.....yeah...have fun with that...*fires up miner wars*


The thing is AC/20 Cats are obvious, since if they had Gauss they would have been shooting you by now. ECM is only sensor cloaking, it definitely wont stop your team from shooting them.

I have no problem with ECM opponents (can't say the same for others) since I run several scout mechs with ECM. The real problem happens when one side has ECM users that know how to work it. ECM only strengthens a team that works together, it won't save a bad one from failing.

ECM benefits are reduced though text/voice chat, calling out location, and enemy composition.


Still ECM needs to let Beagle Active Probe have longer detection range than normal, somewhere around 300-350m(half of normal). BAP can be equipped by anything with the tonnage/space, so this should help lessen the power of ECM. Besides the heavier LRM boats should be packing BAP anyways for the 1km radar range (O-Hey LRM max range is also 1km!).

Edited by Stingz, 04 December 2012 - 07:32 PM.


#215 Justin Xang Allard

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Posted 04 December 2012 - 07:33 PM

View PostxXBagheeraXx, on 04 December 2012 - 06:52 PM, said:


The surgeon/sniper is only ONE play-style I use...I like to ninja behind enemy lines with my dragon/Srm cat as well....but that playstyile is completely gone at the moment when i cant even detect ANY enemies at all..as others have said. As others have said its basically one blob of Ecm rushing towards another blob and THAT is not fun. And i refuse to believe your having any fun in an LRM hunchback at the moment. unless your in an 8man premade with nothing else but D-DC atlases on your side...pug a few games or drop with a 4 man..your experience will change drastically....My complaint is the ONLY viable "play-style" is blob vs blob, may the best ECM win....if that's your idea of adapt or die, then more power to you...but i have played better...

you can still ninja and snipe, you just got to actually look insted of going "oh, that guy over there has a target, and now i know everything on that mech, where it is, where all the damage is, and how far away."

i love that moment when you come around a corner and suddenly your faced with a suprise opponent.

#216 Xendojo

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Posted 04 December 2012 - 07:35 PM

View PostxXBagheeraXx, on 04 December 2012 - 07:27 PM, said:


You havent been properly Cheesed yet....just wait...its coming...


LOL!!! Dude just get over it. This mechanic in one form or another is here to stay. i'm generally the guy doing the surprising, not the other way around. And yea getting myself blown to bits in a mech that i can take a c-bill loss in(HBK-4J or RVN-3L)doesn't bother me at all. And really...COME ON dude. Cheese builds happen, heck even CHEESE TEAMS happen. I think you will be less buthurt in a week or so, when the shiny has worn off the ECM. And the only people using it are dedicated light mech pilots(been waiting for ECM to come out for my raven), or groups, 4man or 8man, and then only one per lance probably.

Just PLEASE stop acting like the meta game is not going to change, it changes on a daily basis.

Edited by Xendojo, 04 December 2012 - 07:37 PM.


#217 Kurios

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Posted 04 December 2012 - 07:36 PM

Actually... One Question... Mostly cause it just hit me? Why do AS7-D-DC's have ECM? It seems really.... odd to me... I dont see the historical relevance for that one. ECM Atlases are AS7-K2, AS7-Dr and AS7-S2 as memory serves me... But... meh....

Edited by Kurios, 04 December 2012 - 07:37 PM.


#218 Kahna

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Posted 04 December 2012 - 07:37 PM

Well I needed to take a break for the holidays anyway. Maybe this game will be better next year, and no I'm not just unhappy solely with ECM.

#219 Irreverence

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Posted 04 December 2012 - 07:50 PM

Love the ECM. All new depth in tactics.

#220 Bad Andy

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Posted 04 December 2012 - 08:04 PM

Would like to see BAP be more useful as a counter to ECM, it's pretty pointless now





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