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Ecm Feedback



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#501 PostApocal

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Posted 05 December 2012 - 12:54 PM

I have been playing for a few weeks, I am so mad about this ECM crap
First, I pilot a Centurion (saving for an Atlas), and its way too sluggish! only 180 deg of twist, an atlas will out turn it.. so i need streaks to counter the light mechs, i only carry 2*ssrm 2. I did use a gauss... thanks for nerfing that too... now im using a AC 10 and dont have an option for an AC20. Why cant I have an AC20?
A slow turning mech, useless streaks, slow reloading AC10 only 2 medium lasers means dead by the hands of a scout.
Oh but its balanced to give an Atlas the ECM? I have played 3 matches with 4 Atlas' packing ECMs and couldnt touch em. Sure i can dent their armor with the AC10, but i cant even get a lock on them to see where they are damaged.. shooting blind.

Nerf the ECM. Give it a time limit (10 seconds) and a cool down (1min) like a EMP burst. That adds strategy to the ECM users... Or redevelop it with its TT rules. The game is not fun anymore, im loosing CB every match cause I cant even fight back.

#502 Schlaung

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Posted 05 December 2012 - 12:57 PM

View PostJakob Knight, on 05 December 2012 - 12:54 PM, said:


Incorrect.

This is a PUG game, with every player out for themselves. That is the game the Devs have made, and ECM is the final proof that this is what they intend. There is no means in the game to connect to other players to form groups, and no way to communicate if you did to set up your group prior to dropping. Both of these are hard and undeniable proof that this game is anti-team, and desired to be so by the Dev team.


I'm just gonna save us both some time [REDACTED] Have a fantastic day.

Edited by miSs, 06 December 2012 - 08:13 AM.
insults


#503 Jakob Knight

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Posted 05 December 2012 - 01:01 PM

View PostSchlaung, on 05 December 2012 - 12:57 PM, said:


I'm just gonna save us both some time [REDACTED] Have a fantastic day.


People generally don't post while looking in a mirror, but I'll give you the benefit of the doubt since you still have some growing up to do.

#504 Corvus Antaka

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Posted 05 December 2012 - 01:01 PM

imho ECM affecting allies and hiding them too is a big problem, im starting to think just ECM on the scout and needing a command console to link the ECM to cover mechs within 180m would be much better. way to much clumping and not enough scouting going on.

#505 DegeneratePervert

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Posted 05 December 2012 - 01:03 PM

View PostJakob Knight, on 05 December 2012 - 12:54 PM, said:


Incorrect.

This is a PUG game, with every player out for themselves. That is the game the Devs have made, and ECM is the final proof that this is what they intend. There is no means in the game to connect to other players to form groups, and no way to communicate if you did to set up your group prior to dropping. Both of these are hard and undeniable proof that this game is anti-team, and desired to be so by the Dev team.

The lengths they have gone to to remove the only team-based weapon in the game (LRMs) is also proof how much the Dev team is determined to not have teams in their game.


You're so wrong on so many levels. I'd try and correct you, but you wouldn't listen. Then you'd reply to this post claiming to listen. Then you'd argue with me until I stopped replying. Please just rethink what it means to be a "team" game.

#506 SixstringSamurai

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Posted 05 December 2012 - 01:05 PM

View PostJakob Knight, on 05 December 2012 - 12:54 PM, said:


Incorrect.

This is a PUG game, with every player out for themselves. That is the game the Devs have made, and ECM is the final proof that this is what they intend. There is no means in the game to connect to other players to form groups, and no way to communicate if you did to set up your group prior to dropping. Both of these are hard and undeniable proof that this game is anti-team, and desired to be so by the Dev team.

The lengths they have gone to to remove the only team-based weapon in the game (LRMs) is also proof how much the Dev team is determined to not have teams in their game.


Have you ever heard of teamspeak? Or I don't know, how to communicate with anyone other then yourself inside the community? Those of us with clans, groups, merc corps, etc. did not receive a knock on our door to get an invite. There's C3 VOIP connected to the game and it even launches when you join a group and puts everyone in it. Again there's Ventrillo, TS3, Mumble, and a whole list of communication programs out there that allows you communicate with the outside world while playing any game on your computer.

Edited by SixStringSamurai, 05 December 2012 - 01:06 PM.


#507 Chilsung42

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Posted 05 December 2012 - 01:05 PM

Disagree entirely about the game being perfect before. However, ECM indeed does need to be toned way back. A piece of equipment that counters EVERYTHING and can only be countered by itself? Who came up with that system? Any of the effects by themselves aren't too bad, but stacking them together is too much. Alternatively, the effects should be maybe half of what they are currently. As it is several weapons are all but entirely useless because of ECM. ECM should be an enhancement, not a direct counter to a large amount of things.

#508 Kristov Kerensky

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Posted 05 December 2012 - 01:07 PM

View PostJakob Knight, on 05 December 2012 - 12:54 PM, said:


Incorrect.

This is a PUG game, with every player out for themselves. That is the game the Devs have made, and ECM is the final proof that this is what they intend. There is no means in the game to connect to other players to form groups, and no way to communicate if you did to set up your group prior to dropping. Both of these are hard and undeniable proof that this game is anti-team, and desired to be so by the Dev team.

The lengths they have gone to to remove the only team-based weapon in the game (LRMs) is also proof how much the Dev team is determined to not have teams in their game.


As already pointed out, you could not be more wrong, but you will not see what is front of you, so why bother?

Know how to counter ECM? Have a teammate with ECM jam the enemy while another teammate with ECM keeps the jammer cloaked. You are SO right, this is SO not a team game!

#509 Jakob Knight

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Posted 05 December 2012 - 01:08 PM

View PostSixStringSamurai, on 05 December 2012 - 01:05 PM, said:


Have you ever heard of teamspeak? Or I don't know how to communicate with anyone other then yourself inside the community? Those of us with clans, groups, merc corps, etc. did not receive a knock on our door to get an invite. There's C3 VOIP connected to the game and it even launches when you join a group and puts everyone in it. Again there's Ventrillo, TS3, Mumble, and a whole list of communication programs out there that allows you communicate with the outside world while playing any game on your computer.



Let's see. Use a third-party program to be able to play a game. VIOP that only work -after- you have dropped into a game.

Yeah, that satisfied the requirement that players be able to find other players and work out groups -inside the game-.

Point me to the in-game, out of combat chat that works to let you find a group, and I'll accept that I'm wrong. If you can't, then all I have said stands.

Edited by Jakob Knight, 05 December 2012 - 01:09 PM.


#510 Neozero

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Posted 05 December 2012 - 01:09 PM

View PostJakob Knight, on 05 December 2012 - 12:54 PM, said:


Incorrect.

This is a PUG game, with every player out for themselves. That is the game the Devs have made, and ECM is the final proof that this is what they intend. There is no means in the game to connect to other players to form groups, and no way to communicate if you did to set up your group prior to dropping. Both of these are hard and undeniable proof that this game is anti-team, and desired to be so by the Dev team.

The lengths they have gone to to remove the only team-based weapon in the game (LRMs) is also proof how much the Dev team is determined to not have teams in their game.



http://mwomercs.com/media/video

Please go watch the videos PGI has consistently said this is a team based game with role warfare rounding out the teams. Is the game perfect in the current state as far as finding and meeting new players to team with hell no, however that does not diminish the fact that teams win matches not lone wolfs. I would have expected a founder to have at least some knowledge of previous interviews with PGI that stated such.

#511 Zavant

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Posted 05 December 2012 - 01:11 PM

I don't like the ECM side effects.

I had a match were 5 mechs were circling around and shooting at each other without any friend/foe identification available. I stood there for about 30 seconds until one of them started shooting at me so I assumed he was in the other team.

In another match, after the front lines had been broken up, a mech came around a corner and I started shooting at it ... after about 10 seconds the blue triangle showed up above its head ...

Being called names because I refuse to follow the new "hug the ECM mech" approach doesn't make the game more enjoyable either.

#512 SixstringSamurai

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Posted 05 December 2012 - 01:12 PM

View PostJakob Knight, on 05 December 2012 - 01:08 PM, said:



Let's see. Use a third-party program to be able to play a game. VIOP that only work -after- you have dropped into a game.

Yeah, that satisfied the requirement that players be able to find other players and work out groups -inside the game-.

Point me to the in-game, out of combat chat that works to let you find a group, and I'll accept that I'm wrong. If you can't, then all I have said stands.


Using a third party program to communicate while playing a game has been around for almost as long a multiplayer games have been around. Did WoW have a built in VOIP in it? Did Starcraft? Quake? Unreal Tournament? There are several Teamspeak servers listed on this forum. Nothing stops you from launching C3 outside of a group. You Pug because you either refuse not too or you don't know how not too.

#513 VampireMoose

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Posted 05 December 2012 - 01:13 PM

View PostICEFANG13, on 05 December 2012 - 10:28 AM, said:

I just wanted to tell everyone that didn't know how to counter the ECM how to counter it:

Use an ECM, and click J.

Seriously, where do people get off telling 'us' learn to counter it? It has one right now, ECM, amazing balance.


Err you do know only 4 chassis can run ECM Yea?

I'd like to know who the 'us' is, do they all not read patch notes too?

#514 Rip Calkin

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Posted 05 December 2012 - 01:13 PM

View PostJakob Knight, on 05 December 2012 - 01:08 PM, said:



Let's see. Use a third-party program to be able to play a game. VIOP that only work -after- you have dropped into a game.

Yeah, that satisfied the requirement that players be able to find other players and work out groups -inside the game-.

Point me to the in-game, out of combat chat that works to let you find a group, and I'll accept that I'm wrong. If you can't, then all I have said stands.


What's the point in pointing you at ANY chat interface? As people have already, quite accurately, pointed out... you won't listen, anyway... nor will you make use of any sort of team-chat interface in any event, or you already WOULD be doing so, instead of being the sort of whiny good-for-nothing that the devs listened to as they started turning the game COMPLETELY AWAY from what had been promised, away from what they'd originally INTENDED to create.

#515 Sunnova

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Posted 05 December 2012 - 01:16 PM

I have countered many games with ECM users in various situations (even ECM in both teams, one side has more ECM, a team with ECM vs. no ECM team, etc etc). I must say the ECM does extremely well telling the Streak cats to "****" and lessen the LRM barrage. When there are equal amounts of ECM users on both teams, a huge focus turns into eliminating the ECM users first to gain advantage.One game, a ECM-streak commando, ECM-raven, and my Jenner-D (with streaks :( ) grouped up to hunt down and eliminate every scout and ECM user. And then there are some games where cocky ECM scouts would just rush up to the enemy thinking they`re invincible only to eat lasers and bullets to the face.

Overall I think the ECM was a nice addition to MWO, but some of its effects could be tweaked like a slightly smaller disrupt range or allowing extremely slow lock within the bubble.

#516 Kristov Kerensky

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Posted 05 December 2012 - 01:16 PM

*looks at the long list of other online multiplayer teambased games without community tools* Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 3...Call of Duty...any and all of the Quake and Unreal games and almost every single online multiplayer game using their respective engines..shall I continue?

I have dropped with members of SRM since 1995 using a game that had NO community features because its multiplayer was a simple little DOS beta set up for 2400 modems to do direct connection for 1v1 play. I joined a large group of people in Clan Mongoose using a 3rd party program..AOL. From there I ended up meeting and playing alongside and finally becoming a member of the SRM over the course of 4 years, all while playing online multiplayer games that had NO community functions included. Teamwork happens if you want it to, regardless of the lack of built in tools in a piece of software, it WILL happen. Teamspeak was born of such as it happens, competative gamers wanting and needing a good voice communication software for use in Tribes league play. If you want it, you'll get it, simple as that when it comes to teamplay.

#517 Tacophagist

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Posted 05 December 2012 - 01:17 PM

View PostJakob Knight, on 05 December 2012 - 01:08 PM, said:



Let's see. Use a third-party program to be able to play a game. VIOP that only work -after- you have dropped into a game.

Yeah, that satisfied the requirement that players be able to find other players and work out groups -inside the game-.

Point me to the in-game, out of combat chat that works to let you find a group, and I'll accept that I'm wrong. If you can't, then all I have said stands.


MANY heavily team-oriented games do not have any of those systems in-game and you're quite clearly oblivious to the point being made. If this were not a team game, teams would not exist, nor would the only game mode be team-based. This should not be difficult to comprehend.

#518 JediMastaDJ

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Posted 05 December 2012 - 01:18 PM

View PostJakob Knight, on 05 December 2012 - 12:54 PM, said:


Incorrect.

This is a PUG game, with every player out for themselves. That is the game the Devs have made, and ECM is the final proof that this is what they intend. There is no means in the game to connect to other players to form groups, and no way to communicate if you did to set up your group prior to dropping. Both of these are hard and undeniable proof that this game is anti-team, and desired to be so by the Dev team.

The lengths they have gone to to remove the only team-based weapon in the game (LRMs) is also proof how much the Dev team is determined to not have teams in their game.


Posted Image

Or you could go read the notes in the Command Chair that completely invalidate your whole rant. Your choice. I bet you'll stick with the hate thing.

Matchmaking hasn't had all of it's lovin' instituted yet. That will include chat systems for pre and post game.

http://mwomercs.com/...-nov-27th-2012/

http://mwomercs.com/...79-matchmaking/

I should remind you that the game isn't finished yet and that it is still in BETA, but you'll probably say that it's just an excuse.

Of course, if you'd been around long enough you'd know that they have a tendency to make something really strong, and then back it down some to make it more balanced. (the history of Streaks and LRMs alone cover this point.) I see a nerfbat for the ECM in the future.

#519 Varaxus

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Posted 05 December 2012 - 01:20 PM

View PostBuzzkillin, on 04 December 2012 - 12:32 PM, said:



With the announcement of the long tom,


Where was this announced at? I havent heard anything on it

#520 Dagger6T6

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Posted 05 December 2012 - 01:20 PM

This is purely my opinion and it's from one who has done a fair share of tabletop playing.

Not everything can translate straight from TT into MWO. I love Catapults and I'll run a Streakcat if the need arises, but The Streakcat is easy mode... get a lock and hold the button down. rinse and repeat

but let's not confuse two issues because Streakcats and ECM are two different things, the by product of ECM though has been introduced to quell Streakcats, which is fine... but streaks needed their own nerf anyway by reducing the cockpit shake from srm2 and also it needed to have a cooldown for the lock... the lock needed to be changed so it had to be acquired everytime you fired... those 2 things would have gone a long way to lessen the disdain for any mech carrying a streak srm

secondly the ECM may have more effect than what is on tabletop but the tactical play that ECM has brought to the battlefield is immense. I experienced more teamplay, cooridination, and tactics on both sides of the line in a short 2 hours of play last night than I had in the past 4 months.

part of this may be due to the return of 8v8, but the level of battlefield prep and dynamics ECM brings far outweighs all the cries from Streakboats. ECM at it's nature is an area effect type thing and i think it is working good in the game... Streaks can still be used but it takes way more effort... so remove all emotion and ask yourself is ECM adding value to the battlefield? my answer is yes

i just have to feel like alot of the oposition against ECM is for people running streak builds or maybe even LRM builds... both of which are still viable, if you think both of those weapon systems are completely shutdown, then you don't fully understand ECM capabilities and drawbacks and the items that counter those... this is my opinion voiced at the risk of being strung up by the Streakcat crowd.





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