I see ECM has made a paradigm shift to Mechwarrior and in a positive way.
Why? Well it has changed the 4 man LRM Rain groups into 1 to 2 LRMS per 8 man. And Made Steak A1 Cats into weapon system that also needs more skill and team work.
So we all know by know that Tag Stop ECM from 180-450. And you don't need ECM to use it. This could be use to Tag and mark targets moving up under ECM for the TEAM to see ' aka ' paint a target for pugs or in a 8 man paint for LRMS and SSRMS. ECM is only used on 4 mechs at this time. And Tag can be put on about every mech but the A1. This now makes TAG a support system that any one can use to neutralise ECM for one ton. It also forces players to look out side of the 180m battles if they want to be more effective vs the close in 70+ alpha strike units. Yes lights can still work over most all assaults. Forcing more team work to counter the old light swarm.
It gives a strong reason to have good lights and Mediums working as scouts to find the other team. If they are using the new " Blob " push it give a easy way to light up targets for LRMS effectively stopping the push or wiping out the group as the move up. Yes they can push cave and even prior to ECM you needed Brawlers to go in and fight up close in the cave or setup kill boxes for your more ranged players.
I can't see any tactics used prior to ECM that can't sill be used just some like the SSRM Cat has become pushed into a very skilled team play system that is still very effective but is not longer so broken that it kills the game with a easy button for a win. And this I have a hard time crying about.
The main issue I see ECM has caused is that it was pushed out with 8 man drops. Many players would have had major issues running up vs other 8 man teams due to the basic issue that the other team has better skilled players and/or the better use of team work that would put the other team at a disadvantage. This happens is just about every multi player game. But you see that ECM has become the catch all for this issue.
Last ECM has also made Team work more important than ever as many very power weapon system now need 2 to 3 man teams to be effective on the battle field.
I can't see any reason to change ECM at this time due to I can still use direct fire weapons vs a ECM unit/units and have only lost the use of solo use of my SSRMS and LRMS with out TAG on my Mech or ECM and getting a " rushing " mech to run out by them self for me to hunt. Same issue you had prior to the ECM Patch.
I do admit it did take me about 48 hours to wrap my head around how ECM was effecting me and my team. What would be Great is that some one put out a training film with new systems that are added to the game so every one could get up to speed on how they effect the battles just like old WW2 films about tech as it was rolling out onto the battle field at break neck speed.
I again say thank you to the DEVs for putting some flavor back into this game.
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Even if you are forcing people to use team work more than they would like.
Edited by USMC Iceman, 09 December 2012 - 07:47 PM.