Ecm Balance Poll
#41
Posted 04 December 2012 - 06:48 PM
You didn't bring enough ECM to the fight, your problem.
This is the part where we realize who knows how to aim and those that just rely on missiles.
#42
Posted 04 December 2012 - 06:49 PM
#43
Posted 04 December 2012 - 06:53 PM
#44
Posted 04 December 2012 - 06:53 PM
CG Oglethorpe Kerensky, on 04 December 2012 - 06:48 PM, said:
You didn't bring enough ECM to the fight, your problem.
This is the part where we realize who knows how to aim and those that just rely on missiles.
Right. So I'll just grab 8 guys, all drop in D-DC Atlases, stack up on Streaks to eliminate any lights foolish enough to close in and ninja-walk into the enemy base.
Good luck ECM-disrupting that. You'll need... umm, 8 ECMs in counter mode.
Come on, be serious. Do you really want half the mechs in play to be one of many ECM variants? Right now, that's how things are headed. ECM needs to be useful without being unequivocably mandatory to carry. Or worse, boat.
It's too good at the moment. I saw it in play, it's an interesting change but not for the better as a whole at the moment.
#45
Posted 04 December 2012 - 06:54 PM
CG Oglethorpe Kerensky, on 04 December 2012 - 06:48 PM, said:
You didn't bring enough ECM to the fight, your problem.
This is the part where we realize who knows how to aim and those that just rely on missiles.
Even if you bring fewer ECM mechs it's as simple as just using direct fire weapons on the ECM mechs to take them out first. It's more a case of which team can keep more ECM mechs alive during the fight as well as those pilots knowing how to use ECM correctly.
#46
Posted 04 December 2012 - 06:54 PM
- He used a D-DC with TAG/LL/and 3 x LRM15 + Artemis.
- I used a 3L with 2 x mlas, 2x ssrm, TAG, BAP & all modules besides the zoom.
I cannot think of any other combo in the game that would benefit a 2 man more. While i keep targets lit for him or drive away the occasional light he simply annihilates anything that might pose a threat to my raven maneuvering enemy territory. Its a win/win.
The other good things about ECM:
- sniper mechs can now be used without instantly getting anihilated by missiles the second you peak around a corner
- thermal view is even more important than before
- visual contact is more important than before, not just looking out for red doritos
- SRM comeback
- Cheesecat tears
Edited by Budor, 04 December 2012 - 07:00 PM.
#47
Posted 04 December 2012 - 06:58 PM
Kylon Kostaja, on 04 December 2012 - 06:45 PM, said:
Funny, I just had a guy on our team use a Streakapult to great effect, ripping ravens and commandos apart.
Oh wait, he had a friendly ECM unit keeping him unjammed though something call "Teamwork".
Quote
If you aren't willing to visually scout things out, don't blame it on ECM. Thermal Vision is a great thing.
Quote
Sorry you can't adapt to this. You should try a game like Eve where ECM doesn't exist.
#48
Posted 04 December 2012 - 06:58 PM
I don't per se mind that being a tactic, but it makes it pretty damn boring. Might change once the new game mode comes out but we will see.
In the spirit of trying to add to the discussion, maybe reduce the effective range on it? On TT it was very limited, 3 hexes(90 meters) IIRC, and didn't block normal LRM fire, just artemis and streaks.
#49
Posted 04 December 2012 - 07:07 PM
Nightcrept, on 04 December 2012 - 04:27 PM, said:
Imagine that. A weapon was balanced for team play in a game designed around team play.
#50
Posted 04 December 2012 - 07:12 PM
- Its all about Raven 3L, and other ECM mechs now.
- All matches are all about ECM, ECM this ECM that, totally ruined my experience.
- More QQn? It only weights 1.5 tonnes and can do all that ****, nobody has a counter except when you run ECM yourself.
Enough reason to vote, unbalanced.
#51
Posted 04 December 2012 - 07:20 PM
Marctraider, on 04 December 2012 - 07:12 PM, said:
- Its all about Raven 3L, and other ECM mechs now.
- All matches are all about ECM, ECM this ECM that, totally ruined my experience.
- More QQn? It only weights 1.5 tonnes and can do all that ****, nobody has a counter except when you run ECM yourself.
Enough reason to vote, unbalanced.
So I'm guessing you relied too much on streaks? The Jenner-D still has 4 energy hardpoints + jumpjets and can still move faster than the Raven 3L. The Jenner-D is still very dangerous when used by an experienced pilot.
Edited by Zylo, 04 December 2012 - 07:20 PM.
#52
Posted 04 December 2012 - 07:23 PM
#53
Posted 04 December 2012 - 07:24 PM
#54
Posted 04 December 2012 - 07:27 PM
Gailyn Strome, on 04 December 2012 - 05:01 PM, said:
I was suckered into believing in this game, even through the LRM Mistake, Streak Mistake, AC Spam Mistake and now this. There is little to no actual customization left in this game, think about it. Can you take an ECM? If yes, take ECM. Do you have 3 Ballistic Slots? If yes, spam AC/2 or AC/5. Otherwise spam low end lasers and streaks. Every single mech can be pidgeon holed into 3 basic setups, that is weak, really weak.
So, I am done with this game. I would sell my account but PGI would just ban it anyway. Enjoy the money to milked out of me PGI you won't be getting any more.
Also, love the "Hero" mechs. Or as players call them "AFK Bots".
To not think the introduction of ECM would be like this would be folly. TThe best way for them to figure out how to balance it is turn it on and adjust accordingly. In the mean time, team tactics will need to be adjusted. The counters do work. But it takes some coordination.
I see Premades probably having a more difficult time with ECM than pugs mostly because they will be using it more effectively.
#55
Posted 04 December 2012 - 07:32 PM
#56
Posted 04 December 2012 - 07:48 PM
Marctraider, on 04 December 2012 - 07:12 PM, said:
If you think the Jenner is useless, then that just shows you never knew how to run it in the first place. THe Jenner is an excellent scout and light mech hunter. It's purpose will be to provide fast, tough eyes on the battlefield and to hunt down other light mechs (specifically EWar mechs) and to kill them.
Edited by Franklen Avignon, 04 December 2012 - 07:49 PM.
#59
Posted 04 December 2012 - 08:00 PM
Totally balanaced...
This is more disgusting than when they buffed streaks. (The Commando-2D was my most used mech before they fixed streaks, now it's just ridiculous.)
#60
Posted 04 December 2012 - 08:00 PM
aspect, on 04 December 2012 - 05:12 PM, said:
One nuclear warhead counters another nuclear warhead. Apparently this makes for plenty of fun gameplay...
aspect, on 04 December 2012 - 05:12 PM, said:
I agree with this. However I don't agree with the methodology implemented to counter ECM. Having to bring more of the same leads to one flavor of meta game because it's self fulfilling. If it's an arms race for ECM, all the things that ECM counters (LRM, SSRM, etc). go to the wayside and are considered unimportant. If that's not bad balance, I don't know what is.
Edited by Adrian Steel, 04 December 2012 - 08:06 PM.
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