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Your Ilya Muromets


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#61 Tremendous Upside

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Posted 09 January 2013 - 10:34 AM

View PostGandalfrockman, on 09 January 2013 - 09:32 AM, said:


The only issue with these is that they actually run MUCH better on the 3D than the ilya, Then you can put a ppc on each arm for better convergence/pinpoint with the ppc's, AND squeeze in some jumpjets, I have a similar loadout on my 3D and I love it.
Only advantage you get out of doing this on an ilya is the hero bonus.


I actually prefer NOT running PPCs (or any distance/sniping weapons) across both arms on the CTF. The arms hang too low, and to trade shots, you have to almost completely expose your mech. I try to stick with LR and midrange stuff on just one arm - or at least on one side of the mech instead. It's a whole lot easier (and safer) to trade shots that way. It's also a lot easier to get your shots through narrow windows between friendlies. Many of my shots go under arms, over shoulders, etc... Better than into their backs...

That said, I do run a dual PPC setup on my 3D... but I run an XL340 in that (so the AC20 isn't an option). As for the hero bonus - that's kind of the point. You run them for the bonus - not because they have to be "different".

#62 GrogX

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Posted 10 January 2013 - 09:44 PM

View Postskelley92, on 08 January 2013 - 12:57 PM, said:

3 UAC5, 5 tonnes of ammo
3 ML

EDO and FF, the engine that came with it.

Not enough ammo, I keep running out in long match, going to add a couple of tons somehow.

This is my money maker, I do more damage and get more kills with this than anything.


Less than six days playing so bear that in mind. There's something I just don't get about the AC/5 usage. I've tried them several times on my Muromets as I see them run successfully but for the life of me I cannot figure out how to do any real damage with these. I play pretty close to the front lines and don't have a problem dishing out a little hurt with lasers, SRm's, or the larger AC's but I'm lucky to break 200 damage done with the AC/5 triplets. Is it just that big of a playstyle difference? Is this a setup you need to hang back and provide fire support rather than mixing it up close?

#63 Grey Black

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Posted 10 January 2013 - 10:20 PM

Here's a build I've taken to recently: 2x U/AC5 (4 tons of ammo) and 2 PPCs. Great for sniping and smashing.

#64 Solomon Ward

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Posted 11 January 2013 - 12:50 AM

"Nevah enough Dakka"

http://mwo.smurfy-ne...ef767bce8298516

No sane Mechwarrior would ride a thing like that.
It´s more the kind of Mech an Ork would ride if Orks would ride Mechs.
Survivability is as low as it gets.


Cons : -Fragility due to the XL-Engine
-Not even fast enough to come out of sticky situations
-No backup Medium Lasers so triple UAC/5 is a Jam-Gamble
-Enough uncased Ammunition to blow yourself to the moon

Pros: -Lotta Dakka.Dakka Dakka Dakka !!!


Did over 1300 damage with it but also died horrible deaths due to massive ammo explosion.
No competitive build - more for the giggles.

#65 Thorasta

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Posted 14 January 2013 - 03:22 PM

View PostCarrioncrows, on 04 December 2012 - 11:49 PM, said:

I've cycled through like 8 different configurations from the last time I posted.

All of them where good, but like you guys posted above something just feels a little bit off.

So after yet more tweaking and dancing around and give you guys:

The Frankenstein.
AC2 - Left Arm X3 tons ammo
PPC -Right Arm
AC20 - Right Torso x3 tons of ammo
Med Laser - Right Torso
Med laser - Left Torso
220 Engine
12 DHS
Endo
Absolute Max armor - well 2 points shy on the head.

As much as I loved the Large lasers, I need some secondary weapons equipped to take on lights that was a little easier on the heat sinks. Plus I like the new EMP effect of the PPC, it makes a great first strike weapon when you come around a corner and face off against another mech, the EMP effect temporarily disables there HUD for a few moments. Though I wish it was a bit long it's enough to get a slight advantage while you rock them with your AC2 and AC20.

There really isn't any bad builds for this mech but it takes some experimentation to find a balance.


... That build looks like you would need four fire groups.
- AC2
- PPC
- AC20
- Lasers

I find I can only use two firegroups - left and right mouse buttons - otherwise I'll never be agile enough during a fight. So how do I build this sucker with only two?

#66 Failcube

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Posted 14 January 2013 - 05:45 PM

Took my Ilya for a spin yesterday for the first time in a month. Big fan of the triple UA/C5 with triple medium laser. Got 4 kills, 4 assists in the most intense match I've had in a while:

http://youtu.be/wDO5Xtuma4I

#67 Shade4x

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Posted 14 January 2013 - 06:15 PM

1 ppc, 3 AC/5's and 4 tons of ammo. Not much on the heat sinks, however the PPC ends up being close to heat neutral by itself. Usually i spam ac/5's until i have a good weak spot, then i unleash the ppc. It's quite an interesting mech that way.

#68 Cacafuego

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Posted 25 January 2013 - 10:11 AM

I must admit that I like the 3 UAC/5 build. I run it with 3 med. lasers as backup. Great support mech.

#69 BertyBargo

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Posted 25 January 2013 - 11:07 AM

View PostThorasta, on 14 January 2013 - 03:22 PM, said:

I find I can only use two firegroups - left and right mouse buttons - otherwise I'll never be agile enough during a fight. So how do I build this sucker with only two?

ac2/ppc and ac20 mlas?

Keep jamming on the weapon groups' lighter weapons while the heavier weapon recycles

Edited by BertyBargo, 25 January 2013 - 11:08 AM.


#70 Arkadash

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Posted 25 January 2013 - 01:37 PM

I've fooled around with several Muro builds, and here is one I've found that works for me: http://mwo.smurfy-ne...1ed087ff302f710

I haven't yet sprung for DHS, but if I do, here is what I'm thinking: http://mwo.smurfy-ne...53f5aa3b3319cbe

Has anyone else tried these builds? Any thoughts on how to improve them?

#71 The Captain

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Posted 25 January 2013 - 02:38 PM

View PostThorasta, on 14 January 2013 - 03:22 PM, said:


... That build looks like you would need four fire groups.
- AC2
- PPC
- AC20
- Lasers

I find I can only use two firegroups - left and right mouse buttons - otherwise I'll never be agile enough during a fight. So how do I build this sucker with only two?


I like to use left shift and spacebar (JJ's moved to left alt) as third and fourth firegroups, usually for left torso or chain fire (left shift) and right torso or alpha (spacebar). If need be, you can still use WASD to maneuver and fire all groups simultaneously. That said, managing four different weapon profiles is always tricky and I usually stay away from it. I would probably run the PPC and AC/2 on the mouse buttons, ac/20 on space, and ML's on chain fire on left shift.

I enjoy my AC/20 + 2xAC/2 + std 245 ilya, although my CTF-4X with 2x UAC/5 / 2x AC/2 seems to be more effective in combat, if less survivable.

#72 CloaknDagger

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Posted 26 January 2013 - 10:25 AM

XL 340
1x ERPPC
1x Gauss - 4 tons ammo
2x Medium Lasers
Endo
Max Armor

Works for me. Like a Gauss cat but better.

#73 Crawford

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Posted 26 January 2013 - 02:19 PM

I'm really enjoying the Muromets, recently tried out the 3x UAC/5 and found I constantly jammed. However switched to volley fire and that seems to have cut down on the jamming ALOT,

5 tons of ammo goes so quickly...such fun though. Tempted to ditch the med lasers just to have an extra 50 rounds.

#74 SniperCzar

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Posted 27 January 2013 - 01:31 PM

My crack shot Ilya build. It'll teach you to hit a component consistently better than any other mech I know. http://mwo.smurfy-ne...b47722a28a2545a

Cicadas/ravens are one shot, hunchies/dragons/stalkers two, atlases three.

#75 HiplyRustic

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Posted 27 January 2013 - 07:46 PM

View PostSniperCzar, on 27 January 2013 - 01:31 PM, said:

My crack shot Ilya build. It'll teach you to hit a component consistently better than any other mech I know. http://mwo.smurfy-ne...b47722a28a2545a

Cicadas/ravens are one shot, hunchies/dragons/stalkers two, atlases three.


That thing scares me. It's made out of papier mache and it's slow. I would die far more often in this than I do my 3UA/5 2ML fully armored 71kph version. Still...it looks like it could ruin some people's days.

#76 SniperCzar

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Posted 27 January 2013 - 10:31 PM

View PostHiplyRustic, on 27 January 2013 - 07:46 PM, said:


That thing scares me. It's made out of papier mache and it's slow. I would die far more often in this than I do my 3UA/5 2ML fully armored 71kph version. Still...it looks like it could ruin some people's days.

That 11.25 sustained pinpoint DPS can wreck somebody before they even have time to change their target lock and line up a shot.

#77 Walking Wreck

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Posted 27 February 2014 - 02:00 PM

I'm loving mine:

Default XL 280 engine
2x LB 10-X AC, one in each arm, 6 total tons of ammo
3x medium lasers (a little lackluster behind the ACs, but whatever)
AMS and a pair of double heatsinks to clean up the loadout

I can stare down an Atlas with this thing and win. Those 2 LB 10-X ACs shred anything at close range, and can handle medium-long supression respectably well. My only issue with it is the XL engine for the occasional side torso death. But as long as I can get it face to face with an enemy, it does the rest.

#78 WalkingDeathBot

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Posted 27 February 2014 - 06:13 PM

XL engine, 3 Lbx 10's and nothing else but ammo. So much fun. One wep group to chain fire, one wep group all linked. This mech either does great, or does terrible, not much in between but lots of fun, especially if you can hold back and wait for some armor to get chewed off.

#79 cSand

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Posted 27 February 2014 - 06:22 PM

I picked up the ILYA as my only Cataphract, solely for 3 x LBX10 good times...

...and good times were had

#80 munsonator

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Posted 03 March 2014 - 05:01 PM

I tried the triple uac5's, and they jammed far too much leaving me with less firepower than a locust. i tried a few loadouts that didn't work well for me then saw someone on my team using 2x LB-10X (1 in each arm), and 2 LL, i went for ERLL to get a good long range/close range mix (plus the ERLL's are still just fine in close), and i've kept that ever since, still running the 280XL, and honestly it hasn't been an issue, the LB's kill lights off pretty fast, and in close they do some good damage on heavies. It left me with extra weight to work with, so it has AMS and lots of ammo. It stays pretty cool which means a nasty dps with the lasers and LB's

280XL
2x LB-10x (arms) 5 tons ammo
2x ERLL (torso)
Endo
ams





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