I've only dropped in 8v8s since the patch, but I feel like sharing my thoughts on ECM.
If you'd told me a month ago that the devs were going to add a piece of equipment that almost completely nullifies two entire weapons (LRMs and Streaks) from organized play, I would've told you that not even PGI could be that short-sighted. I would've been wrong
Before the ECM patch, a sizeable amount of QQ about any kind of guided missile (LRM, Streak) was that it took absolutely no skill to run. Just achieve lock, click mouse, and watch the missiles insta-kill someone. No skill required at all. Now, while I agree that LRMs and SSRMs have a low skill floor, ECM doesn't even have a skill floor. It's in the skill basement. Simply equip this item and have your stealth bubble + anti-missile shield! Takes TONS OF SKILL! (Not)
Look, I get that ECM was designed to help counter missiles. It does that job too well by completely negating Streaks on anything but another ECM platform, but that was its intent and I can accept that. What I don't get is why it should also act like an AOE cloaking generator AND slow down target locks AND slow target info gathering. For 1.5 tons, it's ludicrously effective not only at countering missiles, but in giving a substantial advantage when it comes to information warfare.
My premade has instructed its members to remove their LRMs and Streaks from anything but another ECM Mech in 8v8 drops. They're wastes of tonnage against other premades. So far, I've yet to see a premade with fewer than 2 ECM Mechs and 3+ is more common.
The pathetic proposed TAG changes are not going to help. Why? Because it's really hard to hold TAG on a moving light/medium Mech with ECM no matter what you're in due to netcode.
PGI, you done goofed on ECM, and the forums told you that before it was launched and your band-aid fix was to save us from godmode Jenners instead of solving the real problem. Now you're going to try to band-aid in a placebo buff to TAG which will STILL make Streaks and LRMs dead weight in 8v8s. Congratulations. The magnitude of the stupidity of this implementation of ECM is akin to the release Artemis+uber flight path LRM fail, where entire classes of weapons are invalidated because of a poorly-thought out balance change.
I mean jeez, must be nice as a light pilot to be able to completely negate two out of the three weapons that are actually useful against them. Also nice to see that a piece of equipment has now become MANDATORY in 8v8s since the only counter to ECM is . . . another ECM! Great design. (Not!) Thanks for ECMwarrior Online.
Edited by Harrison Kelly, 05 December 2012 - 08:29 AM.