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This One Post Will Prioritize Fixing Ecm


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#201 Ozric

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Posted 05 December 2012 - 03:16 PM

The easiest aspect of MWO gameplay is pointing and shooting. Just sayin'. :(

#202 DisasterTheory

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Posted 05 December 2012 - 03:18 PM

For the love of god! Can PGI stop adding crap like this into the game and focus on real issues like AC2's that knock you around like an AC40? Or how about the fact that I still get crappy FPS when another mech is in my view on my GTX580!

#203 Bunko

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Posted 05 December 2012 - 03:20 PM

ECM is fine.

You focused on one type of weapon, you have other choices but decided to go All-In and lost. Switch out some of those LRMs for SRMs, change to a different variant, or have your friend go counter that enemies ECM so you can lock your LRMs.

You decided not only be long range but also to only have one type of weapon, that's your problem not the game's.

#204 Bishop Steiner

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Posted 05 December 2012 - 03:22 PM

View PostGarth Erlam, on 05 December 2012 - 01:06 PM, said:

Holy crap, how many LRM boats are 8 person teams facing? FOUR Mechs, an entire lance/half a team, using variants solely to block missiles?

Time to nerf LRM's to the GROUND.

I don't use it for LRMs at all. But since it is the only way currently available to deal with the ******** numbers of Streak-A-pults out there, anything I can do to p1ss in their cheerios, is A-OK.

I really appreciate your nerfing the cockpit shake from AC/2s and such, but the missile blur, even when hit by a SINGLE Streak2 pack, is freaking STUPID, my friend. I love 95% of this game, but until we find a way to rein in zero skill e-peen builds like the StreakCat, we gotta go to extremes to counter them.

I don't expect Rome to be built in a day, but I hope that issue is on the front burner right behind the lagshield/netcode issues.

View PostDukov Nook, on 05 December 2012 - 08:28 AM, said:


LRMs require more skill than just walk up to another mech and negate it's utilization 100% without doing anything else.



You are right Dukov, LRMS require a lot of skill, it's just that the skill belongs to the scouts and skirmishers who are painting the target while you sit back and mash buttons.

#205 Pr8Dator

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Posted 05 December 2012 - 03:23 PM

YAWN!

I am always amazed at how overrated threads like this are. OP makes it sound like EVERY SINGLE mech has ecm or are covered by ecm and that LRMs are no longer useful... BULLSH*T! :( I still use my LRM boat and I still get about 2 kills per game... the difference is that these unprotected mechs are no longer served to you on a platter, get used to it! This is the real mechwarrior gameplay which is tactical rather than silly rushing before ECM and I actually like it.

#206 Willem B Cameron

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Posted 05 December 2012 - 03:42 PM

I knew ECM was coming.

Jumping into a match, it was still a shock. Not being able to lock on or detect a raven or a freaking Atlas inside of 400 meters is a nasty surprise to anyone. The only clue I got was the damage indicators suddenly flashing red. Hats off to those guys equipped with it, we had three lights running through our ranks completely wrecking formation and punching holes in the back armor. Still, near enough fought them off after flipping on Thermal Imaging and switching to lasers.

The atlas with an ECM was just ridiculous. Its going to be tough getting used to the idea of a 100 tonnner sneaking up on you (we are talking spitting distance), but I have faith PGI will find a manageable balance to the game when it goes Live.

Also PGI, please fix the freaking Heatscale in the Trial Mechs!

#207 Asmudius Heng

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Posted 05 December 2012 - 03:44 PM

View PostGarth Erlam, on 05 December 2012 - 09:13 AM, said:

We're on it :(

I would also like to say that, as a player who defaults to 'support' actions, a single Jenner/Cicada can pretty much ruin any Raven that 'walks up' to a Catapults day.


Unless you live in Australia where we suffer from 300 ping and SSRMs were one of the few viable options to kill a half skilled light pilot who knew to keep moving.

#208 N0MAD

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Posted 05 December 2012 - 03:46 PM

ECM has done one thing it has shown that its most important to play as a team. Even if youre a lonewolf you must realise that sticking with the team is survival. Its likely that some pug teams may end up without an ECM mech but in most cases there will be at least one, stay with it. The LRM will still have its use there will always be that opotunity to target a forgetful or careless pilot,just how much tonnage you want to use for this situation is really your call. A misile boat should never be caught alone, it is theoretically a support mech and should be running with the team. Over last couple days (i play 95% my games in pugs) i have been urging my team to stay close use the ECM, well as usual some guys go tearing of, guess who dies first?.
Play as a team thats your best defence vs ECM.
Mav from star trek?

#209 One Medic Army

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Posted 05 December 2012 - 03:50 PM

View PostBLOODREDSINGLE, on 05 December 2012 - 03:18 PM, said:

For the love of god! Can PGI stop adding crap like this into the game and focus on real issues like AC2's that knock you around like an AC40?

That was in the patch notes, all ACs got an impulse reduction (aside from AC/20).

#210 Cola

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Posted 05 December 2012 - 03:57 PM

ECM has become a necessity not an option. They over did it. If you drop alone and your team don't have it, well **** you. Thats what it came down to overnight. But hey who cares about balance when you have santa-atlas?

#211 Bishop Steiner

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Posted 05 December 2012 - 04:04 PM

so the 30 drops I pugged yesterday, about half with no ECM on my side.... and still won about half the matches.... I wonder how I did that if ECM is such a necessity?

OH YEAH!

Cuz it doesn't affect my use of cover to close, and does NOTHING to stop my lasers and ACs!

All I noticed is it nerfing the LRM and Streak boats. Oh cry me a river!

View PostGarth Erlam, on 05 December 2012 - 09:13 AM, said:

We're on it :)

I would also like to say that, as a player who defaults to 'support' actions, a single Jenner/Cicada can pretty much ruin any Raven that 'walks up' to a Catapults day.

Hey, this just in from the NAIS... a recent development in short range missile technology... one that DOESN'T Require a lock to aim!

It's called....
wait
for
it.......
SHORT RANGE MISSILES! TA-DAH!!!!!!!!

Man, PGI is so good they anticipated this request before it ever happened!

View PostDukov Nook, on 05 December 2012 - 09:53 AM, said:


If you are going to speak for me, at least use what I say and not interject your own words as my thoughts.

I don't need a 'shield'. I suggest a balance to a mechanic that I feel is broken. That appears to have negatively affected your sensibilities. That result, however, is not of my doing and is all you.



:lol: I love these kind of stupid generalizations.




There were an amazing amount of mech pilots last night that could.

I'll give you a thought, though. Next time you see me in a drop, take notice of my 'lone wolf spamming' and get back to me.

A wise man once said:

"When you win, say nothing. When you lose, say less."

Real winners don't need to beat their own drums.

#212 RRMule

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Posted 05 December 2012 - 04:05 PM

OP seems to be making a great argument for two things...

1. A Balanced and effective mech loadout.

2. Teamwork

Both these things seem to have a place in this game to me. If a team lets a tiny 35 ton ECM mech get to their missile boats then that team loses their long range harassment capabilities...

#213 Tilon

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Posted 05 December 2012 - 04:07 PM

View PostDukov Nook, on 05 December 2012 - 08:01 AM, said:

or Radar will need to work more like it's real world component and allow for more than just 'LOS' tactical display.


Hey genius, radar doesn't see through solid objects in real life. This is why aircraft fly low to the Earth to fly 'under the radar'.

Lol.

#214 Doomie77

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Posted 05 December 2012 - 04:15 PM

Make ECM weigh 5 tons. That way you have to REALLY want it, and must sacrifice something to get it. It is currently WAY WAY to strong.


no, I dont run an effing streak cat or LRM boat. But this is obvious to me.

Edited by Doomie77, 05 December 2012 - 04:15 PM.


#215 Tilon

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Posted 05 December 2012 - 04:33 PM

For only 1.5 tons, you get to shut down missile systems entirely for you and your friends (ECM has never completely shut down a weapon system before)

You also get to be invisible to targeting (Not canon.)

For 1.5 tons. A heatsink and a half.

People are running 4 ECMs in an 8 man drop. Atlas DC becomes the Go-to assault mech.

The fact that one little piece of equipment is completely dominating strategy now spells it out better than any discussion could.

#216 TigrisMorte

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Posted 05 December 2012 - 04:37 PM

Hilarious that all the ECM love counter is "have more ECM". Wasn't the argument against LRMs that having more was better?
"Truth will out", as they say, and it has. When all the "LRMs are OP!" "they are support weapons!" were told, "wait for ECM" that was not good enough and the NERF bat hit so hard that to make them not a joke but a meh they had to up the damage again.
Now as predicted ECM makes LRMs not just a pathetic joke but a total waste of tonnage and they are again scrambling to undo.

And no, the lesson is not add TAG and learn to aim. It is that they have made a nice Mech Assault style generic brawler. It is not Mechwarrior, and other than the names has nothing from Battletech.

#217 Xeven

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Posted 05 December 2012 - 04:38 PM

ECM R to Mechs what tall people are to basketball.

#218 Asmosis

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Posted 05 December 2012 - 04:46 PM

View PostDukov Nook, on 05 December 2012 - 08:20 AM, said:


So now you pull a guy away from the 4 on 4 scrum in the center court, giving them a man advantage so two larger skill players deal with a much smaller unskilled player using a special shoe.

Your numbers don't add up. LRM boats are typically much further out from the main group. Even at 500 meters out, pulling someone out to counter ECM gives a man advantage to the other team.

your scenario says 1 35 ton mech using ECM cheese, without firing a shot, can tie up 2 mechs now, with only 1 mech feasibly able to shoot, and insist there is balance?


Much like any mech tying up a lrm boat pre-ECM.

#219 Gowan

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Posted 05 December 2012 - 04:49 PM

Not to beat my own dead and rotting horse, but this thread is stupid.

See, as much as you guys want to say that this isn't a Beta because they're charging, there are these features that aren't currently in the game, but will be soon. To 'balance' ECM against the partial game we have now would require re-balacing it later, which is a waste of dev time. If you don't like the current status of the game, wait a couple weeks for patches.

I'm referring, of course, to collisions and knockdown. That CMD is pretty immortal right now, but I've seen the current fashion for light mech piloting. When collisions are thrown back into the mix, all it'll take is a little creative piloting (or a dedicated tackler) to trip up ye olde ECM RVN/CMD/CDA, and then it's just a well-placed Alpha strike away from oblivion.

Until then, yeah -- frustrating. But after that? Not nearly as bad. I understand that the 'It's Beta' excuse is wearing thin -- and if you don't wanna spend money on an unfinished product, don't spend money, by all means. But the answer here isn't 'OMG NERF ECM," it's "OMG GET THIS KEY FEATURE BACK IN THE GAME!"

#220 Purlana

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Posted 05 December 2012 - 05:04 PM

ECM should have been the same as the TT / lore version.

No reason why it shouldn't be...

Edited by Purlana, 05 December 2012 - 05:06 PM.






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