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When Are We Gonna Get A Coolant Flush Module



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#2121 Zaptruder

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Posted 04 March 2013 - 05:16 PM

It is unfair to impugn the designers for this without understanding the behind the scenes narrative of why this happened in the first place.

But a 2 flush CB module sounds like an adequate balance against a 1 flush MC module.

Also the opportunity cost is module slots; so it's not necessarily inherently unbalanced against the core mechanic of the main game.

I suspect much like premium camo skins, their advantage will be of limited value.

I mean... how often are you going to flush your actual money down the drain (or even just your virtual money) so you can kill a bit faster? I'd imagine most players would reserve this for few specific instances; in situations where they could be the clutch... or where they *really really really* want to kill that one enemy, or some such.

It also depends on the method of implementation; if it's like the override function, something you have to use before you shut down, then it largely nullifies the advantages it can bring to the table (people can be forgetful, especially in the literal heat of battle, if they're not in the habit of doing something like that).

#2122 Damocles69

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Posted 04 March 2013 - 05:16 PM

/agree

#2123 SilentWolff

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Posted 04 March 2013 - 05:16 PM

I agree with the OP, G T F O already

Edited by SilentWolff, 04 March 2013 - 05:17 PM.


#2124 Hekalite

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Posted 04 March 2013 - 05:17 PM

View PostVividos, on 04 March 2013 - 05:14 PM, said:


investing time and investing money are two separate things when it comes to video games.
if you honestly cant understand that then your parents did something seriously wrong.


So there are no people currently playing with both the desire to win and the funds to buy as many consumables as it would take to give them an advantage. Right.

Seriously, why not answer the question I posed earlier. Why should there be different options for c-bills versus MC? What purpose does that serve to the game?

#2125 verybad

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Posted 04 March 2013 - 05:17 PM

View PostTargetloc, on 04 March 2013 - 05:00 PM, said:

Coolant flush is just terrible without any of this P2W hypothetical even considered. Manage heat? NOPE! Alpha alpha alpha, flush, alpha alpha. GG, no respawn, kthx puglords.


You can use it once in a game, you lose a max of 35% of heat, and you have to buy the coolant every time if you want to use it.

Sorry, but that's far from game changing. It's simply not that big an advantage. Anyone cryiong about this that hasn't read the description in http://mwomercs.com/...10-consumables/ is an *****.

I doubt many people will use this, maybe in some important premade games, but it's nto something people are gonna use in every game.

Edited by verybad, 04 March 2013 - 05:18 PM.


#2126 AntiCitizenJuan

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Posted 04 March 2013 - 05:17 PM

View PostPanchoTortilla, on 04 March 2013 - 05:15 PM, said:

L2P. Adapt. Consumables have counters. They are balanced.


Counter consumables with consumables, guiz

Sounds balance

#2127 Cheetokun

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Posted 04 March 2013 - 05:17 PM

View PostPanchoTortilla, on 04 March 2013 - 05:15 PM, said:

L2P. Adapt. Consumables have counters. They are balanced.

Please, enlighten me. Tell me how I stop the big bad wallet warrior from using that instant heat drop.

#2128 Grits N Gravy

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Posted 04 March 2013 - 05:17 PM

View PostMatchmaker ELO, on 04 March 2013 - 05:12 PM, said:

Clan founder's. It's so easy, even PGI can do it.

You know that's going to happen. The eternal beta state of this game dictates that move. Not a day goes by where I'm not grateful for my founders refund.

#2129 TseTse

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Posted 04 March 2013 - 05:17 PM

I'm actually curious now. If they released the coolant module and there was only one version that could be bought with either MC or C-Bills would you be as upset?

I know I wouldn't.

#2130 Commander Kobold

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Posted 04 March 2013 - 05:17 PM

yes heat potions, next we'll have health potions (repair droids) and mana potions (JJ gogo juice)

#2131 Joe Mallad

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Posted 04 March 2013 - 05:18 PM

View PostStrelitzia, on 04 March 2013 - 05:12 PM, said:

Thanks for your post in my topic.
I still think balancing consumables like artillery/air strike would be impossible if matchmaking doesn't take them into account. Abilities like that should be available to both teams when certain requirements are met in a match, and not up to to player's discretion on whether to put it in their loadout or not.


http://mwomercs.com/...ve-their-place/
and im not arguing that. Your option is great too. Im just saying at least with my option, it will at least force people to grind to get the GXP and C-bills to buy the modules and only those mech that can mount command conceals would be able to use the strikes anyway. I know my option isnt perfect but its better than just allowing people to pay for the stuff right out the gate.

View PostTabrias07, on 04 March 2013 - 05:10 PM, said:

With consumables laid out this way (i.e., not consumable) you could have a veteran team of 8 players, with 16 air strikes, 8 artillery, and 16 coolant flushes total. Every game.
and with just being able to outright buy them... this changes what?

#2132 Rayah

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Posted 04 March 2013 - 05:17 PM

View PostStrelitzia, on 04 March 2013 - 05:05 PM, said:


Actually it's the idea that voicing of opinions is inefficient. Sure it gets rowdy and messy but it sure beats being in North Korea.

Players need to give feedback, it is NOT a waste of energy to do so.

It is when the desired impact is not being made, simply because your going about it the wrong way.

#2133 Norris J Packard

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Posted 04 March 2013 - 05:18 PM

View Postverybad, on 04 March 2013 - 05:17 PM, said:


You can use it once in a game, you lose a max of 35% of heat, and you have to buy the coolant every time if you want to use it.

Sorry, but that's far from game changing. It's simply not that big an advantage.


No you don't. You lose a value that is scaled with the number of Heat Sinks you have.

I am freaking rich (in both instances), I can literally buy as many of these as I want and I will use it to my advantage.

Edited by Norris J Packard, 04 March 2013 - 05:18 PM.


#2134 Cest7

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Posted 04 March 2013 - 05:18 PM

It could be like hawken, actually P2W where consumables are FOR CASH ONLY.

And look how well that game is doing...

#2135 Teirdome

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Posted 04 March 2013 - 05:18 PM

I have some kind of mental handicap that prevents me from using consumables. Even back in the X-Wing days I would fly whole missions and never use my proton torpedoes, just lasers, to kill everything. Severely limited use consumables that cost me time (c-bills) or money are especially unfun to me. I'm really sad to see them added.

#2136 Super Mono

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Posted 04 March 2013 - 05:18 PM

I'm looking forward to keeping my Cristal cool with my gold flush while I rain down on spacepoors with my gold artillery.

#2137 Therrinian

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Posted 04 March 2013 - 05:18 PM

I paid for this game and I have MC at my disposal.

But Please, Please dont distinguish the CB and MC flushes.

It would hurt the game so if this game gave paying customers an edge, PGI have done a great job making this game 'free to pay' yet not 'pay to win'.

The fact that you have acces to a module slot or not can mean life or death in many situations.

Again I beg please dont make MWO pay to win...

Edited by Therrinian, 04 March 2013 - 05:18 PM.


#2138 Shumabot

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Posted 04 March 2013 - 05:18 PM

View PostVividos, on 04 March 2013 - 05:16 PM, said:


investing time and investing money are two separate things when it comes to video games.
if you honestly cant understand that then your parents did something seriously wrong.



and then it's used after that one match and he'll have to buy another one. with real money. instead of food, or cigarettes, or gas to take his lady out, etc.
oh noes, he's got a SLIGHT advantage for ONE match. what ever shall i do. woe is me.


THAT IS THE EXACT DEFINITION OF PAY TO WIN

#2139 AntiCitizenJuan

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Posted 04 March 2013 - 05:18 PM

Better question.
Do we need cooling flush?

Even better question, do we need consumables?

the answer is


#2140 Synaps3

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Posted 04 March 2013 - 05:18 PM

...I was so hoping to pick up that hero mech cicada too...

I guess there are lots of other nice games coming out around this time...





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