#2121
Posted 04 March 2013 - 05:16 PM
But a 2 flush CB module sounds like an adequate balance against a 1 flush MC module.
Also the opportunity cost is module slots; so it's not necessarily inherently unbalanced against the core mechanic of the main game.
I suspect much like premium camo skins, their advantage will be of limited value.
I mean... how often are you going to flush your actual money down the drain (or even just your virtual money) so you can kill a bit faster? I'd imagine most players would reserve this for few specific instances; in situations where they could be the clutch... or where they *really really really* want to kill that one enemy, or some such.
It also depends on the method of implementation; if it's like the override function, something you have to use before you shut down, then it largely nullifies the advantages it can bring to the table (people can be forgetful, especially in the literal heat of battle, if they're not in the habit of doing something like that).
#2122
Posted 04 March 2013 - 05:16 PM
#2123
Posted 04 March 2013 - 05:16 PM
Edited by SilentWolff, 04 March 2013 - 05:17 PM.
#2124
Posted 04 March 2013 - 05:17 PM
Vividos, on 04 March 2013 - 05:14 PM, said:
investing time and investing money are two separate things when it comes to video games.
if you honestly cant understand that then your parents did something seriously wrong.
So there are no people currently playing with both the desire to win and the funds to buy as many consumables as it would take to give them an advantage. Right.
Seriously, why not answer the question I posed earlier. Why should there be different options for c-bills versus MC? What purpose does that serve to the game?
#2125
Posted 04 March 2013 - 05:17 PM
Targetloc, on 04 March 2013 - 05:00 PM, said:
You can use it once in a game, you lose a max of 35% of heat, and you have to buy the coolant every time if you want to use it.
Sorry, but that's far from game changing. It's simply not that big an advantage. Anyone cryiong about this that hasn't read the description in http://mwomercs.com/...10-consumables/ is an *****.
I doubt many people will use this, maybe in some important premade games, but it's nto something people are gonna use in every game.
Edited by verybad, 04 March 2013 - 05:18 PM.
#2129
Posted 04 March 2013 - 05:17 PM
I know I wouldn't.
#2130
Posted 04 March 2013 - 05:17 PM
#2131
Posted 04 March 2013 - 05:18 PM
Strelitzia, on 04 March 2013 - 05:12 PM, said:
I still think balancing consumables like artillery/air strike would be impossible if matchmaking doesn't take them into account. Abilities like that should be available to both teams when certain requirements are met in a match, and not up to to player's discretion on whether to put it in their loadout or not.
http://mwomercs.com/...ve-their-place/
Tabrias07, on 04 March 2013 - 05:10 PM, said:
#2132
Posted 04 March 2013 - 05:17 PM
Strelitzia, on 04 March 2013 - 05:05 PM, said:
Actually it's the idea that voicing of opinions is inefficient. Sure it gets rowdy and messy but it sure beats being in North Korea.
Players need to give feedback, it is NOT a waste of energy to do so.
It is when the desired impact is not being made, simply because your going about it the wrong way.
#2133
Posted 04 March 2013 - 05:18 PM
verybad, on 04 March 2013 - 05:17 PM, said:
You can use it once in a game, you lose a max of 35% of heat, and you have to buy the coolant every time if you want to use it.
Sorry, but that's far from game changing. It's simply not that big an advantage.
No you don't. You lose a value that is scaled with the number of Heat Sinks you have.
I am freaking rich (in both instances), I can literally buy as many of these as I want and I will use it to my advantage.
Edited by Norris J Packard, 04 March 2013 - 05:18 PM.
#2134
Posted 04 March 2013 - 05:18 PM
And look how well that game is doing...
#2135
Posted 04 March 2013 - 05:18 PM
#2136
Posted 04 March 2013 - 05:18 PM
#2137
Posted 04 March 2013 - 05:18 PM
But Please, Please dont distinguish the CB and MC flushes.
It would hurt the game so if this game gave paying customers an edge, PGI have done a great job making this game 'free to pay' yet not 'pay to win'.
The fact that you have acces to a module slot or not can mean life or death in many situations.
Again I beg please dont make MWO pay to win...
Edited by Therrinian, 04 March 2013 - 05:18 PM.
#2138
Posted 04 March 2013 - 05:18 PM
Vividos, on 04 March 2013 - 05:16 PM, said:
investing time and investing money are two separate things when it comes to video games.
if you honestly cant understand that then your parents did something seriously wrong.
and then it's used after that one match and he'll have to buy another one. with real money. instead of food, or cigarettes, or gas to take his lady out, etc.
oh noes, he's got a SLIGHT advantage for ONE match. what ever shall i do. woe is me.
THAT IS THE EXACT DEFINITION OF PAY TO WIN
#2139
Posted 04 March 2013 - 05:18 PM
Do we need cooling flush?
Even better question, do we need consumables?
the answer is
#2140
Posted 04 March 2013 - 05:18 PM
I guess there are lots of other nice games coming out around this time...
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users
This topic is locked





















