Prat, on 03 January 2013 - 08:26 AM, said:
Solution: Every mech should be able to equip ECM.
PANZERBUNNY, on 03 January 2013 - 08:32 AM, said:
When someone DOES manage to get a TAG lock on ECM mechs, they merely have to lower themselves to everyone else's playing standards and actually take cover.
You just proved that TAG counters ECM.
Griffinhart, on 03 January 2013 - 09:25 AM, said:
2. If Tag doesn't counter ECM within 180M (I'm honestly not sure if it does or not), it should.
3. Narc should have a duration of at least 1 minute and (if it doesn't) counter ECM for that target. I don't think I have ever seen a Narc launcher in the wild because the duration of the beacons are so useless, especially given the weight of the weapon + ammo. This would make them usefull, and we will see more counters to ECM
1. ECM takes up space and weight on your mech, replacing potential for direct combat equipment. There is no need to weight it any more than that within a team. To a more general point, can't design the matchmaker to auto-compose PUG teams based on any type of loadout, because then there would be endless bitching about being locked into the same composition all the time, or "the ECM guy always sucks", or "Noobs are always filling the assault slots" etc etc.
2. TAG allows missile lock regardless of ECM and/or range to target. (Edit: I should clarify by this I mean as long as you're within TAG range of 750m and not inside ECM bubble yourself, at which point C3 is cut off. That's still most of the effective range of LRM's. SSRMs are admittedly more adversely affected and something should probably be fixed with them.)
3. NARC should definitely be longer duration (Edit: and work outside LoS), but it should NOT counter ECM IMO since that is in direct contradiction of TT rules.
Edited by pseudocoder, 22 February 2013 - 09:47 AM.