You can call it ducktape if you want, but a match making system that is supposed to balance sides, should certainly take something like this into consideration.
-If it was properly balanced and not OP, it wouldn't need to be cared about in matchmaking. Other devices and weapons aren't, and they don't need to be. ECM shouldn't either, but it does, and that's due to being OP. Thus I call this kind of change "ducktape". When you can't fix it right, you just put ducktape on it. It shouldn't need to be an MM factor; it should just be balanced on its own. But we know how Piranha operates now so I won't be surprised if ECM is left entirely like it is but put into MM as a 1 to 1 team ratio.
I think streaks needed a counter. They were easy mode the way they were. I was skeptical at first, thinking they were ok, but after playing a few rounds in a streak cat, It was pretty clear.
-Streaks were OP, but making them entirely unable to shoot wasn't a logical solution. They should be able to fire, but just be nerfed in some way by ECM.
(Like dealing less damage and/or delaying lock timer) Better yet, you could have nerfed them directly. It now revolves entirely around ECM or no ECM when it shouldn't. If you just slashed their damage from 5 per volley to 4, that basically would have fixed the problem while still allowing them to fire. But instead of doing anything logical, they did this.
I still think 1 minute is appropriate given the weight of the system. 3 tons plus ammo (6 rounds per ton). Just not worth it.
-Maybe, but 1 minute is a long time in a battle. If you're too harsh on something, people will stop using it, which is never my intent. Unlike everyone else, I don't want a few things to be good while everything else is trash. This is just something you'd have to experiment on to find a good number. Obviously though the NARC actually has to be shot, and hit, and weighs more, so it should be worth all the trouble. ECM however is only 1.5, always on, and fully automatic. Currently though the NARC does nothing vs ECM and is just a waste of weight. There's reasons why no one uses it. It's barely worth the trouble on its own and vs ECM, which is the 1 thing you'd want to use it against now; it does nothing.
You know, I'm not sure how that one works. Is it actually functioning, and what does it do?
-What does BAP do? Currently nothing if the enemy has ECM or is near one, thus you shouldn't bother using it. And as I've said, this is against what I would want or against how a well balanced game would have it. ECM is too good, BAP is too weak. If it was the other way around, I'd be equally disappointed.
(Contrary to every tard on this forum believes) In reality they should both be useful, and if you're not going to nerf the first one down, then you should buff the second one up to par as a partial counter to its effects.
Edited by Bluten, 03 January 2013 - 10:12 AM.